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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Samples/PxToolkit/src/PxTkFPS.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Samples/PxToolkit/src/PxTkFPS.cpp')
| -rw-r--r-- | PhysX_3.4/Samples/PxToolkit/src/PxTkFPS.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/PhysX_3.4/Samples/PxToolkit/src/PxTkFPS.cpp b/PhysX_3.4/Samples/PxToolkit/src/PxTkFPS.cpp new file mode 100644 index 00000000..2161d769 --- /dev/null +++ b/PhysX_3.4/Samples/PxToolkit/src/PxTkFPS.cpp @@ -0,0 +1,69 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PxTkFPS.h" + +using namespace PxToolkit; + +FPS::FPS() +{ + mFrames = 0; + mFrames2 = 0; + mFPS = 0.0f; + mInstantFPS = 0.0f; +} + +FPS::~FPS() +{ +} + +void FPS::update() +{ + // Keep track of the time lapse and frame count + mFrames++; + mFrames2++; + + // Instant frame rate + PxReal Delta = PxReal(mTimer2.peekElapsedSeconds()); + if(Delta > 0.01f) + { + mInstantFPS = PxReal(mFrames2) / Delta; + mTimer2.getElapsedSeconds(); + mFrames2 = 0; + } + + // Update the frame rate once per second + Delta = PxReal(mTimer.peekElapsedSeconds()); + if(Delta > 1.0f) + { + mFPS = PxReal(mFrames) / Delta; + mTimer.getElapsedSeconds(); + mFrames = 0; + } +} |