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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Media/SampleRenderer/4/materials
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Media/SampleRenderer/4/materials')
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/concrete_debris.xml7
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/debug_texture.xml9
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/destruction_moistconcrete.xml8
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/destruction_plaster.xml8
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/destruction_plaster_interior.xml7
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/destruction_targetwall.xml8
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/destruction_targetwall_interior.xml8
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/destruction_wood.xml8
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/destruction_wood_2x4.xml8
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/destruction_wood_2x4_interior.xml7
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/fancy_cloth.xml10
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/material_turb1.xml9
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/mouse_cursor.xml8
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/outlinetext.xml8
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/particle_dust.xml9
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/particle_fog.xml8
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/particle_smoke.xml9
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/particle_sphere.xml10
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/particle_water.xml12
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/simple_cloth.xml7
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/simple_diffuse_alpha.xml8
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit.xml7
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_alpha.xml11
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_color.xml6
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_uniform_alpha.xml13
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_uniform_color.xml8
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/simple_unlit.xml6
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/tablet_buttons.xml7
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/tablet_sticks.xml8
-rw-r--r--PhysX_3.4/Media/SampleRenderer/4/materials/wood_debris.xml7
30 files changed, 249 insertions, 0 deletions
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/concrete_debris.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/concrete_debris.xml
new file mode 100644
index 00000000..f29261f3
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/concrete_debris.xml
@@ -0,0 +1,7 @@
+<material type="lit">
+ <shader name="vertex">vertex/staticmesh.cg</shader>
+ <shader name="fragment">fragment/simple_diffuse.cg</shader>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/GrayRock_Tileable_D.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/debug_texture.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/debug_texture.xml
new file mode 100644
index 00000000..e3a94a4e
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/debug_texture.xml
@@ -0,0 +1,9 @@
+<material type="lit">
+ <shader name="vertex">vertex/staticmesh.cg</shader>
+ <shader name="vertex">vertex/skeletalmesh_4bone.cg</shader>
+ <shader name="fragment">fragment/simple_diffuse_uniform_color.cg</shader>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/debug_pattern.dds</sampler2D>
+ <float4 name="diffuseColor">1.0 1.0 1.0 1.0</float4>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_moistconcrete.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_moistconcrete.xml
new file mode 100644
index 00000000..2e6ee684
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_moistconcrete.xml
@@ -0,0 +1,8 @@
+<material type="lit">
+ <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
+ <shader name="fragment">fragment/simple_diffuse_normal.cg</shader>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/MoistConcrete01D.dds</sampler2D>
+ <sampler2D name="normalTexture">textures/MoistConcrete01N.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_plaster.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_plaster.xml
new file mode 100644
index 00000000..d5c094dc
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_plaster.xml
@@ -0,0 +1,8 @@
+<material type="lit">
+ <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
+ <shader name="fragment">fragment/simple_diffuse_normal.cg</shader>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/GTC_Wall_D.dds</sampler2D>
+ <sampler2D name="normalTexture">textures/GTC_Wall_N.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_plaster_interior.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_plaster_interior.xml
new file mode 100644
index 00000000..3edacdb6
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_plaster_interior.xml
@@ -0,0 +1,7 @@
+<material type="lit">
+ <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
+ <shader name="fragment">fragment/simple_diffuse.cg</shader>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/Plaster_Tileable.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_targetwall.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_targetwall.xml
new file mode 100644
index 00000000..d5c094dc
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_targetwall.xml
@@ -0,0 +1,8 @@
+<material type="lit">
+ <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
+ <shader name="fragment">fragment/simple_diffuse_normal.cg</shader>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/GTC_Wall_D.dds</sampler2D>
+ <sampler2D name="normalTexture">textures/GTC_Wall_N.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_targetwall_interior.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_targetwall_interior.xml
new file mode 100644
index 00000000..fb95afb3
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_targetwall_interior.xml
@@ -0,0 +1,8 @@
+<material type="lit">
+ <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
+ <shader name="fragment">fragment/simple_diffuse_normal.cg</shader>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/GrayRock_Tileable_D.dds</sampler2D>
+ <sampler2D name="normalTexture">textures/GrayRock_Tileable_N.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_wood.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_wood.xml
new file mode 100644
index 00000000..18d7d976
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_wood.xml
@@ -0,0 +1,8 @@
+<material type="lit">
+ <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
+ <shader name="fragment">fragment/simple_diffuse_normal.cg</shader>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/OldPineWoodD.dds</sampler2D>
+ <sampler2D name="normalTexture">textures/OldPineWoodN.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_wood_2x4.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_wood_2x4.xml
new file mode 100644
index 00000000..d5c094dc
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_wood_2x4.xml
@@ -0,0 +1,8 @@
+<material type="lit">
+ <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
+ <shader name="fragment">fragment/simple_diffuse_normal.cg</shader>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/GTC_Wall_D.dds</sampler2D>
+ <sampler2D name="normalTexture">textures/GTC_Wall_N.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_wood_2x4_interior.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_wood_2x4_interior.xml
new file mode 100644
index 00000000..10321947
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/destruction_wood_2x4_interior.xml
@@ -0,0 +1,7 @@
+<material type="lit">
+ <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
+ <shader name="fragment">fragment/simple_diffuse.cg</shader>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/Wood_Tileable.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/fancy_cloth.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/fancy_cloth.xml
new file mode 100644
index 00000000..bbd385b4
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/fancy_cloth.xml
@@ -0,0 +1,10 @@
+<material type="lit">
+ <shader name="vertex">vertex/staticmesh.cg</shader>
+ <shader name="fragment">fragment/fancy_cloth_diffuse.cg</shader>
+ <alphaTestFunc>GREATER</alphaTestFunc>
+ <alphaTestRef>0.9</alphaTestRef>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/knit_1d.dds</sampler2D>
+ <sampler2D name="normalTexture">textures/knit_1n.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/material_turb1.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/material_turb1.xml
new file mode 100644
index 00000000..98022ff6
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/material_turb1.xml
@@ -0,0 +1,9 @@
+<material type="unlit">
+ <shader name="vertex">vertex/turbulencesprites.cg</shader>
+ <shader name="fragment">fragment/simple_turbulence.cg</shader>
+ <alphaTestFunc>GREATER_EQUAL</alphaTestFunc>
+ <alphaTestRef>0.5</alphaTestRef>
+ <variables>
+ <sampler2D name="diffuseTexture">APEX/0.9/turbulence/textures/smoke.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/mouse_cursor.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/mouse_cursor.xml
new file mode 100644
index 00000000..bebeed30
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/mouse_cursor.xml
@@ -0,0 +1,8 @@
+<material type="unlit">
+ <shader name="vertex">vertex/mouse.cg</shader>
+ <shader name="fragment">fragment/simple_diffuse.cg</shader>
+ <blending>true</blending>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/mouse.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/outlinetext.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/outlinetext.xml
new file mode 100644
index 00000000..add81861
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/outlinetext.xml
@@ -0,0 +1,8 @@
+<material type="unlit">
+ <shader name="vertex">vertex/staticmesh.cg</shader>
+ <shader name="fragment">fragment/outlinetext.cg</shader>
+ <blending>true</blending>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/test.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/particle_dust.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/particle_dust.xml
new file mode 100644
index 00000000..86fff04f
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/particle_dust.xml
@@ -0,0 +1,9 @@
+<material type="unlit">
+ <shader name="vertex">vertex/pointsprite.cg</shader>
+ <shader name="fragment">fragment/pointsprite_diffuse.cg</shader>
+ <blending>true</blending>
+ <variables>
+ <float name="particleSize">1.5</float>
+ <sampler2D name="diffuseTexture">textures/SoftParticle.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/particle_fog.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/particle_fog.xml
new file mode 100644
index 00000000..6f4ac01c
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/particle_fog.xml
@@ -0,0 +1,8 @@
+<material type="unlit">
+ <shader name="vertex">vertex/particle_fog.cg</shader>
+ <shader name="fragment">fragment/particle_fog.cg</shader>
+ <blending>true</blending>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/SoftParticle.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/particle_smoke.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/particle_smoke.xml
new file mode 100644
index 00000000..f5912849
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/particle_smoke.xml
@@ -0,0 +1,9 @@
+<material type="unlit">
+ <shader name="vertex">vertex/pointsprite.cg</shader>
+ <shader name="fragment">fragment/pointsprite_diffuse2.cg</shader>
+ <blending>true</blending>
+ <variables>
+ <float name="particleSize">3.5</float>
+ <sampler2D name="diffuseTexture">textures/smoke.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/particle_sphere.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/particle_sphere.xml
new file mode 100644
index 00000000..11c2f042
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/particle_sphere.xml
@@ -0,0 +1,10 @@
+<material type="lit">
+ <shader name="vertex">vertex/pointsprite.cg</shader>
+ <shader name="fragment">fragment/pointsprite_normal.cg</shader>
+ <alphaTestFunc>GREATER</alphaTestFunc>
+ <alphaTestRef>0.5</alphaTestRef>
+ <variables>
+ <float name="particleSize">0.1</float>
+ <sampler2D name="normalTexture">textures/billboard_sphere_normals.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/particle_water.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/particle_water.xml
new file mode 100644
index 00000000..bf9d602d
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/particle_water.xml
@@ -0,0 +1,12 @@
+<material type="unlit">
+ <shader name="vertex">vertex/pointsprite.cg</shader>
+ <shader name="fragment">fragment/pointsprite_diffuse2.cg</shader>
+ <blending>true</blending>
+ <variables>
+ <float name="particleSize">2.0</float>
+ <sampler2D name="diffuseTexture">textures/SoftParticle.dds</sampler2D>
+ </variables>
+</material>
+
+
+
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/simple_cloth.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_cloth.xml
new file mode 100644
index 00000000..319bffd1
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_cloth.xml
@@ -0,0 +1,7 @@
+<material type="lit">
+ <shader name="vertex">vertex/staticmesh.cg</shader>
+ <shader name="fragment">fragment/simple_diffuse.cg</shader>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/knit_1d.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/simple_diffuse_alpha.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_diffuse_alpha.xml
new file mode 100644
index 00000000..e6388582
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_diffuse_alpha.xml
@@ -0,0 +1,8 @@
+<material type="unlit">
+ <shader name="vertex">vertex/staticmesh.cg</shader>
+ <shader name="fragment">fragment/simple_alpha.cg</shader>
+ <blending>true</blending>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/test.dds</sampler2D>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit.xml
new file mode 100644
index 00000000..4942de8a
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit.xml
@@ -0,0 +1,7 @@
+<material type="lit">
+ <shader name="vertex">vertex/staticmesh.cg</shader>
+ <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
+ <shader name="fragment">fragment/simple.cg</shader>
+ <variables>
+ </variables>
+</material> \ No newline at end of file
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_alpha.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_alpha.xml
new file mode 100644
index 00000000..6f5ff3a3
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_alpha.xml
@@ -0,0 +1,11 @@
+<material type="lit">
+ <shader name="vertex">vertex/staticmesh.cg</shader>
+ <shader name="fragment">fragment/simple.cg</shader>
+ <blending>
+ true
+ <srcBlendFunc>ONE</srcBlendFunc>
+ <dstBlendFunc>ONE</dstBlendFunc>
+ </blending>
+ <variables>
+ </variables>
+</material> \ No newline at end of file
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_color.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_color.xml
new file mode 100644
index 00000000..7bb18f69
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_color.xml
@@ -0,0 +1,6 @@
+<material type="lit">
+ <shader name="vertex">vertex/staticmesh.cg</shader>
+ <shader name="fragment">fragment/simple_color.cg</shader>
+ <variables>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_uniform_alpha.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_uniform_alpha.xml
new file mode 100644
index 00000000..edd5978c
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_uniform_alpha.xml
@@ -0,0 +1,13 @@
+<material type="lit">
+ <shader name="vertex">vertex/staticmesh.cg</shader>
+ <shader name="fragment">fragment/simple_uniform_colors.cg</shader>
+ <blending>
+ true
+ <srcBlendFunc>ONE</srcBlendFunc>
+ <dstBlendFunc>ONE</dstBlendFunc>
+ </blending>
+ <variables>
+ <float4 name="diffuseColor">0.5 0.5 0.5 1.0</float4>
+ <float4 name="specularColor">0.2 0.2 0.2 64.0</float4>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_uniform_color.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_uniform_color.xml
new file mode 100644
index 00000000..b559fea3
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_lit_uniform_color.xml
@@ -0,0 +1,8 @@
+<material type="lit">
+ <shader name="vertex">vertex/staticmesh.cg</shader>
+ <shader name="fragment">fragment/simple_uniform_colors.cg</shader>
+ <variables>
+ <float4 name="diffuseColor">0.6 0.6 0.6 1.0</float4>
+ <float4 name="specularColor">0.2 0.2 0.2 64.0</float4>
+ </variables>
+</material>
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/simple_unlit.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_unlit.xml
new file mode 100644
index 00000000..20afa7b0
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/simple_unlit.xml
@@ -0,0 +1,6 @@
+<material type="unlit">
+ <shader name="vertex">vertex/staticmesh.cg</shader>
+ <shader name="fragment">fragment/simple_color.cg</shader>
+ <variables>
+ </variables>
+</material> \ No newline at end of file
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/tablet_buttons.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/tablet_buttons.xml
new file mode 100644
index 00000000..22bb8d6d
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/tablet_buttons.xml
@@ -0,0 +1,7 @@
+<material type="unlit">
+ <shader name="vertex">vertex/tablet_buttons.cg</shader>
+ <shader name="fragment">fragment/tablet_buttons.cg</shader>
+ <blending>true</blending>
+ <variables>
+ </variables>
+</material> \ No newline at end of file
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/tablet_sticks.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/tablet_sticks.xml
new file mode 100644
index 00000000..4b7aaf98
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/tablet_sticks.xml
@@ -0,0 +1,8 @@
+<material type="unlit">
+ <shader name="vertex">vertex/tablet_sticks.cg</shader>
+ <shader name="fragment">fragment/tablet_sticks.cg</shader>
+ <blending>true</blending>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/ui_knob_dxt3.dds</sampler2D>
+ </variables>
+</material> \ No newline at end of file
diff --git a/PhysX_3.4/Media/SampleRenderer/4/materials/wood_debris.xml b/PhysX_3.4/Media/SampleRenderer/4/materials/wood_debris.xml
new file mode 100644
index 00000000..469b2828
--- /dev/null
+++ b/PhysX_3.4/Media/SampleRenderer/4/materials/wood_debris.xml
@@ -0,0 +1,7 @@
+<material type="lit">
+ <shader name="vertex">vertex/staticmesh.cg</shader>
+ <shader name="fragment">fragment/simple_diffuse.cg</shader>
+ <variables>
+ <sampler2D name="diffuseTexture">textures/Wood_Tileable.dds</sampler2D>
+ </variables>
+</material>