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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/particles/PxParticleFluidReadData.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Include/particles/PxParticleFluidReadData.h')
| -rw-r--r-- | PhysX_3.4/Include/particles/PxParticleFluidReadData.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/particles/PxParticleFluidReadData.h b/PhysX_3.4/Include/particles/PxParticleFluidReadData.h new file mode 100644 index 00000000..13985c9f --- /dev/null +++ b/PhysX_3.4/Include/particles/PxParticleFluidReadData.h @@ -0,0 +1,88 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PARTICLESYSTEM_NXPARTICLEFLUIDREADDATA +#define PX_PARTICLESYSTEM_NXPARTICLEFLUIDREADDATA +/** \addtogroup particles + @{ +*/ + +#include "particles/PxParticleReadData.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + +/** +\brief Data layout descriptor for reading fluid particle data from the SDK. (deprecated) + +Additionally to PxParticleReadData, the density can be read from the SDK. + +\deprecated The PhysX particle feature has been deprecated in PhysX version 3.4 + +@see PxParticleReadData PxParticleFluid.lockParticleFluidReadData() +*/ +class PX_DEPRECATED PxParticleFluidReadData : public PxParticleReadData + { + public: + + /** + \brief Particle density data. + + The density depends on how close particles are to each other. The density values are normalized such that: + <ol> + <li> + Particles which have no neighbors (no particles closer than restParticleDistance * 2) + will have a density of zero. + <li> + Particles which are at rest density (distances corresponding to restParticleDistance in the mean) + will have a density of one. + </ol> + + The density buffer is only guaranteed to be valid after the particle + fluid has been simulated. Otherwise densityBuffer.ptr() is NULL. This also + applies to particle fluids that are not assigned to a scene. + */ + PxStrideIterator<const PxF32> densityBuffer; + + /** + \brief virtual destructor + */ + virtual ~PxParticleFluidReadData() {} + + }; + +#if !PX_DOXYGEN +} // namespace physx +#endif + +/** @} */ +#endif |