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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/particles/PxParticleBaseFlag.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Include/particles/PxParticleBaseFlag.h')
| -rw-r--r-- | PhysX_3.4/Include/particles/PxParticleBaseFlag.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/particles/PxParticleBaseFlag.h b/PhysX_3.4/Include/particles/PxParticleBaseFlag.h new file mode 100644 index 00000000..6a5d6e7a --- /dev/null +++ b/PhysX_3.4/Include/particles/PxParticleBaseFlag.h @@ -0,0 +1,132 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PARTICLE_BASE_FLAG +#define PX_PARTICLE_BASE_FLAG +/** \addtogroup particles + @{ +*/ + +#include "foundation/PxFlags.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + +/** +\brief ParticleBase flags (deprecated) + +\deprecated The PhysX particle feature has been deprecated in PhysX version 3.4 +*/ +struct PX_DEPRECATED PxParticleBaseFlag +{ + enum Enum + { + /** + \brief Enable/disable two way collision of particles with the rigid body scene. + In either case, particles are influenced by colliding rigid bodies. + If eCOLLISION_TWOWAY is not set, rigid bodies are not influenced by + colliding particles. Use particleMass to + control the strength of the feedback force on rigid bodies. + + \note Switching this flag while the particle system is part of a scene might have a negative impact on performance. + */ + eCOLLISION_TWOWAY = (1<<0), + + /** + \brief Enable/disable collision of particles with dynamic actors. + The flag can be turned off as a hint to the sdk to save memory space and + execution time. In principle any collisions can be turned off using filters + but without or reduced memory and performance benefits. + + \note Switching this flag while the particle system is part of a scene might have a negative impact on performance. + */ + eCOLLISION_WITH_DYNAMIC_ACTORS = (1<<1), + + /** + \brief Enable/disable execution of particle simulation. + */ + eENABLED = (1<<2), + + /** + \brief Defines whether the particles of this particle system should be projected to a plane. + This can be used to build 2D applications, for instance. The projection + plane is defined by the parameter projectionPlaneNormal and projectionPlaneDistance. + */ + ePROJECT_TO_PLANE = (1<<3), + + /** + \brief Enable/disable per particle rest offsets. + Per particle rest offsets can be used to support particles having different sizes with + respect to collision. + + \note This configuration cannot be changed after the particle system was created. + */ + ePER_PARTICLE_REST_OFFSET = (1<<4), + + /** + \brief Ename/disable per particle collision caches. + Per particle collision caches improve collision detection performance at the cost of increased + memory usage. + + \note Switching this flag while the particle system is part of a scene might have a negative impact on performance. + */ + ePER_PARTICLE_COLLISION_CACHE_HINT = (1<<5), + + /** + \brief Enable/disable GPU acceleration. + Enabling GPU acceleration might fail. In this case the eGPU flag is switched off. + + \note Switching this flag while the particle system is part of a scene might have a negative impact on performance. + + @see PxScene.removeActor() PxScene.addActor() PxParticleGpu + */ + eGPU = (1<<6) + }; +}; + + +/** +\brief collection of set bits defined in PxParticleBaseFlag. (deprecated) + +\deprecated The PhysX particle feature has been deprecated in PhysX version 3.4 + +@see PxParticleBaseFlag +*/ +typedef PX_DEPRECATED PxFlags<PxParticleBaseFlag::Enum, PxU16> PxParticleBaseFlags; +PX_FLAGS_OPERATORS(PxParticleBaseFlag::Enum,PxU16) + +#if !PX_DOXYGEN +} // namespace physx +#endif + +/** @} */ +#endif |