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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/particles/PxParticleBaseFlag.h
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PARTICLE_BASE_FLAG
+#define PX_PARTICLE_BASE_FLAG
+/** \addtogroup particles
+ @{
+*/
+
+#include "foundation/PxFlags.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+/**
+\brief ParticleBase flags (deprecated)
+
+\deprecated The PhysX particle feature has been deprecated in PhysX version 3.4
+*/
+struct PX_DEPRECATED PxParticleBaseFlag
+{
+ enum Enum
+ {
+ /**
+ \brief Enable/disable two way collision of particles with the rigid body scene.
+ In either case, particles are influenced by colliding rigid bodies.
+ If eCOLLISION_TWOWAY is not set, rigid bodies are not influenced by
+ colliding particles. Use particleMass to
+ control the strength of the feedback force on rigid bodies.
+
+ \note Switching this flag while the particle system is part of a scene might have a negative impact on performance.
+ */
+ eCOLLISION_TWOWAY = (1<<0),
+
+ /**
+ \brief Enable/disable collision of particles with dynamic actors.
+ The flag can be turned off as a hint to the sdk to save memory space and
+ execution time. In principle any collisions can be turned off using filters
+ but without or reduced memory and performance benefits.
+
+ \note Switching this flag while the particle system is part of a scene might have a negative impact on performance.
+ */
+ eCOLLISION_WITH_DYNAMIC_ACTORS = (1<<1),
+
+ /**
+ \brief Enable/disable execution of particle simulation.
+ */
+ eENABLED = (1<<2),
+
+ /**
+ \brief Defines whether the particles of this particle system should be projected to a plane.
+ This can be used to build 2D applications, for instance. The projection
+ plane is defined by the parameter projectionPlaneNormal and projectionPlaneDistance.
+ */
+ ePROJECT_TO_PLANE = (1<<3),
+
+ /**
+ \brief Enable/disable per particle rest offsets.
+ Per particle rest offsets can be used to support particles having different sizes with
+ respect to collision.
+
+ \note This configuration cannot be changed after the particle system was created.
+ */
+ ePER_PARTICLE_REST_OFFSET = (1<<4),
+
+ /**
+ \brief Ename/disable per particle collision caches.
+ Per particle collision caches improve collision detection performance at the cost of increased
+ memory usage.
+
+ \note Switching this flag while the particle system is part of a scene might have a negative impact on performance.
+ */
+ ePER_PARTICLE_COLLISION_CACHE_HINT = (1<<5),
+
+ /**
+ \brief Enable/disable GPU acceleration.
+ Enabling GPU acceleration might fail. In this case the eGPU flag is switched off.
+
+ \note Switching this flag while the particle system is part of a scene might have a negative impact on performance.
+
+ @see PxScene.removeActor() PxScene.addActor() PxParticleGpu
+ */
+ eGPU = (1<<6)
+ };
+};
+
+
+/**
+\brief collection of set bits defined in PxParticleBaseFlag. (deprecated)
+
+\deprecated The PhysX particle feature has been deprecated in PhysX version 3.4
+
+@see PxParticleBaseFlag
+*/
+typedef PX_DEPRECATED PxFlags<PxParticleBaseFlag::Enum, PxU16> PxParticleBaseFlags;
+PX_FLAGS_OPERATORS(PxParticleBaseFlag::Enum,PxU16)
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+/** @} */
+#endif