diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/geometry/PxSimpleTriangleMesh.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Include/geometry/PxSimpleTriangleMesh.h')
| -rw-r--r-- | PhysX_3.4/Include/geometry/PxSimpleTriangleMesh.h | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/geometry/PxSimpleTriangleMesh.h b/PhysX_3.4/Include/geometry/PxSimpleTriangleMesh.h new file mode 100644 index 00000000..5677732f --- /dev/null +++ b/PhysX_3.4/Include/geometry/PxSimpleTriangleMesh.h @@ -0,0 +1,166 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH +#define PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH +/** \addtogroup geomutils +@{ +*/ + +#include "foundation/PxVec3.h" +#include "foundation/PxFlags.h" +#include "common/PxCoreUtilityTypes.h" +#include "common/PxPhysXCommonConfig.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + +/** +\brief Enum with flag values to be used in PxSimpleTriangleMesh::flags. +*/ +struct PxMeshFlag +{ + enum Enum + { + /** + \brief Specifies if the SDK should flip normals. + + The PhysX libraries assume that the face normal of a triangle with vertices [a,b,c] can be computed as: + edge1 = b-a + edge2 = c-a + face_normal = edge1 x edge2. + + Note: This is the same as a counterclockwise winding in a right handed coordinate system or + alternatively a clockwise winding order in a left handed coordinate system. + + If this does not match the winding order for your triangles, raise the below flag. + */ + eFLIPNORMALS = (1<<0), + e16_BIT_INDICES = (1<<1) //!< Denotes the use of 16-bit vertex indices + }; +}; + +/** +\brief collection of set bits defined in PxMeshFlag. + +@see PxMeshFlag +*/ +typedef PxFlags<PxMeshFlag::Enum,PxU16> PxMeshFlags; +PX_FLAGS_OPERATORS(PxMeshFlag::Enum,PxU16) + + +/** +\brief A structure describing a triangle mesh. +*/ +class PxSimpleTriangleMesh +{ +public: + + /** + \brief Pointer to first vertex point. + */ + PxBoundedData points; + + /** + \brief Pointer to first triangle. + + Caller may add triangleStrideBytes bytes to the pointer to access the next triangle. + + These are triplets of 0 based indices: + vert0 vert1 vert2 + vert0 vert1 vert2 + vert0 vert1 vert2 + ... + + where vertex is either a 32 or 16 bit unsigned integer. There are numTriangles*3 indices. + + This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer. + */ + PxBoundedData triangles; + + /** + \brief Flags bits, combined from values of the enum ::PxMeshFlag + */ + PxMeshFlags flags; + + /** + \brief constructor sets to default. + */ + PX_INLINE PxSimpleTriangleMesh(); + /** + \brief (re)sets the structure to the default. + */ + PX_INLINE void setToDefault(); + /** + \brief returns true if the current settings are valid + */ + PX_INLINE bool isValid() const; +}; + + +PX_INLINE PxSimpleTriangleMesh::PxSimpleTriangleMesh() +{ +} + +PX_INLINE void PxSimpleTriangleMesh::setToDefault() +{ + *this = PxSimpleTriangleMesh(); +} + +PX_INLINE bool PxSimpleTriangleMesh::isValid() const +{ + // Check geometry + if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES) + return false; + if(!points.data) + return false; + if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data + return false; + + // Check topology + // The triangles pointer is not mandatory + if(triangles.data) + { + // Indexed mesh + PxU32 limit = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16)*3 : sizeof(PxU32)*3; + if(triangles.stride < limit) + return false; + } + return true; +} + +#if !PX_DOXYGEN +} // namespace physx +#endif + +/** @} */ +#endif |