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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/geometry/PxHeightFieldGeometry.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Include/geometry/PxHeightFieldGeometry.h')
| -rw-r--r-- | PhysX_3.4/Include/geometry/PxHeightFieldGeometry.h | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/geometry/PxHeightFieldGeometry.h b/PhysX_3.4/Include/geometry/PxHeightFieldGeometry.h new file mode 100644 index 00000000..e80e6b4d --- /dev/null +++ b/PhysX_3.4/Include/geometry/PxHeightFieldGeometry.h @@ -0,0 +1,143 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_NX_HEIGHTFIELD_GEOMETRY +#define PX_PHYSICS_NX_HEIGHTFIELD_GEOMETRY +/** \addtogroup geomutils +@{ +*/ +#include "geometry/PxTriangleMeshGeometry.h" +#include "common/PxCoreUtilityTypes.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + +#define PX_MIN_HEIGHTFIELD_XZ_SCALE 1e-8f +#define PX_MIN_HEIGHTFIELD_Y_SCALE (0.0001f / PxReal(0xFFFF)) + +class PxHeightField; + +/** +\brief Height field geometry class. + +This class allows to create a scaled height field geometry instance. + +There is a minimum allowed value for Y and XZ scaling - PX_MIN_HEIGHTFIELD_XZ_SCALE, heightfield creation will fail if XZ value is below this value. +*/ +class PxHeightFieldGeometry : public PxGeometry +{ +public: + PX_INLINE PxHeightFieldGeometry() : + PxGeometry (PxGeometryType::eHEIGHTFIELD), + heightField (NULL), + heightScale (1.0f), + rowScale (1.0f), + columnScale (1.0f), + heightFieldFlags(0) + {} + + PX_INLINE PxHeightFieldGeometry(PxHeightField* hf, + PxMeshGeometryFlags flags, + PxReal heightScale_, + PxReal rowScale_, + PxReal columnScale_) : + PxGeometry (PxGeometryType::eHEIGHTFIELD), + heightField (hf) , + heightScale (heightScale_), + rowScale (rowScale_), + columnScale (columnScale_), + heightFieldFlags (flags) + { + } + + /** + \brief Returns true if the geometry is valid. + + \return True if the current settings are valid + + \note A valid height field has a positive scale value in each direction (heightScale > 0, rowScale > 0, columnScale > 0). + It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a height field that has zero extents in any direction. + + @see PxRigidActor::createShape, PxPhysics::createShape + */ + PX_INLINE bool isValid() const; + +public: + /** + \brief The height field data. + */ + PxHeightField* heightField; + + /** + \brief The scaling factor for the height field in vertical direction (y direction in local space). + */ + PxReal heightScale; + + /** + \brief The scaling factor for the height field in the row direction (x direction in local space). + */ + PxReal rowScale; + + /** + \brief The scaling factor for the height field in the column direction (z direction in local space). + */ + PxReal columnScale; + + /** + \brief Flags to specify some collision properties for the height field. + */ + PxMeshGeometryFlags heightFieldFlags; + + PxPadding<3> paddingFromFlags; //!< padding for mesh flags. +}; + + +PX_INLINE bool PxHeightFieldGeometry::isValid() const +{ + if (mType != PxGeometryType::eHEIGHTFIELD) + return false; + if (!PxIsFinite(heightScale) || !PxIsFinite(rowScale) || !PxIsFinite(columnScale)) + return false; + if (rowScale < PX_MIN_HEIGHTFIELD_XZ_SCALE || columnScale < PX_MIN_HEIGHTFIELD_XZ_SCALE || heightScale < PX_MIN_HEIGHTFIELD_Y_SCALE) + return false; + if (!heightField) + return false; + + return true; +} + +#if !PX_DOXYGEN +} // namespace physx +#endif + +/** @} */ +#endif |