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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/geometry/PxHeightFieldGeometry.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_NX_HEIGHTFIELD_GEOMETRY
+#define PX_PHYSICS_NX_HEIGHTFIELD_GEOMETRY
+/** \addtogroup geomutils
+@{
+*/
+#include "geometry/PxTriangleMeshGeometry.h"
+#include "common/PxCoreUtilityTypes.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+#define PX_MIN_HEIGHTFIELD_XZ_SCALE 1e-8f
+#define PX_MIN_HEIGHTFIELD_Y_SCALE (0.0001f / PxReal(0xFFFF))
+
+class PxHeightField;
+
+/**
+\brief Height field geometry class.
+
+This class allows to create a scaled height field geometry instance.
+
+There is a minimum allowed value for Y and XZ scaling - PX_MIN_HEIGHTFIELD_XZ_SCALE, heightfield creation will fail if XZ value is below this value.
+*/
+class PxHeightFieldGeometry : public PxGeometry
+{
+public:
+ PX_INLINE PxHeightFieldGeometry() :
+ PxGeometry (PxGeometryType::eHEIGHTFIELD),
+ heightField (NULL),
+ heightScale (1.0f),
+ rowScale (1.0f),
+ columnScale (1.0f),
+ heightFieldFlags(0)
+ {}
+
+ PX_INLINE PxHeightFieldGeometry(PxHeightField* hf,
+ PxMeshGeometryFlags flags,
+ PxReal heightScale_,
+ PxReal rowScale_,
+ PxReal columnScale_) :
+ PxGeometry (PxGeometryType::eHEIGHTFIELD),
+ heightField (hf) ,
+ heightScale (heightScale_),
+ rowScale (rowScale_),
+ columnScale (columnScale_),
+ heightFieldFlags (flags)
+ {
+ }
+
+ /**
+ \brief Returns true if the geometry is valid.
+
+ \return True if the current settings are valid
+
+ \note A valid height field has a positive scale value in each direction (heightScale > 0, rowScale > 0, columnScale > 0).
+ It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a height field that has zero extents in any direction.
+
+ @see PxRigidActor::createShape, PxPhysics::createShape
+ */
+ PX_INLINE bool isValid() const;
+
+public:
+ /**
+ \brief The height field data.
+ */
+ PxHeightField* heightField;
+
+ /**
+ \brief The scaling factor for the height field in vertical direction (y direction in local space).
+ */
+ PxReal heightScale;
+
+ /**
+ \brief The scaling factor for the height field in the row direction (x direction in local space).
+ */
+ PxReal rowScale;
+
+ /**
+ \brief The scaling factor for the height field in the column direction (z direction in local space).
+ */
+ PxReal columnScale;
+
+ /**
+ \brief Flags to specify some collision properties for the height field.
+ */
+ PxMeshGeometryFlags heightFieldFlags;
+
+ PxPadding<3> paddingFromFlags; //!< padding for mesh flags.
+};
+
+
+PX_INLINE bool PxHeightFieldGeometry::isValid() const
+{
+ if (mType != PxGeometryType::eHEIGHTFIELD)
+ return false;
+ if (!PxIsFinite(heightScale) || !PxIsFinite(rowScale) || !PxIsFinite(columnScale))
+ return false;
+ if (rowScale < PX_MIN_HEIGHTFIELD_XZ_SCALE || columnScale < PX_MIN_HEIGHTFIELD_XZ_SCALE || heightScale < PX_MIN_HEIGHTFIELD_Y_SCALE)
+ return false;
+ if (!heightField)
+ return false;
+
+ return true;
+}
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+/** @} */
+#endif