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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/geometry/PxBoxGeometry.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Include/geometry/PxBoxGeometry.h')
| -rw-r--r-- | PhysX_3.4/Include/geometry/PxBoxGeometry.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/geometry/PxBoxGeometry.h b/PhysX_3.4/Include/geometry/PxBoxGeometry.h new file mode 100644 index 00000000..206a32bf --- /dev/null +++ b/PhysX_3.4/Include/geometry/PxBoxGeometry.h @@ -0,0 +1,109 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_NX_BOX_GEOMETRY +#define PX_PHYSICS_NX_BOX_GEOMETRY +/** \addtogroup geomutils +@{ +*/ +#include "geometry/PxGeometry.h" +#include "foundation/PxVec3.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + +/** +\brief Class representing the geometry of a box. + +The geometry of a box can be fully specified by its half extents. This is the half of its width, height, and depth. +\note The scaling of the box is expected to be baked into these values, there is no additional scaling parameter. +*/ +class PxBoxGeometry : public PxGeometry +{ +public: + /** + \brief Default constructor, initializes to a box with zero dimensions. + */ + PX_INLINE PxBoxGeometry() : PxGeometry(PxGeometryType::eBOX), halfExtents(0,0,0) {} + + /** + \brief Constructor to initialize half extents from scalar parameters. + \param hx Initial half extents' x component. + \param hy Initial half extents' y component. + \param hz Initial half extents' z component. + */ + PX_INLINE PxBoxGeometry(PxReal hx, PxReal hy, PxReal hz) : PxGeometry(PxGeometryType::eBOX), halfExtents(hx, hy, hz) {} + + /** + \brief Constructor to initialize half extents from vector parameter. + \param halfExtents_ Initial half extents. + */ + PX_INLINE PxBoxGeometry(PxVec3 halfExtents_) : PxGeometry(PxGeometryType::eBOX), halfExtents(halfExtents_) {} + + /** + \brief Returns true if the geometry is valid. + + \return True if the current settings are valid + + \note A valid box has a positive extent in each direction (halfExtents.x > 0, halfExtents.y > 0, halfExtents.z > 0). + It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a box that has zero extent in any direction. + + @see PxRigidActor::createShape, PxPhysics::createShape + */ + PX_INLINE bool isValid() const; + +public: + /** + \brief Half of the width, height, and depth of the box. + */ + PxVec3 halfExtents; +}; + + +PX_INLINE bool PxBoxGeometry::isValid() const +{ + if (mType != PxGeometryType::eBOX) + return false; + if (!halfExtents.isFinite()) + return false; + if (halfExtents.x <= 0.0f || halfExtents.y <= 0.0f || halfExtents.z <= 0.0f) + return false; + + return true; +} + +#if !PX_DOXYGEN +} // namespace physx +#endif + +/** @} */ +#endif |