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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/extensions/PxShapeExt.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Include/extensions/PxShapeExt.h')
| -rw-r--r-- | PhysX_3.4/Include/extensions/PxShapeExt.h | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/extensions/PxShapeExt.h b/PhysX_3.4/Include/extensions/PxShapeExt.h new file mode 100644 index 00000000..1a036954 --- /dev/null +++ b/PhysX_3.4/Include/extensions/PxShapeExt.h @@ -0,0 +1,158 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_EXTENSIONS_SHAPE_H +#define PX_PHYSICS_EXTENSIONS_SHAPE_H +/** \addtogroup extensions + @{ +*/ + +#include "PxPhysXConfig.h" + +#include "PxShape.h" +#include "PxRigidActor.h" +#include "geometry/PxGeometryQuery.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + +/** +\brief utility functions for use with PxShape + +@see PxShape +*/ + +class PxShapeExt +{ +public: + /** + \brief Retrieves the world space pose of the shape. + + \param[in] shape The shape for which to get the global pose. + \param[in] actor The actor to which the shape is attached + + \return Global pose of shape. + */ + static PX_INLINE PxTransform getGlobalPose(const PxShape& shape, const PxRigidActor& actor) + { + return actor.getGlobalPose() * shape.getLocalPose(); + } + + /** + \brief Raycast test against the shape. + + \param[in] shape the shape + \param[in] actor the actor to which the shape is attached + \param[in] rayOrigin The origin of the ray to test the geometry object against + \param[in] rayDir The direction of the ray to test the geometry object against + \param[in] maxDist Maximum ray length + \param[in] hitFlags Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags + \param[in] maxHits max number of returned hits = size of 'rayHits' buffer + \param[out] rayHits Raycast hits information + \return Number of hits between the ray and the shape + + @see PxRaycastHit PxTransform + */ + static PX_INLINE PxU32 raycast(const PxShape& shape, const PxRigidActor& actor, + const PxVec3& rayOrigin, const PxVec3& rayDir, PxReal maxDist, PxHitFlags hitFlags, + PxU32 maxHits, PxRaycastHit* rayHits) + { + return PxGeometryQuery::raycast( + rayOrigin, rayDir, shape.getGeometry().any(), getGlobalPose(shape, actor), maxDist, hitFlags, maxHits, rayHits); + } + + /** + \brief Test overlap between the shape and a geometry object + + \param[in] shape the shape + \param[in] actor the actor to which the shape is attached + \param[in] otherGeom The other geometry object to test overlap with + \param[in] otherGeomPose Pose of the other geometry object + \return True if the shape overlaps the geometry object + + @see PxGeometry PxTransform + */ + static PX_INLINE bool overlap(const PxShape& shape, const PxRigidActor& actor, + const PxGeometry& otherGeom, const PxTransform& otherGeomPose) + { + return PxGeometryQuery::overlap(shape.getGeometry().any(), getGlobalPose(shape, actor), otherGeom, otherGeomPose); + } + + /** + \brief Sweep a geometry object against the shape. + + Currently only box, sphere, capsule and convex mesh shapes are supported, i.e. the swept geometry object must be one of those types. + + \param[in] shape the shape + \param[in] actor the actor to which the shape is attached + \param[in] unitDir Normalized direction along which the geometry object should be swept. + \param[in] distance Sweep distance. Needs to be larger than 0. + \param[in] otherGeom The geometry object to sweep against the shape + \param[in] otherGeomPose Pose of the geometry object + \param[out] sweepHit The sweep hit information. Only valid if this method returns true. + \param[in] hitFlags Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags + \return True if the swept geometry object hits the shape + + @see PxGeometry PxTransform PxSweepHit + */ + static PX_INLINE bool sweep(const PxShape& shape, const PxRigidActor& actor, + const PxVec3& unitDir, const PxReal distance, const PxGeometry& otherGeom, const PxTransform& otherGeomPose, + PxSweepHit& sweepHit, PxHitFlags hitFlags) + { + return PxGeometryQuery::sweep(unitDir, distance, otherGeom, otherGeomPose, shape.getGeometry().any(), getGlobalPose(shape, actor), sweepHit, hitFlags); + } + + + /** + \brief Retrieves the axis aligned bounding box enclosing the shape. + + \return The shape's bounding box. + + \param[in] shape the shape + \param[in] actor the actor to which the shape is attached + \param[in] inflation Scale factor for computed world bounds. Box extents are multiplied by this value. + + @see PxBounds3 + */ + static PX_INLINE PxBounds3 getWorldBounds(const PxShape& shape, const PxRigidActor& actor, float inflation=1.01f) + { + return PxGeometryQuery::getWorldBounds(shape.getGeometry().any(), getGlobalPose(shape, actor), inflation); + } + +}; + +#if !PX_DOXYGEN +} // namespace physx +#endif + +/** @} */ +#endif |