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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/extensions/PxShapeExt.h
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_EXTENSIONS_SHAPE_H
+#define PX_PHYSICS_EXTENSIONS_SHAPE_H
+/** \addtogroup extensions
+ @{
+*/
+
+#include "PxPhysXConfig.h"
+
+#include "PxShape.h"
+#include "PxRigidActor.h"
+#include "geometry/PxGeometryQuery.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+/**
+\brief utility functions for use with PxShape
+
+@see PxShape
+*/
+
+class PxShapeExt
+{
+public:
+ /**
+ \brief Retrieves the world space pose of the shape.
+
+ \param[in] shape The shape for which to get the global pose.
+ \param[in] actor The actor to which the shape is attached
+
+ \return Global pose of shape.
+ */
+ static PX_INLINE PxTransform getGlobalPose(const PxShape& shape, const PxRigidActor& actor)
+ {
+ return actor.getGlobalPose() * shape.getLocalPose();
+ }
+
+ /**
+ \brief Raycast test against the shape.
+
+ \param[in] shape the shape
+ \param[in] actor the actor to which the shape is attached
+ \param[in] rayOrigin The origin of the ray to test the geometry object against
+ \param[in] rayDir The direction of the ray to test the geometry object against
+ \param[in] maxDist Maximum ray length
+ \param[in] hitFlags Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags
+ \param[in] maxHits max number of returned hits = size of 'rayHits' buffer
+ \param[out] rayHits Raycast hits information
+ \return Number of hits between the ray and the shape
+
+ @see PxRaycastHit PxTransform
+ */
+ static PX_INLINE PxU32 raycast(const PxShape& shape, const PxRigidActor& actor,
+ const PxVec3& rayOrigin, const PxVec3& rayDir, PxReal maxDist, PxHitFlags hitFlags,
+ PxU32 maxHits, PxRaycastHit* rayHits)
+ {
+ return PxGeometryQuery::raycast(
+ rayOrigin, rayDir, shape.getGeometry().any(), getGlobalPose(shape, actor), maxDist, hitFlags, maxHits, rayHits);
+ }
+
+ /**
+ \brief Test overlap between the shape and a geometry object
+
+ \param[in] shape the shape
+ \param[in] actor the actor to which the shape is attached
+ \param[in] otherGeom The other geometry object to test overlap with
+ \param[in] otherGeomPose Pose of the other geometry object
+ \return True if the shape overlaps the geometry object
+
+ @see PxGeometry PxTransform
+ */
+ static PX_INLINE bool overlap(const PxShape& shape, const PxRigidActor& actor,
+ const PxGeometry& otherGeom, const PxTransform& otherGeomPose)
+ {
+ return PxGeometryQuery::overlap(shape.getGeometry().any(), getGlobalPose(shape, actor), otherGeom, otherGeomPose);
+ }
+
+ /**
+ \brief Sweep a geometry object against the shape.
+
+ Currently only box, sphere, capsule and convex mesh shapes are supported, i.e. the swept geometry object must be one of those types.
+
+ \param[in] shape the shape
+ \param[in] actor the actor to which the shape is attached
+ \param[in] unitDir Normalized direction along which the geometry object should be swept.
+ \param[in] distance Sweep distance. Needs to be larger than 0.
+ \param[in] otherGeom The geometry object to sweep against the shape
+ \param[in] otherGeomPose Pose of the geometry object
+ \param[out] sweepHit The sweep hit information. Only valid if this method returns true.
+ \param[in] hitFlags Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags
+ \return True if the swept geometry object hits the shape
+
+ @see PxGeometry PxTransform PxSweepHit
+ */
+ static PX_INLINE bool sweep(const PxShape& shape, const PxRigidActor& actor,
+ const PxVec3& unitDir, const PxReal distance, const PxGeometry& otherGeom, const PxTransform& otherGeomPose,
+ PxSweepHit& sweepHit, PxHitFlags hitFlags)
+ {
+ return PxGeometryQuery::sweep(unitDir, distance, otherGeom, otherGeomPose, shape.getGeometry().any(), getGlobalPose(shape, actor), sweepHit, hitFlags);
+ }
+
+
+ /**
+ \brief Retrieves the axis aligned bounding box enclosing the shape.
+
+ \return The shape's bounding box.
+
+ \param[in] shape the shape
+ \param[in] actor the actor to which the shape is attached
+ \param[in] inflation Scale factor for computed world bounds. Box extents are multiplied by this value.
+
+ @see PxBounds3
+ */
+ static PX_INLINE PxBounds3 getWorldBounds(const PxShape& shape, const PxRigidActor& actor, float inflation=1.01f)
+ {
+ return PxGeometryQuery::getWorldBounds(shape.getGeometry().any(), getGlobalPose(shape, actor), inflation);
+ }
+
+};
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+/** @} */
+#endif