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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/extensions/PxExtensionsAPI.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_EXTENSIONS_API_H
+#define PX_EXTENSIONS_API_H
+/** \addtogroup extensions
+ @{
+*/
+
+#include "foundation/PxErrorCallback.h"
+#include "extensions/PxDefaultAllocator.h"
+#include "extensions/PxConstraintExt.h"
+#include "extensions/PxDistanceJoint.h"
+#include "extensions/PxFixedJoint.h"
+#include "extensions/PxPrismaticJoint.h"
+#include "extensions/PxRevoluteJoint.h"
+#include "extensions/PxSphericalJoint.h"
+#include "extensions/PxD6Joint.h"
+#include "extensions/PxDefaultSimulationFilterShader.h"
+#include "extensions/PxDefaultErrorCallback.h"
+#include "extensions/PxDefaultStreams.h"
+#include "extensions/PxRigidActorExt.h"
+#include "extensions/PxRigidBodyExt.h"
+#include "extensions/PxShapeExt.h"
+#include "extensions/PxParticleExt.h"
+#include "extensions/PxTriangleMeshExt.h"
+#include "extensions/PxSerialization.h"
+#include "extensions/PxDefaultCpuDispatcher.h"
+#include "extensions/PxSmoothNormals.h"
+#include "extensions/PxSimpleFactory.h"
+#include "extensions/PxStringTableExt.h"
+#include "extensions/PxClothFabricCooker.h"
+#include "extensions/PxBroadPhaseExt.h"
+#include "extensions/PxClothMeshQuadifier.h"
+#include "extensions/PxMassProperties.h"
+#include "extensions/PxSceneQueryExt.h"
+
+/** \brief Initialize the PhysXExtensions library.
+
+This should be called before calling any functions or methods in extensions which may require allocation.
+\note This function does not need to be called before creating a PxDefaultAllocator object.
+
+\param physics a PxPhysics object
+\param pvd an PxPvd (PhysX Visual Debugger) object
+
+@see PxCloseExtensions PxFoundation PxPhysics
+*/
+
+PX_C_EXPORT bool PX_CALL_CONV PxInitExtensions(physx::PxPhysics& physics, physx::PxPvd* pvd);
+
+/** \brief Shut down the PhysXExtensions library.
+
+This function should be called to cleanly shut down the PhysXExtensions library before application exit.
+
+\note This function is required to be called to release foundation usage.
+
+@see PxInitExtensions
+*/
+
+PX_C_EXPORT void PX_CALL_CONV PxCloseExtensions();
+
+/** @} */
+#endif // PX_EXTENSIONS_API_H