diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/extensions/PxBroadPhaseExt.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Include/extensions/PxBroadPhaseExt.h')
| -rw-r--r-- | PhysX_3.4/Include/extensions/PxBroadPhaseExt.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/extensions/PxBroadPhaseExt.h b/PhysX_3.4/Include/extensions/PxBroadPhaseExt.h new file mode 100644 index 00000000..944cb841 --- /dev/null +++ b/PhysX_3.4/Include/extensions/PxBroadPhaseExt.h @@ -0,0 +1,75 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_EXTENSIONS_BROAD_PHASE_H +#define PX_PHYSICS_EXTENSIONS_BROAD_PHASE_H +/** \addtogroup extensions + @{ +*/ + +#include "PxPhysXConfig.h" +#include "common/PxPhysXCommonConfig.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + +class PxBroadPhaseExt +{ +public: + + /** + \brief Creates regions for PxSceneDesc, from a global box. + + This helper simply subdivides the given global box into a 2D grid of smaller boxes. Each one of those smaller boxes + is a region of interest for the broadphase. There are nbSubdiv*nbSubdiv regions in the 2D grid. The function does not + subdivide along the given up axis. + + This is the simplest setup one can use with PxBroadPhaseType::eMBP. A more sophisticated setup would try to cover + the game world with a non-uniform set of regions (i.e. not just a grid). + + \param[out] regions Regions computed from the input global box + \param[in] globalBounds World-space box covering the game world + \param[in] nbSubdiv Grid subdivision level. The function will create nbSubdiv*nbSubdiv regions. + \param[in] upAxis Up axis (0 for X, 1 for Y, 2 for Z). + \return number of regions written out to the 'regions' array + + @see PxSceneDesc PxBroadPhaseType + */ + static PxU32 createRegionsFromWorldBounds(PxBounds3* regions, const PxBounds3& globalBounds, PxU32 nbSubdiv, PxU32 upAxis=1); +}; + +#if !PX_DOXYGEN +} // namespace physx +#endif + +/** @} */ +#endif |