aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Include/cooking
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/cooking
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Include/cooking')
-rw-r--r--PhysX_3.4/Include/cooking/PxBVH33MidphaseDesc.h110
-rw-r--r--PhysX_3.4/Include/cooking/PxBVH34MidphaseDesc.h90
-rw-r--r--PhysX_3.4/Include/cooking/PxConvexMeshDesc.h313
-rw-r--r--PhysX_3.4/Include/cooking/PxCooking.h628
-rw-r--r--PhysX_3.4/Include/cooking/PxMidphaseDesc.h119
-rw-r--r--PhysX_3.4/Include/cooking/PxTriangleMeshDesc.h120
-rw-r--r--PhysX_3.4/Include/cooking/Pxc.h55
7 files changed, 1435 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/cooking/PxBVH33MidphaseDesc.h b/PhysX_3.4/Include/cooking/PxBVH33MidphaseDesc.h
new file mode 100644
index 00000000..c8a62684
--- /dev/null
+++ b/PhysX_3.4/Include/cooking/PxBVH33MidphaseDesc.h
@@ -0,0 +1,110 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_BVH_33_MIDPHASE_DESC_H
+#define PX_BVH_33_MIDPHASE_DESC_H
+/** \addtogroup cooking
+@{
+*/
+
+#include "foundation/PxPreprocessor.h"
+#include "foundation/PxSimpleTypes.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+/** \brief Enumeration for mesh cooking hints. */
+struct PxMeshCookingHint
+{
+ enum Enum
+ {
+ eSIM_PERFORMANCE = 0, //!< Default value. Favors higher quality hierarchy with higher runtime performance over cooking speed.
+ eCOOKING_PERFORMANCE = 1 //!< Enables fast cooking path at the expense of somewhat lower quality hierarchy construction.
+ };
+};
+
+/**
+
+\brief Structure describing parameters affecting BVH33 midphase mesh structure.
+
+@see PxCookingParams, PxMidphaseDesc
+*/
+struct PxBVH33MidphaseDesc
+{
+ /**
+ \brief Controls the trade-off between mesh size and runtime performance.
+
+ Using a value of 1.0 will produce a larger cooked mesh with generally higher runtime performance,
+ using 0.0 will produce a smaller cooked mesh, with generally lower runtime performance.
+
+ Values outside of [0,1] range will be clamped and cause a warning when any mesh gets cooked.
+
+ <b>Default value:</b> 0.55
+ <b>Range:</b> [0.0f, 1.0f]
+ */
+ PxF32 meshSizePerformanceTradeOff;
+
+ /**
+ \brief Mesh cooking hint. Used to specify mesh hierarchy construction preference.
+
+ <b>Default value:</b> PxMeshCookingHint::eSIM_PERFORMANCE
+ */
+ PxMeshCookingHint::Enum meshCookingHint;
+
+ /**
+ \brief Desc initialization to default value.
+ */
+ void setToDefault()
+ {
+ meshSizePerformanceTradeOff = 0.55f;
+ meshCookingHint = PxMeshCookingHint::eSIM_PERFORMANCE;
+ }
+
+ /**
+ \brief Returns true if the descriptor is valid.
+ \return true if the current settings are valid.
+ */
+ bool isValid() const
+ {
+ if(meshSizePerformanceTradeOff < 0.0f || meshSizePerformanceTradeOff > 1.0f)
+ return false;
+ return true;
+ }
+};
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+
+ /** @} */
+#endif // PX_BVH_33_MIDPHASE_DESC_H
diff --git a/PhysX_3.4/Include/cooking/PxBVH34MidphaseDesc.h b/PhysX_3.4/Include/cooking/PxBVH34MidphaseDesc.h
new file mode 100644
index 00000000..0cb0dd5f
--- /dev/null
+++ b/PhysX_3.4/Include/cooking/PxBVH34MidphaseDesc.h
@@ -0,0 +1,90 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_BVH_34_MIDPHASE_DESC_H
+#define PX_BVH_34_MIDPHASE_DESC_H
+/** \addtogroup cooking
+@{
+*/
+
+#include "foundation/PxPreprocessor.h"
+#include "foundation/PxSimpleTypes.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+/**
+
+\brief Structure describing parameters affecting BVH34 midphase mesh structure.
+
+@see PxCookingParams, PxMidphaseDesc
+*/
+struct PxBVH34MidphaseDesc
+{
+ /**
+ \brief Mesh cooking hint for max triangles per leaf limit.
+ Less triangles per leaf produces larger meshes with better runtime performance
+ and worse cooking performance. More triangles per leaf results in faster cooking speed and
+ smaller mesh sizes, but with worse runtime performance.
+
+ <b>Default value:</b> 4
+ <b>Range:</b> <4, 15>
+ */
+ PxU32 numTrisPerLeaf;
+
+ /**
+ \brief Desc initialization to default value.
+ */
+ void setToDefault()
+ {
+ numTrisPerLeaf = 4;
+ }
+
+ /**
+ \brief Returns true if the descriptor is valid.
+ \return true if the current settings are valid.
+ */
+ bool isValid() const
+ {
+ if(numTrisPerLeaf < 4 || numTrisPerLeaf > 15)
+ return false;
+ return true;
+ }
+};
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+
+ /** @} */
+#endif // PX_BVH_34_MIDPHASE_DESC_H
diff --git a/PhysX_3.4/Include/cooking/PxConvexMeshDesc.h b/PhysX_3.4/Include/cooking/PxConvexMeshDesc.h
new file mode 100644
index 00000000..d9de60f6
--- /dev/null
+++ b/PhysX_3.4/Include/cooking/PxConvexMeshDesc.h
@@ -0,0 +1,313 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_COLLISION_NXCONVEXMESHDESC
+#define PX_COLLISION_NXCONVEXMESHDESC
+/** \addtogroup cooking
+@{
+*/
+
+#include "foundation/PxVec3.h"
+#include "foundation/PxFlags.h"
+#include "common/PxCoreUtilityTypes.h"
+#include "geometry/PxConvexMesh.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+/**
+\brief Flags which describe the format and behavior of a convex mesh.
+*/
+struct PxConvexFlag
+{
+ enum Enum
+ {
+ /**
+ Denotes the use of 16-bit vertex indices in PxConvexMeshDesc::triangles or PxConvexMeshDesc::polygons.
+ (otherwise, 32-bit indices are assumed)
+ @see #PxConvexMeshDesc.indices
+ */
+ e16_BIT_INDICES = (1<<0),
+
+ /**
+ Automatically recomputes the hull from the vertices. If this flag is not set, you must provide the entire geometry manually.
+
+ \note There are two different algorithms for hull computation, please see PxConvexMeshCookingType.
+
+ @see PxConvexMeshCookingType
+ */
+ eCOMPUTE_CONVEX = (1<<1),
+
+ /**
+ \brief Checks and removes almost zero-area triangles during convex hull computation.
+ The rejected area size is specified in PxCookingParams::areaTestEpsilon
+
+ \note This flag is only used in combination with eCOMPUTE_CONVEX.
+
+ \note If this flag is used in combination with eINFLATE_CONVEX, the newly added triangles
+ by the inflation algorithm are not checked (size of the triangles depends on PxCooking::skinWidth).
+
+ @see PxCookingParams PxCookingParams::areaTestEpsilon
+ */
+ eCHECK_ZERO_AREA_TRIANGLES = (1<<2),
+
+ /**
+ \brief Inflates the convex points according to skin width.
+
+ \note eINFLATE_CONVEX flag has been deprecated. The flag is automatically used when
+ PxConvexMeshCookingType::eINFLATION_INCREMENTAL_HULL is set. The default algorithm
+ PxConvexMeshCookingType::eQUICK_HULL ignores this flag, inflation is not used.
+
+ @see PxCookingParams PxConvexMeshCookingType
+ */
+ PX_DEPRECATED eINFLATE_CONVEX = (1<<3),
+
+ /**
+ \brief Quantizes the input vertices using the k-means clustering
+
+ \note The input vertices are quantized to PxConvexMeshDesc::quantizedCount
+ see http://en.wikipedia.org/wiki/K-means_clustering
+
+ */
+ eQUANTIZE_INPUT = (1 << 4),
+
+ /**
+ \brief Disables the convex mesh validation to speed-up hull creation. Please use separate validation
+ function in checked/debug builds. Creating a convex mesh with invalid input data without prior validation
+ may result in undefined behavior.
+
+ @see PxCooking::validateConvexMesh
+ */
+ eDISABLE_MESH_VALIDATION = (1 << 5),
+
+ /**
+ \brief Enables plane shifting vertex limit algorithm.
+
+ Plane shifting is an alternative algorithm for the case when the computed hull has more vertices
+ than the specified vertex limit.
+
+ The default algorithm computes the full hull, and an OBB around the input vertices. This OBB is then sliced
+ with the hull planes until the vertex limit is reached.The default algorithm requires the vertex limit
+ to be set to at least 8, and typically produces results that are much better quality than are produced
+ by plane shifting.
+
+ When plane shifting is enabled, the hull computation stops when vertex limit is reached. The hull planes
+ are then shifted to contain all input vertices, and the new plane intersection points are then used to
+ generate the final hull with the given vertex limit.Plane shifting may produce sharp edges to vertices
+ very far away from the input cloud, and does not guarantee that all input vertices are inside the resulting
+ hull.However, it can be used with a vertex limit as low as 4.
+ */
+ ePLANE_SHIFTING = (1 << 6),
+
+ /**
+ \brief Inertia tensor computation is faster using SIMD code, but the precision is lower, which may result
+ in incorrect inertia for very thin hulls.
+ */
+ eFAST_INERTIA_COMPUTATION = (1 << 7),
+
+ /**
+ \brief Convex hulls are created with respect to GPU simulation limitations. Vertex limit is set to 64 and
+ vertex limit per face is internally set to 32.
+ \note Can be used only with eCOMPUTE_CONVEX flag.
+ */
+ eGPU_COMPATIBLE = (1 << 8)
+ };
+};
+
+/**
+\brief collection of set bits defined in PxConvexFlag.
+
+@see PxConvexFlag
+*/
+typedef PxFlags<PxConvexFlag::Enum,PxU16> PxConvexFlags;
+PX_FLAGS_OPERATORS(PxConvexFlag::Enum,PxU16)
+
+/**
+\brief Descriptor class for #PxConvexMesh.
+\note The number of vertices and the number of convex polygons in a cooked convex mesh is limited to 256.
+
+@see PxConvexMesh PxConvexMeshGeometry PxShape PxPhysics.createConvexMesh()
+
+*/
+class PxConvexMeshDesc
+{
+public:
+
+ /**
+ \brief Vertex positions data in PxBoundedData format.
+
+ <b>Default:</b> NULL
+ */
+ PxBoundedData points;
+
+ /**
+ \brief Polygons data in PxBoundedData format.
+ <p>Pointer to first polygon. </p>
+
+ <b>Default:</b> NULL
+
+ @see PxHullPolygon
+ */
+ PxBoundedData polygons;
+
+ /**
+ \brief Polygon indices data in PxBoundedData format.
+ <p>Pointer to first index.</p>
+
+ <b>Default:</b> NULL
+
+ <p>This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer.</p>
+
+ @see PxHullPolygon PxConvexFlag::e16_BIT_INDICES
+ */
+ PxBoundedData indices;
+
+ /**
+ \brief Flags bits, combined from values of the enum ::PxConvexFlag
+
+ <b>Default:</b> 0
+ */
+ PxConvexFlags flags;
+
+ /**
+ \brief Limits the number of vertices of the result convex mesh. Hard maximum limit is 256
+ and minimum limit is 4 if PxConvexFlag::ePLANE_SHIFTING is used, otherwise the minimum
+ limit is 8.
+
+ \note Vertex limit is only used when PxConvexFlag::eCOMPUTE_CONVEX is specified.
+ \note The please see PxConvexFlag::ePLANE_SHIFTING for algorithm explanation
+
+ @see PxConvexFlag::ePLANE_SHIFTING
+
+ <b>Range:</b> [4, 255]<br>
+ <b>Default:</b> 255
+ */
+ PxU16 vertexLimit;
+
+ /**
+ \brief Maximum number of vertices after quantization. The quantization is done during the vertex cleaning phase.
+ The quantization is applied when PxConvexFlag::eQUANTIZE_INPUT is specified.
+
+ @see PxConvexFlag::eQUANTIZE_INPUT
+
+ <b>Range:</b> [4, 65535]<br>
+ <b>Default:</b> 255
+ */
+ PxU16 quantizedCount;
+
+ /**
+ \brief constructor sets to default.
+ */
+ PX_INLINE PxConvexMeshDesc();
+ /**
+ \brief (re)sets the structure to the default.
+ */
+ PX_INLINE void setToDefault();
+ /**
+ \brief Returns true if the descriptor is valid.
+
+ \return True if the current settings are valid
+ */
+ PX_INLINE bool isValid() const;
+};
+
+PX_INLINE PxConvexMeshDesc::PxConvexMeshDesc() //constructor sets to default
+: vertexLimit(255), quantizedCount(255)
+{
+}
+
+PX_INLINE void PxConvexMeshDesc::setToDefault()
+{
+ *this = PxConvexMeshDesc();
+}
+
+PX_INLINE bool PxConvexMeshDesc::isValid() const
+{
+ // Check geometry
+ if(points.count < 3 || //at least 1 trig's worth of points
+ (points.count > 0xffff && flags & PxConvexFlag::e16_BIT_INDICES))
+ return false;
+ if(!points.data)
+ return false;
+ if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data
+ return false;
+ if (quantizedCount < 4)
+ return false;
+
+ // Check topology
+ if(polygons.data)
+ {
+ if(polygons.count < 4) // we require 2 neighbors for each vertex - 4 polygons at least
+ return false;
+
+ if(!indices.data) // indices must be provided together with polygons
+ return false;
+
+ PxU32 limit = (flags & PxConvexFlag::e16_BIT_INDICES) ? sizeof(PxU16) : sizeof(PxU32);
+ if(indices.stride < limit)
+ return false;
+
+ limit = sizeof(PxHullPolygon);
+ if(polygons.stride < limit)
+ return false;
+ }
+ else
+ {
+ // We can compute the hull from the vertices
+ if(!(flags & PxConvexFlag::eCOMPUTE_CONVEX))
+ return false; // If the mesh is convex and we're not allowed to compute the hull,
+ // you have to provide it completely (geometry & topology).
+ }
+
+ if((flags & PxConvexFlag::ePLANE_SHIFTING) && vertexLimit < 4)
+ {
+ return false;
+ }
+
+ if (!(flags & PxConvexFlag::ePLANE_SHIFTING) && vertexLimit < 8)
+ {
+ return false;
+ }
+
+ if(vertexLimit > 256)
+ {
+ return false;
+ }
+ return true;
+}
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+/** @} */
+#endif
diff --git a/PhysX_3.4/Include/cooking/PxCooking.h b/PhysX_3.4/Include/cooking/PxCooking.h
new file mode 100644
index 00000000..4d635cf6
--- /dev/null
+++ b/PhysX_3.4/Include/cooking/PxCooking.h
@@ -0,0 +1,628 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_COOKING_H
+#define PX_COOKING_H
+/** \addtogroup cooking
+@{
+*/
+#include "common/PxPhysXCommonConfig.h"
+#include "common/PxTolerancesScale.h"
+#include "cooking/Pxc.h"
+
+#include "cooking/PxConvexMeshDesc.h"
+#include "cooking/PxTriangleMeshDesc.h"
+#include "cooking/PxMidphaseDesc.h"
+#include "geometry/PxTriangleMesh.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+class PxBinaryConverter;
+class PxPhysicsInsertionCallback;
+class PxFoundation;
+
+struct PX_DEPRECATED PxPlatform
+{
+ enum Enum
+ {
+ ePC,
+ eARM
+ };
+};
+
+PX_DEPRECATED PX_FORCE_INLINE PxU32 PxGetGaussMapVertexLimitForPlatform(PxPlatform::Enum targetPlatform)
+{
+ PX_ASSERT_WITH_MESSAGE( (targetPlatform >= PxPlatform::ePC) &&
+ (targetPlatform <= PxPlatform::eARM),
+ "Unexpected platform in PxGetGaussMapVertexLimitForPlatform");
+
+ PxU32 limit = 0;
+ switch(targetPlatform)
+ {
+ case PxPlatform::ePC:
+ limit = 32; break;
+ case PxPlatform::eARM:
+ limit = 32; break;
+ }
+ return limit;
+}
+
+/**
+\brief Result from convex cooking.
+*/
+struct PxConvexMeshCookingResult
+{
+ enum Enum
+ {
+ /**
+ \brief Convex mesh cooking succeeded.
+ */
+ eSUCCESS,
+
+ /**
+ \brief Convex mesh cooking failed, algorithm couldn't find 4 initial vertices without a small triangle.
+
+ @see PxCookingParams::areaTestEpsilon PxConvexFlag::eCHECK_ZERO_AREA_TRIANGLES
+ */
+ eZERO_AREA_TEST_FAILED,
+
+ /**
+ \brief Convex mesh cooking succeeded, but the algorithm has reached the 255 polygons limit.
+ The produced hull does not contain all input vertices. Try to simplify the input vertices
+ or try to use the eINFLATE_CONVEX or the eQUANTIZE_INPUT flags.
+
+ @see PxConvexFlag::eINFLATE_CONVEX PxConvexFlag::eQUANTIZE_INPUT
+ */
+ ePOLYGONS_LIMIT_REACHED,
+
+ /**
+ \brief Something unrecoverable happened. Check the error stream to find out what.
+ */
+ eFAILURE
+ };
+};
+
+/** \brief Enumeration for convex mesh cooking algorithms. */
+struct PxConvexMeshCookingType
+{
+ enum Enum
+ {
+ /**
+ \brief Legacy incremental algorithm using the inflation skinWidth parameter.
+
+ The algorithm produces a hull with inflated planes. The hull's vertices are not the input vertices;
+ new vertices are created from the inflated plane's intersections.
+
+ \note This algorithm is less stable and produces worse results than eQUICK_HULL; it is recommended to use
+ the eQUICKHULL algorithm.
+
+ \note This legacy algorithm will be removed in future releases.
+
+ */
+ eINFLATION_INCREMENTAL_HULL PX_DEPRECATED = 0,
+
+ /**
+ \brief The Quickhull algorithm constructs the hull from the given input points. The resulting hull
+ will only contain a subset of the input points.
+
+ */
+ eQUICKHULL
+ };
+};
+
+/**
+\brief Result from triangle mesh cooking
+*/
+struct PxTriangleMeshCookingResult
+{
+ enum Enum
+ {
+ /**
+ \brief Everything is A-OK.
+ */
+ eSUCCESS = 0,
+
+ /**
+ \brief a triangle is too large for well-conditioned results. Tessellate the mesh for better behavior, see the user guide section on cooking for more details.
+ */
+ eLARGE_TRIANGLE,
+
+ /**
+ \brief Something unrecoverable happened. Check the error stream to find out what.
+ */
+ eFAILURE
+ };
+};
+
+/**
+
+\brief Enum for the set of mesh pre-processing parameters.
+
+*/
+
+struct PxMeshPreprocessingFlag
+{
+ enum Enum
+ {
+ /**
+ \brief When set, mesh welding is performed. See PxCookingParams::meshWeldTolerance. Clean mesh must be enabled.
+ */
+ eWELD_VERTICES = 1 << 0,
+
+ /**
+ \brief When set, mesh cleaning is disabled. This makes cooking faster.
+
+ When clean mesh is not performed, mesh welding is also not performed.
+
+ It is recommended to use only meshes that passed during validateTriangleMesh.
+
+ */
+ eDISABLE_CLEAN_MESH = 1 << 1,
+
+ /**
+ \brief When set, active edges are set for each triangle edge. This makes cooking faster but slow up contact generation.
+ */
+ eDISABLE_ACTIVE_EDGES_PRECOMPUTE = 1 << 2,
+
+ /**
+ \brief When set, 32-bit indices will always be created regardless of triangle count.
+
+ \note By default mesh will be created with 16-bit indices for triangle count <= 0xFFFF and 32-bit otherwise.
+ */
+ eFORCE_32BIT_INDICES = 1 << 3
+ };
+};
+
+typedef PxFlags<PxMeshPreprocessingFlag::Enum,PxU32> PxMeshPreprocessingFlags;
+
+/**
+
+\brief Structure describing parameters affecting mesh cooking.
+
+@see PxSetCookingParams() PxGetCookingParams()
+*/
+struct PxCookingParams
+{
+ /**
+ \brief Target platform
+
+ Should be set to the platform which you intend to load the cooked mesh data on. This allows
+ the SDK to optimize the mesh data in an appropriate way for the platform and make sure that
+ endianness issues are accounted for correctly.
+
+ <b>Default value:</b> Same as the platform on which the SDK is running.
+ */
+ PxPlatform::Enum targetPlatform;
+ /**
+ \brief Skin width for convexes.
+
+ Specifies the amount to inflate the convex mesh when the inflation algorithm is used.
+
+ The value is used for moving planes outward, and beveling sharp edges. This helps the hull generator
+ code produce more stable convexes for collision detection. Please note that the resulting hull will
+ increase its size, so contact generation may produce noticeable separation between shapes. The separation
+ distance can be reduced by decreasing the contactOffset and restOffset. See the user's manual on
+ 'Shapes - Tuning Shape Collision Behavior' for details.
+
+ Change the value if the produced hulls are too thin or improper for your usage. Increasing the value
+ too much will result in incorrect hull size and a large separation between shapes.
+
+ \note skinWidth is only used when PxConvexMeshCookingType::eINFLATION_INCREMENTAL_HULL is enabled.
+
+ @see PxConvexMeshCookingType PxConvexFlag::eINFLATE_CONVEX
+
+ <b>Default value:</b> 0.025f*PxTolerancesScale.length
+
+ <b>Range:</b> (0.0f, PX_MAX_F32)
+ */
+ PX_DEPRECATED float skinWidth;
+
+ /**
+ \brief Zero-size area epsilon used in convex hull computation.
+
+ If the area of a triangle of the hull is below this value, the triangle will be rejected. This test
+ is done only if PxConvexFlag::eCHECK_ZERO_AREA_TRIANGLES is used.
+
+ @see PxConvexFlag::eCHECK_ZERO_AREA_TRIANGLES
+
+ <b>Default value:</b> 0.06f*PxTolerancesScale.length*PxTolerancesScale.length
+
+ <b>Range:</b> (0.0f, PX_MAX_F32)
+ */
+ float areaTestEpsilon;
+
+ /**
+ \brief Convex hull creation algorithm.
+
+ <b>Default value:</b> PxConvexMeshCookingType::eQUICKHULL
+
+ @see PxConvexMeshCookingType
+ */
+ PxConvexMeshCookingType::Enum convexMeshCookingType;
+
+ /**
+ \brief When true, the face remap table is not created. This saves a significant amount of memory, but the SDK will
+ not be able to provide the remap information for internal mesh triangles returned by collisions,
+ sweeps or raycasts hits.
+
+ <b>Default value:</b> false
+ */
+ bool suppressTriangleMeshRemapTable;
+
+ /**
+ \brief When true, the triangle adjacency information is created. You can get the adjacency triangles
+ for a given triangle from getTriangle.
+
+ <b>Default value:</b> false
+ */
+ bool buildTriangleAdjacencies;
+
+ /**
+ \brief When true, addigional information required for GPU-accelerated rigid body simulation is created. This can increase memory usage and cooking times for convex meshes and triangle meshes.
+
+ <b>Default value:</b> false
+ */
+ bool buildGPUData;
+
+ /**
+ \brief Tolerance scale is used to check if cooked triangles are not too huge. This check will help with simulation stability.
+
+ \note The PxTolerancesScale values have to match the values used when creating a PxPhysics or PxScene instance.
+
+ @see PxTolerancesScale
+ */
+ PxTolerancesScale scale;
+
+ /**
+ \brief Mesh pre-processing parameters. Used to control options like whether the mesh cooking performs vertex welding before cooking.
+
+ <b>Default value:</b> 0
+ */
+ PxMeshPreprocessingFlags meshPreprocessParams;
+
+ /**
+ \brief Mesh cooking hint. Used to specify mesh hierarchy construction preference.
+
+ \note Deprecated in 3.4, parameter moved to PxBVH33MidphaseDesc.
+
+ @see PxBVH33MidphaseDesc, PxMidphaseDescUnion
+
+ <b>Default value:</b> PxMeshCookingHint::eSIM_PERFORMANCE
+ */
+ PX_DEPRECATED PxMeshCookingHint::Enum meshCookingHint;
+
+ /**
+ \brief Controls the trade-off between mesh size and runtime performance.
+
+ Using a value of 1.0 will produce a larger cooked mesh with generally higher runtime performance,
+ using 0.0 will produce a smaller cooked mesh, with generally lower runtime performance.
+
+ Values outside of [0,1] range will be clamped and cause a warning when any mesh gets cooked.
+
+ \note Deprecated in 3.4, parameter moved to PxBVH33MidphaseDesc.
+
+ <b>Default value:</b> 0.55
+ <b>Range:</b> [0.0f, 1.0f]
+ */
+ PX_DEPRECATED PxF32 meshSizePerformanceTradeOff;
+
+ /**
+ \brief Mesh weld tolerance. If mesh welding is enabled, this controls the distance at which vertices are welded.
+ If mesh welding is not enabled, this value defines the acceptance distance for mesh validation. Provided no two vertices are within this distance, the mesh is considered to be
+ clean. If not, a warning will be emitted. Having a clean, welded mesh is required to achieve the best possible performance.
+
+ The default vertex welding uses a snap-to-grid approach. This approach effectively truncates each vertex to integer values using meshWeldTolerance.
+ Once these snapped vertices are produced, all vertices that snap to a given vertex on the grid are remapped to reference a single vertex. Following this,
+ all triangles' indices are remapped to reference this subset of clean vertices. It should be noted that the vertices that we do not alter the
+ position of the vertices; the snap-to-grid is only performed to identify nearby vertices.
+
+ The mesh validation approach also uses the same snap-to-grid approach to identify nearby vertices. If more than one vertex snaps to a given grid coordinate,
+ we ensure that the distance between the vertices is at least meshWeldTolerance. If this is not the case, a warning is emitted.
+
+ <b>Default value:</b> 0.0
+ */
+ PxReal meshWeldTolerance;
+
+ /**
+ \brief Controls the desired midphase desc structure for triangle meshes.
+
+ \note If PxMeshMidPhase::eINVALID is used, the default PxMeshMidPhase::eBVH33 is used and the deprecated parameters PxCookingParams::meshCookingHint and
+ PxCookingParams::meshSizePerformanceTradeOff are used.
+
+ @see PxBVH33MidphaseDesc, PxBVH34MidphaseDesc, PxMidphaseDesc
+
+ <b>Default value:</b> PxMeshMidPhase::eINVALID
+ */
+ PxMidphaseDesc midphaseDesc;
+
+ /**
+ \brief Vertex limit beyond which additional acceleration structures are computed for each convex mesh. Increase that limit to reduce memory usage.
+ Computing the extra structures all the time does not guarantee optimal performance. There is a per-platform break-even point below which the
+ extra structures actually hurt performance.
+
+ <b>Default value:</b> 32
+ */
+ PxU32 gaussMapLimit;
+
+ PxCookingParams(const PxTolerancesScale& sc):
+ skinWidth (0.025f*sc.length),
+ areaTestEpsilon (0.06f*sc.length*sc.length),
+ convexMeshCookingType (PxConvexMeshCookingType::eQUICKHULL),
+ suppressTriangleMeshRemapTable (false),
+ buildTriangleAdjacencies (false),
+ buildGPUData (false),
+ scale (sc),
+ meshPreprocessParams (0),
+ meshCookingHint (PxMeshCookingHint::eSIM_PERFORMANCE),
+ meshSizePerformanceTradeOff (0.55f),
+ meshWeldTolerance (0.f)
+ {
+#if PX_INTEL_FAMILY
+ targetPlatform = PxPlatform::ePC;
+#elif PX_ARM_FAMILY
+ targetPlatform = PxPlatform::eARM;
+#else
+#error Unknown platform
+#endif
+ gaussMapLimit = PxGetGaussMapVertexLimitForPlatform(targetPlatform);
+ }
+};
+
+class PxCooking
+{
+public:
+ /**
+ \brief Closes this instance of the interface.
+
+ This function should be called to cleanly shut down the Cooking library before application exit.
+
+ \note This function is required to be called to release foundation usage.
+
+ */
+ virtual void release() = 0;
+
+ /**
+ \brief Sets cooking parameters
+
+ \param[in] params Cooking parameters
+
+ @see getParams()
+ */
+ virtual void setParams(const PxCookingParams& params) = 0;
+
+ /**
+ \brief Gets cooking parameters
+
+ \return Current cooking parameters.
+
+ @see PxCookingParams setParams()
+ */
+ virtual const PxCookingParams& getParams() = 0;
+
+ /**
+ \brief Checks endianness is the same between cooking & target platforms
+
+ \return True if there is and endian mismatch.
+ */
+ virtual bool platformMismatch() = 0;
+
+ /**
+ \brief Cooks a triangle mesh. The results are written to the stream.
+
+ To create a triangle mesh object it is necessary to first 'cook' the mesh data into
+ a form which allows the SDK to perform efficient collision detection.
+
+ cookTriangleMesh() allows a mesh description to be cooked into a binary stream
+ suitable for loading and performing collision detection at runtime.
+
+ Example
+
+ \include PxCookTriangleMesh_Example.cpp
+
+ \param[in] desc The triangle mesh descriptor to read the mesh from.
+ \param[in] stream User stream to output the cooked data.
+ \param[out] condition Result from triangle mesh cooking.
+ \return true on success
+
+ @see cookConvexMesh() setParams() PxPhysics.createTriangleMesh() PxTriangleMeshCookingResult::Enum
+ */
+ virtual bool cookTriangleMesh(const PxTriangleMeshDesc& desc, PxOutputStream& stream, PxTriangleMeshCookingResult::Enum* condition = NULL) = 0;
+
+ /**
+ \brief Cooks and creates a triangle mesh and inserts it into PxPhysics.
+
+ \note PxPhysicsInsertionCallback can be obtained through PxPhysics::getPhysicsInsertionCallback().
+
+ \param[in] desc The triangle mesh descriptor to read the mesh from.
+ \param[in] insertionCallback The insertion interface from PxPhysics.
+ \return PxTriangleMesh pointer on success.
+
+ @see cookTriangleMesh() setParams() PxPhysics.createTriangleMesh() PxPhysicsInsertionCallback
+ */
+ virtual PxTriangleMesh* createTriangleMesh(const PxTriangleMeshDesc& desc, PxPhysicsInsertionCallback& insertionCallback) = 0;
+
+ /**
+ \brief Verifies if the triangle mesh is valid. Prints an error message for each inconsistency found.
+
+ The following conditions are true for a valid triangle mesh:
+ 1. There are no duplicate vertices (within specified vertexWeldTolerance. See PxCookingParams::meshWeldTolerance)
+ 2. There are no large triangles (within specified PxTolerancesScale.)
+
+ \param[in] desc The triangle mesh descriptor to read the mesh from.
+
+ \return true if all the validity conditions hold, false otherwise.
+
+ @see cookTriangleMesh()
+ */
+ virtual bool validateTriangleMesh(const PxTriangleMeshDesc& desc) = 0;
+
+ /**
+ \brief Cooks a convex mesh. The results are written to the stream.
+
+ To create a triangle mesh object it is necessary to first 'cook' the mesh data into
+ a form which allows the SDK to perform efficient collision detection.
+
+ cookConvexMesh() allows a mesh description to be cooked into a binary stream
+ suitable for loading and performing collision detection at runtime.
+
+ Example
+
+ \include PxCookConvexMesh_Example.cpp
+
+ \note The number of vertices and the number of convex polygons in a cooked convex mesh is limited to 255.
+ \note If those limits are exceeded in either the user-provided data or the final cooked mesh, an error is reported.
+
+ \param[in] desc The convex mesh descriptor to read the mesh from.
+ \param[in] stream User stream to output the cooked data.
+ \param[out] condition Result from convex mesh cooking.
+ \return true on success.
+
+ @see cookTriangleMesh() setParams() PxConvexMeshCookingResult::Enum
+ */
+ virtual bool cookConvexMesh(const PxConvexMeshDesc& desc, PxOutputStream& stream, PxConvexMeshCookingResult::Enum* condition = NULL) = 0;
+
+ /**
+ \brief Cooks and creates a convex mesh and inserts it into PxPhysics.
+
+ \note This method does the same as cookConvexMesh, but the produced convex mesh is not stored
+ into a stream but is directly inserted in PxPhysics. Use this method if you are unable to cook offline.
+
+ \note PxPhysicsInsertionCallback can be obtained through PxPhysics::getPhysicsInsertionCallback().
+
+ \param[in] desc The convex mesh descriptor to read the mesh from.
+ \param[in] insertionCallback The insertion interface from PxPhysics.
+ \return PxConvexMesh pointer on success
+
+ @see cookConvexMesh() setParams() PxPhysicsInsertionCallback
+ */
+ virtual PxConvexMesh* createConvexMesh(const PxConvexMeshDesc& desc, PxPhysicsInsertionCallback& insertionCallback) = 0;
+
+ /**
+ \brief Verifies if the convex mesh is valid. Prints an error message for each inconsistency found.
+
+ The convex mesh descriptor must contain an already created convex mesh - the vertices, indices and polygons must be provided.
+
+ \note This function should be used if PxConvexFlag::eDISABLE_MESH_VALIDATION is planned to be used in release builds.
+
+ \param[in] desc The convex mesh descriptor to read the mesh from.
+
+ \return true if all the validity conditions hold, false otherwise.
+
+ @see cookConvexMesh()
+ */
+ virtual bool validateConvexMesh(const PxConvexMeshDesc& desc) = 0;
+
+
+ /**
+ \brief Computed hull polygons from given vertices and triangles. Polygons are needed for PxConvexMeshDesc rather than triangles.
+
+ Please note that the resulting polygons may have different number of vertices. Some vertices may be removed.
+ The output vertices, indices and polygons must be used to construct a hull.
+
+ The provided PxAllocatorCallback does allocate the out array's. It is the user responsibility to deallocated those
+ array's.
+
+ \param[in] mesh Simple triangle mesh containing vertices and triangles used to compute polygons.
+ \param[in] inCallback Memory allocator for out array allocations.
+ \param[out] nbVerts Number of vertices used by polygons.
+ \param[out] vertices Vertices array used by polygons.
+ \param[out] nbIndices Number of indices used by polygons.
+ \param[out] indices Indices array used by polygons.
+ \param[out] nbPolygons Number of created polygons.
+ \param[out] hullPolygons Polygons array.
+ \return true on success
+
+ @see cookConvexMesh() PxConvexFlags PxConvexMeshDesc PxSimpleTriangleMesh
+ */
+ virtual bool computeHullPolygons(const PxSimpleTriangleMesh& mesh, PxAllocatorCallback& inCallback, PxU32& nbVerts, PxVec3*& vertices,
+ PxU32& nbIndices, PxU32*& indices, PxU32& nbPolygons, PxHullPolygon*& hullPolygons) = 0;
+
+ /**
+ \brief Cooks a heightfield. The results are written to the stream.
+
+ To create a heightfield object there is an option to precompute some of calculations done while loading the heightfield data.
+
+ cookHeightField() allows a heightfield description to be cooked into a binary stream
+ suitable for loading and performing collision detection at runtime.
+
+ \param[in] desc The heightfield descriptor to read the HF from.
+ \param[in] stream User stream to output the cooked data.
+ \return true on success
+
+ @see PxPhysics.createHeightField()
+ */
+ virtual bool cookHeightField(const PxHeightFieldDesc& desc, PxOutputStream& stream) = 0;
+
+ /**
+ \brief Cooks and creates a heightfield mesh and inserts it into PxPhysics.
+
+ \param[in] desc The heightfield descriptor to read the HF from.
+ \param[in] insertionCallback The insertion interface from PxPhysics.
+ \return PxHeightField pointer on success
+
+ @see cookConvexMesh() setParams() PxPhysics.createTriangleMesh() PxPhysicsInsertionCallback
+ */
+ virtual PxHeightField* createHeightField(const PxHeightFieldDesc& desc, PxPhysicsInsertionCallback& insertionCallback) = 0;
+
+
+protected:
+ virtual ~PxCooking(){}
+};
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+/**
+\brief Create an instance of the cooking interface.
+
+Note that the foundation object is handled as an application-wide singleton in statically linked executables
+and a DLL-wide singleton in dynamically linked executables. Therefore, if you are using the runtime SDK in the
+same executable as cooking, you should pass the Physics's copy of foundation (acquired with
+PxPhysics::getFoundation()) to the cooker. This will also ensure correct handling of memory for objects
+passed from the cooker to the SDK.
+
+To use cooking in standalone mode, create an instance of the Foundation object with PxCreateCookingFoundation.
+You should pass the same foundation object to all instances of the cooking interface.
+
+\param[in] version the SDK version number
+\param[in] foundation the foundation object associated with this instance of the cooking interface.
+\param[in] params the parameters for this instance of the cooking interface
+\return true on success.
+*/
+PX_C_EXPORT PX_PHYSX_COOKING_API physx::PxCooking* PX_CALL_CONV PxCreateCooking(physx::PxU32 version,
+ physx::PxFoundation& foundation,
+ const physx::PxCookingParams& params);
+
+/** @} */
+#endif
diff --git a/PhysX_3.4/Include/cooking/PxMidphaseDesc.h b/PhysX_3.4/Include/cooking/PxMidphaseDesc.h
new file mode 100644
index 00000000..280e4353
--- /dev/null
+++ b/PhysX_3.4/Include/cooking/PxMidphaseDesc.h
@@ -0,0 +1,119 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_MIDPHASE_DESC_H
+#define PX_MIDPHASE_DESC_H
+/** \addtogroup cooking
+@{
+*/
+
+#include "geometry/PxTriangleMesh.h"
+#include "cooking/PxBVH33MidphaseDesc.h"
+#include "cooking/PxBVH34MidphaseDesc.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+/**
+
+\brief Structure describing parameters affecting midphase mesh structure.
+
+@see PxCookingParams, PxBVH33MidphaseDesc, PxBVH34MidphaseDesc
+*/
+class PxMidphaseDesc
+{
+public:
+ PX_FORCE_INLINE PxMidphaseDesc(): mType(PxMeshMidPhase::eINVALID) { }
+
+ /**
+ \brief Returns type of midphase mesh structure.
+ \return PxMeshMidPhase::Enum
+
+ @see PxMeshMidPhase::Enum
+ */
+ PX_FORCE_INLINE PxMeshMidPhase::Enum getType() const { return mType; }
+
+ /**
+ \brief Midphase descriptors union
+
+ @see PxBV33MidphaseDesc, PxBV34MidphaseDesc
+ */
+ union {
+ PxBVH33MidphaseDesc mBVH33Desc;
+ PxBVH34MidphaseDesc mBVH34Desc;
+ };
+
+ /**
+ \brief Initialize the midphase mesh structure descriptor
+ \param[in] type Midphase mesh structure descriptor
+
+ @see PxBV33MidphaseDesc, PxBV34MidphaseDesc
+ */
+ void setToDefault(PxMeshMidPhase::Enum type)
+ {
+ mType = type;
+ if(type==PxMeshMidPhase::eBVH33)
+ mBVH33Desc.setToDefault();
+ else if(type==PxMeshMidPhase::eBVH34)
+ mBVH34Desc.setToDefault();
+ }
+
+ /**
+ \brief Returns true if the descriptor is valid.
+ \return true if the current settings are valid.
+ */
+ bool isValid() const
+ {
+ if(mType==PxMeshMidPhase::eBVH33)
+ return mBVH33Desc.isValid();
+ else if(mType==PxMeshMidPhase::eBVH34)
+ return mBVH34Desc.isValid();
+ return true;
+ }
+
+ PX_FORCE_INLINE PxMidphaseDesc& operator=(PxMeshMidPhase::Enum descType)
+ {
+ setToDefault(descType);
+ return *this;
+ }
+
+protected:
+ PxMeshMidPhase::Enum mType;
+};
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+
+ /** @} */
+#endif // PX_MIDPHASE_DESC_UNION_H
diff --git a/PhysX_3.4/Include/cooking/PxTriangleMeshDesc.h b/PhysX_3.4/Include/cooking/PxTriangleMeshDesc.h
new file mode 100644
index 00000000..185f8aa5
--- /dev/null
+++ b/PhysX_3.4/Include/cooking/PxTriangleMeshDesc.h
@@ -0,0 +1,120 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_COLLISION_NXTRIANGLEMESHDESC
+#define PX_COLLISION_NXTRIANGLEMESHDESC
+/** \addtogroup cooking
+@{
+*/
+
+#include "PxPhysXConfig.h"
+#include "geometry/PxSimpleTriangleMesh.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+/**
+\brief Descriptor class for #PxTriangleMesh.
+
+Note that this class is derived from PxSimpleTriangleMesh which contains the members that describe the basic mesh.
+The mesh data is *copied* when an PxTriangleMesh object is created from this descriptor. After the call the
+user may discard the triangle data.
+
+@see PxTriangleMesh PxTriangleMeshGeometry PxShape
+*/
+class PxTriangleMeshDesc : public PxSimpleTriangleMesh
+{
+public:
+
+ /**
+ Optional pointer to first material index, or NULL. There are PxSimpleTriangleMesh::numTriangles indices in total.
+ Caller may add materialIndexStride bytes to the pointer to access the next triangle.
+
+ When a triangle mesh collides with another object, a material is required at the collision point.
+ If materialIndices is NULL, then the material of the PxShape instance is used.
+ Otherwise, if the point of contact is on a triangle with index i, then the material index is determined as:
+ PxMaterialTableIndex index = *(PxMaterialTableIndex *)(((PxU8*)materialIndices) + materialIndexStride * i);
+
+ If the contact point falls on a vertex or an edge, a triangle adjacent to the vertex or edge is selected, and its index
+ used to look up a material. The selection is arbitrary but consistent over time.
+
+ <b>Default:</b> NULL
+
+ @see materialIndexStride
+ */
+ PxTypedStridedData<PxMaterialTableIndex> materialIndices;
+
+ /**
+ \brief Constructor sets to default.
+ */
+ PX_INLINE PxTriangleMeshDesc();
+
+ /**
+ \brief (re)sets the structure to the default.
+ */
+ PX_INLINE void setToDefault();
+
+ /**
+ \brief Returns true if the descriptor is valid.
+ \return true if the current settings are valid
+ */
+ PX_INLINE bool isValid() const;
+};
+
+PX_INLINE PxTriangleMeshDesc::PxTriangleMeshDesc() //constructor sets to default
+{
+ PxSimpleTriangleMesh::setToDefault();
+}
+
+PX_INLINE void PxTriangleMeshDesc::setToDefault()
+{
+ *this = PxTriangleMeshDesc();
+}
+
+PX_INLINE bool PxTriangleMeshDesc::isValid() const
+{
+ if(points.count < 3) //at least 1 trig's worth of points
+ return false;
+ if ((!triangles.data) && (points.count%3)) // Non-indexed mesh => we must ensure the geometry defines an implicit number of triangles // i.e. numVertices can't be divided by 3
+ return false;
+ //add more validity checks here
+ if (materialIndices.data && materialIndices.stride < sizeof(PxMaterialTableIndex))
+ return false;
+ return PxSimpleTriangleMesh::isValid();
+}
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+/** @} */
+#endif
diff --git a/PhysX_3.4/Include/cooking/Pxc.h b/PhysX_3.4/Include/cooking/Pxc.h
new file mode 100644
index 00000000..bb703634
--- /dev/null
+++ b/PhysX_3.4/Include/cooking/Pxc.h
@@ -0,0 +1,55 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_COOKING_NX
+#define PX_COOKING_NX
+
+#include "foundation/Px.h"
+
+// define API function declaration
+#if PX_WINDOWS
+ #if defined PX_PHYSX_COOKING_EXPORTS
+ #define PX_PHYSX_COOKING_API __declspec(dllexport)
+ #else
+ #define PX_PHYSX_COOKING_API __declspec(dllimport)
+ #endif
+#elif PX_UNIX_FAMILY
+ #define PX_PHYSX_COOKING_API PX_UNIX_EXPORT
+#endif
+
+#if !defined(PX_PHYSX_COOKING_API)
+ #define PX_PHYSX_COOKING_API
+#endif
+
+#ifndef PX_C_EXPORT
+ #define PX_C_EXPORT extern "C"
+#endif
+
+#endif