diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/collision | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Include/collision')
| -rw-r--r-- | PhysX_3.4/Include/collision/PxCollisionDefs.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/collision/PxCollisionDefs.h b/PhysX_3.4/Include/collision/PxCollisionDefs.h new file mode 100644 index 00000000..a15fa033 --- /dev/null +++ b/PhysX_3.4/Include/collision/PxCollisionDefs.h @@ -0,0 +1,85 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_COLLISION_DEFS_H +#define PX_COLLISION_DEFS_H + +#include "PxPhysXConfig.h" +#include "foundation/PxVec3.h" +#include "foundation/PxMat33.h" +#include "GeomUtils/GuContactPoint.h" +#include "GeomUtils/GuContactBuffer.h" +#include "geometry/PxGeometry.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + + /** + \brief A structure to cache contact information produced by LL contact gen functions. + */ + struct PxCache + { + PxU8* mCachedData; //!< Cached data pointer. Allocated via PxCacheAllocator + PxU16 mCachedSize; //!< The total size of the cached data + PxU8 mPairData; //!< Pair data information used and cached internally by some contact gen functions to accelerate performance. + PxU8 mManifoldFlags; //!< Manifold flags used to identify the format the cached data is stored in. + + PxCache() : mCachedData(NULL), mCachedSize(0), mPairData(0), mManifoldFlags(0) + { + } + }; + + + /** + A callback class to allocate memory to cache information used in contact generation. + */ + class PxCacheAllocator + { + public: + /** + \brief Allocates cache data for contact generation. This data is stored inside PxCache objects. The application can retain and provide this information for future contact generation passes + for a given pair to improve contact generation performance. It is the application's responsibility to release this memory appropriately. If the memory is released, the application must ensure that + this memory is no longer referenced by any PxCache objects passed to PxGenerateContacts. + \param byteSize The size of the allocation in bytes + \return the newly-allocated memory + */ + virtual PxU8* allocateCacheData(const PxU32 byteSize) = 0; + + virtual ~PxCacheAllocator() {} + }; + +#if !PX_DOXYGEN +} +#endif + +#endif + |