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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/collision
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Include/collision')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_COLLISION_DEFS_H
+#define PX_COLLISION_DEFS_H
+
+#include "PxPhysXConfig.h"
+#include "foundation/PxVec3.h"
+#include "foundation/PxMat33.h"
+#include "GeomUtils/GuContactPoint.h"
+#include "GeomUtils/GuContactBuffer.h"
+#include "geometry/PxGeometry.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+ /**
+ \brief A structure to cache contact information produced by LL contact gen functions.
+ */
+ struct PxCache
+ {
+ PxU8* mCachedData; //!< Cached data pointer. Allocated via PxCacheAllocator
+ PxU16 mCachedSize; //!< The total size of the cached data
+ PxU8 mPairData; //!< Pair data information used and cached internally by some contact gen functions to accelerate performance.
+ PxU8 mManifoldFlags; //!< Manifold flags used to identify the format the cached data is stored in.
+
+ PxCache() : mCachedData(NULL), mCachedSize(0), mPairData(0), mManifoldFlags(0)
+ {
+ }
+ };
+
+
+ /**
+ A callback class to allocate memory to cache information used in contact generation.
+ */
+ class PxCacheAllocator
+ {
+ public:
+ /**
+ \brief Allocates cache data for contact generation. This data is stored inside PxCache objects. The application can retain and provide this information for future contact generation passes
+ for a given pair to improve contact generation performance. It is the application's responsibility to release this memory appropriately. If the memory is released, the application must ensure that
+ this memory is no longer referenced by any PxCache objects passed to PxGenerateContacts.
+ \param byteSize The size of the allocation in bytes
+ \return the newly-allocated memory
+ */
+ virtual PxU8* allocateCacheData(const PxU32 byteSize) = 0;
+
+ virtual ~PxCacheAllocator() {}
+ };
+
+#if !PX_DOXYGEN
+}
+#endif
+
+#endif
+