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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/characterkinematic/PxControllerObstacles.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PX_PHYSICS_CCT_OBSTACLES
+#define PX_PHYSICS_CCT_OBSTACLES
+/** \addtogroup character
+ @{
+*/
+
+#include "characterkinematic/PxCharacter.h"
+#include "characterkinematic/PxExtended.h"
+#include "geometry/PxGeometry.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+ class PxControllerManager;
+
+ #define INVALID_OBSTACLE_HANDLE 0xffffffff
+
+ /**
+ \brief Base class for obstacles.
+
+ @see PxBoxObstacle PxCapsuleObstacle PxObstacleContext
+ */
+ class PxObstacle
+ {
+ protected:
+ PxObstacle() :
+ mType (PxGeometryType::eINVALID),
+ mUserData (NULL),
+ mPos (0.0, 0.0, 0.0),
+ mRot (PxQuat(PxIdentity))
+ {}
+
+ PxGeometryType::Enum mType;
+ public:
+
+ PX_FORCE_INLINE PxGeometryType::Enum getType() const { return mType; }
+
+ void* mUserData;
+ PxExtendedVec3 mPos;
+ PxQuat mRot;
+ };
+
+ /**
+ \brief A box obstacle.
+
+ @see PxObstacle PxCapsuleObstacle PxObstacleContext
+ */
+ class PxBoxObstacle : public PxObstacle
+ {
+ public:
+ PxBoxObstacle() :
+ mHalfExtents(0.0f)
+ { mType = PxGeometryType::eBOX; }
+
+ PxVec3 mHalfExtents;
+ };
+
+ /**
+ \brief A capsule obstacle.
+
+ @see PxBoxObstacle PxObstacle PxObstacleContext
+ */
+ class PxCapsuleObstacle : public PxObstacle
+ {
+ public:
+ PxCapsuleObstacle() :
+ mHalfHeight (0.0f),
+ mRadius (0.0f)
+ { mType = PxGeometryType::eCAPSULE; }
+
+ PxReal mHalfHeight;
+ PxReal mRadius;
+ };
+
+ typedef PxU32 ObstacleHandle;
+
+ /**
+ \brief Context class for obstacles.
+
+ An obstacle context class contains and manages a set of user-defined obstacles.
+
+ @see PxBoxObstacle PxCapsuleObstacle PxObstacle
+ */
+ class PxObstacleContext
+ {
+ public:
+ PxObstacleContext() {}
+ virtual ~PxObstacleContext() {}
+
+ /**
+ \brief Releases the context.
+ */
+ virtual void release() = 0;
+
+ /**
+ \brief Retrieves the controller manager associated with this context.
+
+ \return The associated controller manager
+ */
+ virtual PxControllerManager& getControllerManager() const = 0;
+
+ /**
+ \brief Adds an obstacle to the context.
+
+ \param [in] obstacle Obstacle data for the new obstacle. The data gets copied.
+
+ \return Handle for newly-added obstacle
+ */
+ virtual ObstacleHandle addObstacle(const PxObstacle& obstacle) = 0;
+
+ /**
+ \brief Removes an obstacle from the context.
+
+ \param [in] handle Handle for the obstacle object that needs to be removed.
+
+ \return True if success
+ */
+ virtual bool removeObstacle(ObstacleHandle handle) = 0;
+
+ /**
+ \brief Updates data for an existing obstacle.
+
+ \param [in] handle Handle for the obstacle object that needs to be updated.
+ \param [in] obstacle New obstacle data
+
+ \return True if success
+ */
+ virtual bool updateObstacle(ObstacleHandle handle, const PxObstacle& obstacle) = 0;
+
+ /**
+ \brief Retrieves number of obstacles in the context.
+
+ \return Number of obstacles in the context
+ */
+ virtual PxU32 getNbObstacles() const = 0;
+
+ /**
+ \brief Retrieves desired obstacle.
+
+ \param [in] i Obstacle index
+
+ \return Desired obstacle
+ */
+ virtual const PxObstacle* getObstacle(PxU32 i) const = 0;
+
+ /**
+ \brief Retrieves desired obstacle by given handle.
+
+ \param [in] handle Obstacle handle
+
+ \return Desired obstacle
+ */
+ virtual const PxObstacle* getObstacleByHandle(ObstacleHandle handle) const = 0;
+ };
+
+#if !PX_DOXYGEN
+}
+#endif
+
+/** @} */
+#endif