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| author | sschirm <[email protected]> | 2017-02-27 16:40:12 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2017-03-01 18:04:26 +0100 |
| commit | 7840347c32755e94a807f978f1cbb558717ac8cf (patch) | |
| tree | 295cd3ca93a45f8fcc43cf3cbf3887c0e0c5526b /PhysX_3.4/Include/PxSceneDesc.h | |
| parent | Pre-release comments marking end of beta. (diff) | |
| download | physx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.tar.xz physx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.zip | |
PhysX 3.4, APEX 1.4 final release @21757769v3.4.0-rc-2
Diffstat (limited to 'PhysX_3.4/Include/PxSceneDesc.h')
| -rw-r--r-- | PhysX_3.4/Include/PxSceneDesc.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/PxSceneDesc.h b/PhysX_3.4/Include/PxSceneDesc.h index 415bb145..9c6d053d 100644 --- a/PhysX_3.4/Include/PxSceneDesc.h +++ b/PhysX_3.4/Include/PxSceneDesc.h @@ -813,6 +813,8 @@ public: /** \brief Limitation for the partitions in the GPU dynamics pipeline. This variable must be power of 2. + A value greater than 32 is currently not supported. + <b>Range:</b> (1, 32)<br> */ PxU32 gpuMaxNumPartitions; @@ -967,6 +969,8 @@ PX_INLINE bool PxSceneDesc::isValid() const //gpuMaxNumPartitions must be power of 2 if((gpuMaxNumPartitions&(gpuMaxNumPartitions - 1)) != 0) return false; + if (gpuMaxNumPartitions > 32) + return false; #endif return true; |