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authorsschirm <[email protected]>2017-02-27 16:40:12 +0100
committersschirm <[email protected]>2017-03-01 18:04:26 +0100
commit7840347c32755e94a807f978f1cbb558717ac8cf (patch)
tree295cd3ca93a45f8fcc43cf3cbf3887c0e0c5526b /PhysX_3.4/Include/PxSceneDesc.h
parentPre-release comments marking end of beta. (diff)
downloadphysx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.tar.xz
physx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.zip
PhysX 3.4, APEX 1.4 final release @21757769v3.4.0-rc-2
Diffstat (limited to 'PhysX_3.4/Include/PxSceneDesc.h')
-rw-r--r--PhysX_3.4/Include/PxSceneDesc.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/PxSceneDesc.h b/PhysX_3.4/Include/PxSceneDesc.h
index 415bb145..9c6d053d 100644
--- a/PhysX_3.4/Include/PxSceneDesc.h
+++ b/PhysX_3.4/Include/PxSceneDesc.h
@@ -813,6 +813,8 @@ public:
/**
\brief Limitation for the partitions in the GPU dynamics pipeline.
This variable must be power of 2.
+ A value greater than 32 is currently not supported.
+ <b>Range:</b> (1, 32)<br>
*/
PxU32 gpuMaxNumPartitions;
@@ -967,6 +969,8 @@ PX_INLINE bool PxSceneDesc::isValid() const
//gpuMaxNumPartitions must be power of 2
if((gpuMaxNumPartitions&(gpuMaxNumPartitions - 1)) != 0)
return false;
+ if (gpuMaxNumPartitions > 32)
+ return false;
#endif
return true;