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authorSheikh Dawood <[email protected]>2018-08-13 13:37:04 -0500
committerSheikh Dawood <[email protected]>2018-08-13 13:37:04 -0500
commit3f9977d72f8a481e76b6ad643a3d312a8cf9b551 (patch)
tree8dfa563cf2a06498b56b055af133bd066f1f349c /PhysX_3.4/Include/PxSceneDesc.h
parentPhysX 3.4, APEX 1.4 patch release @24214033 (diff)
downloadphysx-3.4-3f9977d72f8a481e76b6ad643a3d312a8cf9b551.tar.xz
physx-3.4-3f9977d72f8a481e76b6ad643a3d312a8cf9b551.zip
PhysX 3.4, APEX 1.4 patch release @24698370
Diffstat (limited to 'PhysX_3.4/Include/PxSceneDesc.h')
-rw-r--r--PhysX_3.4/Include/PxSceneDesc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/PhysX_3.4/Include/PxSceneDesc.h b/PhysX_3.4/Include/PxSceneDesc.h
index ce11ee19..805ba527 100644
--- a/PhysX_3.4/Include/PxSceneDesc.h
+++ b/PhysX_3.4/Include/PxSceneDesc.h
@@ -353,7 +353,7 @@ struct PxSceneFlag
/*\brief Enables the GPU dynamics pipeline
- When set to true, a CUDA 2.0 or above-enabled NVIDIA GPU is present and the GPU dispatcher has been configured, this will run the GPU dynamics pipelin instead of the CPU dynamics pipeline.
+ When set to true, a CUDA ARCH 3.0 or above-enabled NVIDIA GPU is present and the GPU dispatcher has been configured, this will run the GPU dynamics pipelin instead of the CPU dynamics pipeline.
Note that this flag is not mutable and must be set in PxSceneDesc at scene creation.
*/