diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/PxQueryReport.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Include/PxQueryReport.h')
| -rw-r--r-- | PhysX_3.4/Include/PxQueryReport.h | 392 |
1 files changed, 392 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/PxQueryReport.h b/PhysX_3.4/Include/PxQueryReport.h new file mode 100644 index 00000000..71388beb --- /dev/null +++ b/PhysX_3.4/Include/PxQueryReport.h @@ -0,0 +1,392 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_NX_SCENEQUERYREPORT +#define PX_PHYSICS_NX_SCENEQUERYREPORT +/** \addtogroup scenequery +@{ +*/ +#include "PxPhysXConfig.h" +#include "foundation/PxVec3.h" +#include "foundation/PxFlags.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + +class PxShape; +class PxRigidActor; + +/** +\brief Scene query and geometry query behavior flags. + +PxHitFlags are used for 3 different purposes: + +1) To request hit fields to be filled in by scene queries (such as hit position, normal, face index or UVs). +2) Once query is completed, to indicate which fields are valid (note that a query may produce more valid fields than requested). +3) To specify additional options for the narrow phase and mid-phase intersection routines. + +All these flags apply to both scene queries and geometry queries (PxGeometryQuery). + +@see PxRaycastHit PxSweepHit PxOverlapHit PxScene.raycast PxScene.sweep PxScene.overlap PxGeometryQuery PxFindFaceIndex +*/ +struct PxHitFlag +{ + enum Enum + { + ePOSITION = (1<<0), //!< "position" member of #PxQueryHit is valid + eNORMAL = (1<<1), //!< "normal" member of #PxQueryHit is valid + PX_DEPRECATED eDISTANCE = (1<<2), //!< "distance" member of #PxQueryHit is valid. Deprecated: the system will always compute & return the distance. + eUV = (1<<3), //!< "u" and "v" barycentric coordinates of #PxQueryHit are valid. Not applicable to sweep queries. + eASSUME_NO_INITIAL_OVERLAP = (1<<4), //!< Performance hint flag for sweeps when it is known upfront there's no initial overlap. + //!< NOTE: using this flag may cause undefined results if shapes are initially overlapping. + eMESH_MULTIPLE = (1<<5), //!< Report all hits for meshes rather than just the first. Not applicable to sweep queries. + eMESH_ANY = (1<<6), //!< Report any first hit for meshes. If neither eMESH_MULTIPLE nor eMESH_ANY is specified, + //!< a single closest hit will be reported for meshes. + eMESH_BOTH_SIDES = (1<<7), //!< Report hits with back faces of mesh triangles. Also report hits for raycast + //!< originating on mesh surface and facing away from the surface normal. Not applicable to sweep queries. + //!< Please refer to the user guide for heightfield-specific differences. + ePRECISE_SWEEP = (1<<8), //!< Use more accurate but slower narrow phase sweep tests. + //!< May provide better compatibility with PhysX 3.2 sweep behavior. + eMTD = (1<<9), //!< Report the minimum translation depth, normal and contact point. + eFACE_INDEX = (1<<10), //!< "face index" member of #PxQueryHit is valid + + eDEFAULT = ePOSITION|eNORMAL|eDISTANCE|eFACE_INDEX, + + /** \brief Only this subset of flags can be modified by pre-filter. Other modifications will be discarded. */ + eMODIFIABLE_FLAGS = eMESH_MULTIPLE|eMESH_BOTH_SIDES|eASSUME_NO_INITIAL_OVERLAP|ePRECISE_SWEEP + }; +}; + + +/** +\brief collection of set bits defined in PxHitFlag. + +@see PxHitFlag +*/ +PX_FLAGS_TYPEDEF(PxHitFlag, PxU16) + +/** +\brief Combines a shape pointer and the actor the shape belongs to into one memory location. + +Used with PxVolumeCache iterator and serves as a base class for PxQueryHit. + +@see PxVolumeCache PxQueryHit +*/ +struct PxActorShape +{ + PX_INLINE PxActorShape() : actor(NULL), shape(NULL) {} + PX_INLINE PxActorShape(PxRigidActor* a, PxShape* s) : actor(a), shape(s) {} + + PxRigidActor* actor; + PxShape* shape; +}; + + +/** +\brief Scene query hit information. +*/ +struct PxQueryHit : public PxActorShape +{ + PX_INLINE PxQueryHit() : faceIndex(0xFFFFffff) {} + + /** + Face index of touched triangle, for triangle meshes, convex meshes and height fields. + + \note This index will default to 0xFFFFffff value for overlap queries. + \note Please refer to the user guide for more details for sweep queries. + \note This index is remapped by mesh cooking. Use #PxTriangleMesh::getTrianglesRemap() to convert to original mesh index. + \note For convex meshes use #PxConvexMesh::getPolygonData() to retrieve touched polygon data. + */ + PxU32 faceIndex; +}; + +/** +\brief Scene query hit information for raycasts and sweeps returning hit position and normal information. + +::PxHitFlag flags can be passed to scene query functions, as an optimization, to cause the SDK to +only generate specific members of this structure. +*/ +struct PxLocationHit : public PxQueryHit +{ + PX_INLINE PxLocationHit() : flags(0), position(PxVec3(0)), normal(PxVec3(0)), distance(PX_MAX_REAL) {} + + /** + \note For raycast hits: true for shapes overlapping with raycast origin. + \note For sweep hits: true for shapes overlapping at zero sweep distance. + + @see PxRaycastHit PxSweepHit + */ + PX_INLINE bool hadInitialOverlap() const { return (distance <= 0.0f); } + + // the following fields are set in accordance with the #PxHitFlags + PxHitFlags flags; //!< Hit flags specifying which members contain valid values. + PxVec3 position; //!< World-space hit position (flag: #PxHitFlag::ePOSITION) + //!< Formerly known as .impact, renamed for clarity. + PxVec3 normal; //!< World-space hit normal (flag: #PxHitFlag::eNORMAL) + + /** + \brief Distance to hit. + \note If the eMTD flag is used, distance will be a negative value if shapes are overlapping indicating the penetration depth. + \note Otherwise, this value will be >= 0 (flag: #PxHitFlag::eDISTANCE) */ + PxF32 distance; +}; + + +/** +\brief Stores results of raycast queries. + +::PxHitFlag flags can be passed to raycast function, as an optimization, to cause the SDK to only compute specified members of this +structure. + +Some members like barycentric coordinates are currently only computed for triangle meshes and height fields, but next versions +might provide them in other cases. The client code should check #flags to make sure returned values are valid. + +@see PxScene.raycast PxBatchQuery.raycast PxVolumeCache.raycast +*/ +struct PxRaycastHit : public PxLocationHit +{ + PX_INLINE PxRaycastHit() : u(0.0f), v(0.0f) {} + + // the following fields are set in accordance with the #PxHitFlags + + PxReal u, v; //!< barycentric coordinates of hit point, for triangle mesh and height field (flag: #PxHitFlag::eUV) +#if !PX_P64_FAMILY + PxU32 padTo16Bytes[3]; +#endif +}; + + +/** +\brief Stores results of overlap queries. + +@see PxScene.overlap and PxBatchQuery.overlap PxVolumeCache.overlap +*/ +struct PxOverlapHit: public PxQueryHit { PxU32 padTo16Bytes; }; + + +/** +\brief Stores results of sweep queries. + +@see PxScene.sweep PxBatchQuery.sweep PxVolumeCache.sweep +*/ +struct PxSweepHit : public PxLocationHit +{ + PX_INLINE PxSweepHit() {} + + PxU32 padTo16Bytes; +}; + + +/** +\brief Describes query behavior after returning a partial query result via a callback. + +If callback returns true, traversal will continue and callback can be issued again. +If callback returns false, traversal will stop, callback will not be issued again. + +@see PxHitCallback +*/ +typedef bool PxAgain; + + +/** +\brief This callback class facilitates reporting scene query hits (intersections) to the user. + +User overrides the virtual processTouches function to receive hits in (possibly multiple) fixed size blocks. + +\note PxHitBuffer derives from this class and is used to receive touching hits in a fixed size buffer. +\note Since the compiler doesn't look in template dependent base classes when looking for non-dependent names +\note with some compilers it will be necessary to use "this->hasBlock" notation to access a parent variable +\note in a child callback class. +\note Pre-made typedef shorthands, such as ::PxRaycastCallback can be used for raycast, overlap and sweep queries. + +@see PxHitBuffer PxRaycastHit PxSweepHit PxOverlapHit PxRaycastCallback PxOverlapCallback PxSweepCallback +*/ +template<typename HitType> +struct PxHitCallback +{ + HitType block; //!< Holds the closest blocking hit result for the query. Invalid if hasBlock is false. + bool hasBlock; //!< Set to true if there was a blocking hit during query. + + HitType* touches; //!< User specified buffer for touching hits. + + /** + \brief Size of the user specified touching hits buffer. + \note If set to 0 all hits will default to PxQueryHitType::eBLOCK, otherwise to PxQueryHitType::eTOUCH + \note Hit type returned from pre-filter overrides this default */ + PxU32 maxNbTouches; + + /** + \brief Number of touching hits returned by the query. Used with PxHitBuffer. + \note If true (PxAgain) is returned from the callback, nbTouches will be reset to 0. */ + PxU32 nbTouches; + + /** + \brief Initializes the class with user provided buffer. + + \param[in] aTouches Optional buffer for recording PxQueryHitType::eTOUCH type hits. + \param[in] aMaxNbTouches Size of touch buffer. + + \note if aTouches is NULL and aMaxNbTouches is 0, only the closest blocking hit will be recorded by the query. + \note If PxQueryFlag::eANY_HIT flag is used as a query parameter, hasBlock will be set to true and blockingHit will be used to receive the result. + \note Both eTOUCH and eBLOCK hits will be registered as hasBlock=true and stored in PxHitCallback.block when eANY_HIT flag is used. + + @see PxHitCallback.hasBlock PxHitCallback.block */ + PxHitCallback(HitType* aTouches, PxU32 aMaxNbTouches) + : hasBlock(false), touches(aTouches), maxNbTouches(aMaxNbTouches), nbTouches(0) + {} + + /** + \brief virtual callback function used to communicate query results to the user. + + This callback will always be invoked with #touches as a buffer if #touches was specified as non-NULL. + All reported touch hits are guaranteed to be closer than the closest blocking hit. + + \param[in] buffer Callback will report touch hits to the user in this buffer. This pointer will be the same as #touches. + \param[in] nbHits Number of touch hits reported in buffer. This number will not exceed #maxNbTouches. + + \note There is a significant performance penalty in case multiple touch callbacks are issued (up to 2x) + \note to avoid the penalty use a bigger buffer so that all touching hits can be reported in a single buffer. + \note If true (again) is returned from the callback, nbTouches will be reset to 0, + \note If false is returned, nbTouched will remain unchanged. + \note By the time processTouches is first called, the globally closest blocking hit is already determined, + \note values of hasBlock and block are final and all touch hits are guaranteed to be closer than the blocking hit. + \note touches and maxNbTouches can be modified inside of processTouches callback. + + \return true to continue receiving callbacks in case there are more hits or false to stop. + + @see PxAgain PxRaycastHit PxSweepHit PxOverlapHit */ + virtual PxAgain processTouches(const HitType* buffer, PxU32 nbHits) = 0; + + virtual void finalizeQuery() {} //!< Query finalization callback, called after the last processTouches callback. + + virtual ~PxHitCallback() {} + + /** \brief Returns true if any blocking or touching hits were encountered during a query. */ + PX_FORCE_INLINE bool hasAnyHits() { return (hasBlock || (nbTouches > 0)); } +}; + + +/** +\brief Returns scene query hits (intersections) to the user in a preallocated buffer. + +Will clip touch hits to maximum buffer capacity. When clipped, an arbitrary subset of touching hits will be discarded. +Overflow does not trigger warnings or errors. block and hasBlock will be valid in finalizeQuery callback and after query completion. +Touching hits are guaranteed to have closer or same distance ( <= condition) as the globally nearest blocking hit at the time any processTouches() +callback is issued. + +\note Pre-made typedef shorthands, such as ::PxRaycastBuffer can be used for raycast, overlap and sweep queries. + +@see PxHitCallback +@see PxRaycastBuffer PxOverlapBuffer PxSweepBuffer PxRaycastBufferN PxOverlapBufferN PxSweepBufferN +*/ +template<typename HitType> +struct PxHitBuffer : public PxHitCallback<HitType> +{ + /** + \brief Initializes the buffer with user memory. + + The buffer is initialized with 0 touch hits by default => query will only report a single closest blocking hit. + Use PxQueryFlag::eANY_HIT to tell the query to abort and return any first hit encoutered as blocking. + + \param[in] aTouches Optional buffer for recording PxQueryHitType::eTOUCH type hits. + \param[in] aMaxNbTouches Size of touch buffer. + + @see PxHitCallback */ + PxHitBuffer(HitType* aTouches = NULL, PxU32 aMaxNbTouches = 0) : PxHitCallback<HitType>(aTouches, aMaxNbTouches) {} + + /** \brief Computes the number of any hits in this result, blocking or touching. */ + PX_INLINE PxU32 getNbAnyHits() const { return getNbTouches() + PxU32(this->hasBlock); } + /** \brief Convenience iterator used to access any hits in this result, blocking or touching. */ + PX_INLINE const HitType& getAnyHit(const PxU32 index) const { PX_ASSERT(index < getNbTouches() + PxU32(this->hasBlock)); + return index < getNbTouches() ? getTouches()[index] : this->block; } + + PX_INLINE PxU32 getNbTouches() const { return this->nbTouches; } + PX_INLINE const HitType* getTouches() const { return this->touches; } + PX_INLINE const HitType& getTouch(const PxU32 index) const { PX_ASSERT(index < getNbTouches()); return getTouches()[index]; } + PX_INLINE PxU32 getMaxNbTouches() const { return this->maxNbTouches; } + + virtual ~PxHitBuffer() {} + +protected: + // stops after the first callback + virtual PxAgain processTouches(const HitType* buffer, PxU32 nbHits) { PX_UNUSED(buffer); PX_UNUSED(nbHits); return false; } +}; + + +/** \brief Raycast query callback. */ +typedef PxHitCallback<PxRaycastHit> PxRaycastCallback; + +/** \brief Overlap query callback. */ +typedef PxHitCallback<PxOverlapHit> PxOverlapCallback; + +/** \brief Sweep query callback. */ +typedef PxHitCallback<PxSweepHit> PxSweepCallback; + +/** \brief Raycast query buffer. */ +typedef PxHitBuffer<PxRaycastHit> PxRaycastBuffer; + +/** \brief Overlap query buffer. */ +typedef PxHitBuffer<PxOverlapHit> PxOverlapBuffer; + +/** \brief Sweep query buffer. */ +typedef PxHitBuffer<PxSweepHit> PxSweepBuffer; + +/** \brief Returns touching raycast hits to the user in a fixed size array embedded in the buffer class. **/ +template <int N> +struct PxRaycastBufferN : public PxHitBuffer<PxRaycastHit> +{ + PxRaycastHit hits[N]; + PxRaycastBufferN() : PxHitBuffer<PxRaycastHit>(hits, N) {} +}; + +/** \brief Returns touching overlap hits to the user in a fixed size array embedded in the buffer class. **/ +template <int N> +struct PxOverlapBufferN : public PxHitBuffer<PxOverlapHit> +{ + PxOverlapHit hits[N]; + PxOverlapBufferN() : PxHitBuffer<PxOverlapHit>(hits, N) {} +}; + +/** \brief Returns touching sweep hits to the user in a fixed size array embedded in the buffer class. **/ +template <int N> +struct PxSweepBufferN : public PxHitBuffer<PxSweepHit> +{ + PxSweepHit hits[N]; + PxSweepBufferN() : PxHitBuffer<PxSweepHit>(hits, N) {} +}; + +#if !PX_DOXYGEN +} // namespace physx +#endif + +/** @} */ +#endif |