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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/PxQueryReport.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_NX_SCENEQUERYREPORT
+#define PX_PHYSICS_NX_SCENEQUERYREPORT
+/** \addtogroup scenequery
+@{
+*/
+#include "PxPhysXConfig.h"
+#include "foundation/PxVec3.h"
+#include "foundation/PxFlags.h"
+
+#if !PX_DOXYGEN
+namespace physx
+{
+#endif
+
+class PxShape;
+class PxRigidActor;
+
+/**
+\brief Scene query and geometry query behavior flags.
+
+PxHitFlags are used for 3 different purposes:
+
+1) To request hit fields to be filled in by scene queries (such as hit position, normal, face index or UVs).
+2) Once query is completed, to indicate which fields are valid (note that a query may produce more valid fields than requested).
+3) To specify additional options for the narrow phase and mid-phase intersection routines.
+
+All these flags apply to both scene queries and geometry queries (PxGeometryQuery).
+
+@see PxRaycastHit PxSweepHit PxOverlapHit PxScene.raycast PxScene.sweep PxScene.overlap PxGeometryQuery PxFindFaceIndex
+*/
+struct PxHitFlag
+{
+ enum Enum
+ {
+ ePOSITION = (1<<0), //!< "position" member of #PxQueryHit is valid
+ eNORMAL = (1<<1), //!< "normal" member of #PxQueryHit is valid
+ PX_DEPRECATED eDISTANCE = (1<<2), //!< "distance" member of #PxQueryHit is valid. Deprecated: the system will always compute & return the distance.
+ eUV = (1<<3), //!< "u" and "v" barycentric coordinates of #PxQueryHit are valid. Not applicable to sweep queries.
+ eASSUME_NO_INITIAL_OVERLAP = (1<<4), //!< Performance hint flag for sweeps when it is known upfront there's no initial overlap.
+ //!< NOTE: using this flag may cause undefined results if shapes are initially overlapping.
+ eMESH_MULTIPLE = (1<<5), //!< Report all hits for meshes rather than just the first. Not applicable to sweep queries.
+ eMESH_ANY = (1<<6), //!< Report any first hit for meshes. If neither eMESH_MULTIPLE nor eMESH_ANY is specified,
+ //!< a single closest hit will be reported for meshes.
+ eMESH_BOTH_SIDES = (1<<7), //!< Report hits with back faces of mesh triangles. Also report hits for raycast
+ //!< originating on mesh surface and facing away from the surface normal. Not applicable to sweep queries.
+ //!< Please refer to the user guide for heightfield-specific differences.
+ ePRECISE_SWEEP = (1<<8), //!< Use more accurate but slower narrow phase sweep tests.
+ //!< May provide better compatibility with PhysX 3.2 sweep behavior.
+ eMTD = (1<<9), //!< Report the minimum translation depth, normal and contact point.
+ eFACE_INDEX = (1<<10), //!< "face index" member of #PxQueryHit is valid
+
+ eDEFAULT = ePOSITION|eNORMAL|eDISTANCE|eFACE_INDEX,
+
+ /** \brief Only this subset of flags can be modified by pre-filter. Other modifications will be discarded. */
+ eMODIFIABLE_FLAGS = eMESH_MULTIPLE|eMESH_BOTH_SIDES|eASSUME_NO_INITIAL_OVERLAP|ePRECISE_SWEEP
+ };
+};
+
+
+/**
+\brief collection of set bits defined in PxHitFlag.
+
+@see PxHitFlag
+*/
+PX_FLAGS_TYPEDEF(PxHitFlag, PxU16)
+
+/**
+\brief Combines a shape pointer and the actor the shape belongs to into one memory location.
+
+Used with PxVolumeCache iterator and serves as a base class for PxQueryHit.
+
+@see PxVolumeCache PxQueryHit
+*/
+struct PxActorShape
+{
+ PX_INLINE PxActorShape() : actor(NULL), shape(NULL) {}
+ PX_INLINE PxActorShape(PxRigidActor* a, PxShape* s) : actor(a), shape(s) {}
+
+ PxRigidActor* actor;
+ PxShape* shape;
+};
+
+
+/**
+\brief Scene query hit information.
+*/
+struct PxQueryHit : public PxActorShape
+{
+ PX_INLINE PxQueryHit() : faceIndex(0xFFFFffff) {}
+
+ /**
+ Face index of touched triangle, for triangle meshes, convex meshes and height fields.
+
+ \note This index will default to 0xFFFFffff value for overlap queries.
+ \note Please refer to the user guide for more details for sweep queries.
+ \note This index is remapped by mesh cooking. Use #PxTriangleMesh::getTrianglesRemap() to convert to original mesh index.
+ \note For convex meshes use #PxConvexMesh::getPolygonData() to retrieve touched polygon data.
+ */
+ PxU32 faceIndex;
+};
+
+/**
+\brief Scene query hit information for raycasts and sweeps returning hit position and normal information.
+
+::PxHitFlag flags can be passed to scene query functions, as an optimization, to cause the SDK to
+only generate specific members of this structure.
+*/
+struct PxLocationHit : public PxQueryHit
+{
+ PX_INLINE PxLocationHit() : flags(0), position(PxVec3(0)), normal(PxVec3(0)), distance(PX_MAX_REAL) {}
+
+ /**
+ \note For raycast hits: true for shapes overlapping with raycast origin.
+ \note For sweep hits: true for shapes overlapping at zero sweep distance.
+
+ @see PxRaycastHit PxSweepHit
+ */
+ PX_INLINE bool hadInitialOverlap() const { return (distance <= 0.0f); }
+
+ // the following fields are set in accordance with the #PxHitFlags
+ PxHitFlags flags; //!< Hit flags specifying which members contain valid values.
+ PxVec3 position; //!< World-space hit position (flag: #PxHitFlag::ePOSITION)
+ //!< Formerly known as .impact, renamed for clarity.
+ PxVec3 normal; //!< World-space hit normal (flag: #PxHitFlag::eNORMAL)
+
+ /**
+ \brief Distance to hit.
+ \note If the eMTD flag is used, distance will be a negative value if shapes are overlapping indicating the penetration depth.
+ \note Otherwise, this value will be >= 0 (flag: #PxHitFlag::eDISTANCE) */
+ PxF32 distance;
+};
+
+
+/**
+\brief Stores results of raycast queries.
+
+::PxHitFlag flags can be passed to raycast function, as an optimization, to cause the SDK to only compute specified members of this
+structure.
+
+Some members like barycentric coordinates are currently only computed for triangle meshes and height fields, but next versions
+might provide them in other cases. The client code should check #flags to make sure returned values are valid.
+
+@see PxScene.raycast PxBatchQuery.raycast PxVolumeCache.raycast
+*/
+struct PxRaycastHit : public PxLocationHit
+{
+ PX_INLINE PxRaycastHit() : u(0.0f), v(0.0f) {}
+
+ // the following fields are set in accordance with the #PxHitFlags
+
+ PxReal u, v; //!< barycentric coordinates of hit point, for triangle mesh and height field (flag: #PxHitFlag::eUV)
+#if !PX_P64_FAMILY
+ PxU32 padTo16Bytes[3];
+#endif
+};
+
+
+/**
+\brief Stores results of overlap queries.
+
+@see PxScene.overlap and PxBatchQuery.overlap PxVolumeCache.overlap
+*/
+struct PxOverlapHit: public PxQueryHit { PxU32 padTo16Bytes; };
+
+
+/**
+\brief Stores results of sweep queries.
+
+@see PxScene.sweep PxBatchQuery.sweep PxVolumeCache.sweep
+*/
+struct PxSweepHit : public PxLocationHit
+{
+ PX_INLINE PxSweepHit() {}
+
+ PxU32 padTo16Bytes;
+};
+
+
+/**
+\brief Describes query behavior after returning a partial query result via a callback.
+
+If callback returns true, traversal will continue and callback can be issued again.
+If callback returns false, traversal will stop, callback will not be issued again.
+
+@see PxHitCallback
+*/
+typedef bool PxAgain;
+
+
+/**
+\brief This callback class facilitates reporting scene query hits (intersections) to the user.
+
+User overrides the virtual processTouches function to receive hits in (possibly multiple) fixed size blocks.
+
+\note PxHitBuffer derives from this class and is used to receive touching hits in a fixed size buffer.
+\note Since the compiler doesn't look in template dependent base classes when looking for non-dependent names
+\note with some compilers it will be necessary to use "this->hasBlock" notation to access a parent variable
+\note in a child callback class.
+\note Pre-made typedef shorthands, such as ::PxRaycastCallback can be used for raycast, overlap and sweep queries.
+
+@see PxHitBuffer PxRaycastHit PxSweepHit PxOverlapHit PxRaycastCallback PxOverlapCallback PxSweepCallback
+*/
+template<typename HitType>
+struct PxHitCallback
+{
+ HitType block; //!< Holds the closest blocking hit result for the query. Invalid if hasBlock is false.
+ bool hasBlock; //!< Set to true if there was a blocking hit during query.
+
+ HitType* touches; //!< User specified buffer for touching hits.
+
+ /**
+ \brief Size of the user specified touching hits buffer.
+ \note If set to 0 all hits will default to PxQueryHitType::eBLOCK, otherwise to PxQueryHitType::eTOUCH
+ \note Hit type returned from pre-filter overrides this default */
+ PxU32 maxNbTouches;
+
+ /**
+ \brief Number of touching hits returned by the query. Used with PxHitBuffer.
+ \note If true (PxAgain) is returned from the callback, nbTouches will be reset to 0. */
+ PxU32 nbTouches;
+
+ /**
+ \brief Initializes the class with user provided buffer.
+
+ \param[in] aTouches Optional buffer for recording PxQueryHitType::eTOUCH type hits.
+ \param[in] aMaxNbTouches Size of touch buffer.
+
+ \note if aTouches is NULL and aMaxNbTouches is 0, only the closest blocking hit will be recorded by the query.
+ \note If PxQueryFlag::eANY_HIT flag is used as a query parameter, hasBlock will be set to true and blockingHit will be used to receive the result.
+ \note Both eTOUCH and eBLOCK hits will be registered as hasBlock=true and stored in PxHitCallback.block when eANY_HIT flag is used.
+
+ @see PxHitCallback.hasBlock PxHitCallback.block */
+ PxHitCallback(HitType* aTouches, PxU32 aMaxNbTouches)
+ : hasBlock(false), touches(aTouches), maxNbTouches(aMaxNbTouches), nbTouches(0)
+ {}
+
+ /**
+ \brief virtual callback function used to communicate query results to the user.
+
+ This callback will always be invoked with #touches as a buffer if #touches was specified as non-NULL.
+ All reported touch hits are guaranteed to be closer than the closest blocking hit.
+
+ \param[in] buffer Callback will report touch hits to the user in this buffer. This pointer will be the same as #touches.
+ \param[in] nbHits Number of touch hits reported in buffer. This number will not exceed #maxNbTouches.
+
+ \note There is a significant performance penalty in case multiple touch callbacks are issued (up to 2x)
+ \note to avoid the penalty use a bigger buffer so that all touching hits can be reported in a single buffer.
+ \note If true (again) is returned from the callback, nbTouches will be reset to 0,
+ \note If false is returned, nbTouched will remain unchanged.
+ \note By the time processTouches is first called, the globally closest blocking hit is already determined,
+ \note values of hasBlock and block are final and all touch hits are guaranteed to be closer than the blocking hit.
+ \note touches and maxNbTouches can be modified inside of processTouches callback.
+
+ \return true to continue receiving callbacks in case there are more hits or false to stop.
+
+ @see PxAgain PxRaycastHit PxSweepHit PxOverlapHit */
+ virtual PxAgain processTouches(const HitType* buffer, PxU32 nbHits) = 0;
+
+ virtual void finalizeQuery() {} //!< Query finalization callback, called after the last processTouches callback.
+
+ virtual ~PxHitCallback() {}
+
+ /** \brief Returns true if any blocking or touching hits were encountered during a query. */
+ PX_FORCE_INLINE bool hasAnyHits() { return (hasBlock || (nbTouches > 0)); }
+};
+
+
+/**
+\brief Returns scene query hits (intersections) to the user in a preallocated buffer.
+
+Will clip touch hits to maximum buffer capacity. When clipped, an arbitrary subset of touching hits will be discarded.
+Overflow does not trigger warnings or errors. block and hasBlock will be valid in finalizeQuery callback and after query completion.
+Touching hits are guaranteed to have closer or same distance ( <= condition) as the globally nearest blocking hit at the time any processTouches()
+callback is issued.
+
+\note Pre-made typedef shorthands, such as ::PxRaycastBuffer can be used for raycast, overlap and sweep queries.
+
+@see PxHitCallback
+@see PxRaycastBuffer PxOverlapBuffer PxSweepBuffer PxRaycastBufferN PxOverlapBufferN PxSweepBufferN
+*/
+template<typename HitType>
+struct PxHitBuffer : public PxHitCallback<HitType>
+{
+ /**
+ \brief Initializes the buffer with user memory.
+
+ The buffer is initialized with 0 touch hits by default => query will only report a single closest blocking hit.
+ Use PxQueryFlag::eANY_HIT to tell the query to abort and return any first hit encoutered as blocking.
+
+ \param[in] aTouches Optional buffer for recording PxQueryHitType::eTOUCH type hits.
+ \param[in] aMaxNbTouches Size of touch buffer.
+
+ @see PxHitCallback */
+ PxHitBuffer(HitType* aTouches = NULL, PxU32 aMaxNbTouches = 0) : PxHitCallback<HitType>(aTouches, aMaxNbTouches) {}
+
+ /** \brief Computes the number of any hits in this result, blocking or touching. */
+ PX_INLINE PxU32 getNbAnyHits() const { return getNbTouches() + PxU32(this->hasBlock); }
+ /** \brief Convenience iterator used to access any hits in this result, blocking or touching. */
+ PX_INLINE const HitType& getAnyHit(const PxU32 index) const { PX_ASSERT(index < getNbTouches() + PxU32(this->hasBlock));
+ return index < getNbTouches() ? getTouches()[index] : this->block; }
+
+ PX_INLINE PxU32 getNbTouches() const { return this->nbTouches; }
+ PX_INLINE const HitType* getTouches() const { return this->touches; }
+ PX_INLINE const HitType& getTouch(const PxU32 index) const { PX_ASSERT(index < getNbTouches()); return getTouches()[index]; }
+ PX_INLINE PxU32 getMaxNbTouches() const { return this->maxNbTouches; }
+
+ virtual ~PxHitBuffer() {}
+
+protected:
+ // stops after the first callback
+ virtual PxAgain processTouches(const HitType* buffer, PxU32 nbHits) { PX_UNUSED(buffer); PX_UNUSED(nbHits); return false; }
+};
+
+
+/** \brief Raycast query callback. */
+typedef PxHitCallback<PxRaycastHit> PxRaycastCallback;
+
+/** \brief Overlap query callback. */
+typedef PxHitCallback<PxOverlapHit> PxOverlapCallback;
+
+/** \brief Sweep query callback. */
+typedef PxHitCallback<PxSweepHit> PxSweepCallback;
+
+/** \brief Raycast query buffer. */
+typedef PxHitBuffer<PxRaycastHit> PxRaycastBuffer;
+
+/** \brief Overlap query buffer. */
+typedef PxHitBuffer<PxOverlapHit> PxOverlapBuffer;
+
+/** \brief Sweep query buffer. */
+typedef PxHitBuffer<PxSweepHit> PxSweepBuffer;
+
+/** \brief Returns touching raycast hits to the user in a fixed size array embedded in the buffer class. **/
+template <int N>
+struct PxRaycastBufferN : public PxHitBuffer<PxRaycastHit>
+{
+ PxRaycastHit hits[N];
+ PxRaycastBufferN() : PxHitBuffer<PxRaycastHit>(hits, N) {}
+};
+
+/** \brief Returns touching overlap hits to the user in a fixed size array embedded in the buffer class. **/
+template <int N>
+struct PxOverlapBufferN : public PxHitBuffer<PxOverlapHit>
+{
+ PxOverlapHit hits[N];
+ PxOverlapBufferN() : PxHitBuffer<PxOverlapHit>(hits, N) {}
+};
+
+/** \brief Returns touching sweep hits to the user in a fixed size array embedded in the buffer class. **/
+template <int N>
+struct PxSweepBufferN : public PxHitBuffer<PxSweepHit>
+{
+ PxSweepHit hits[N];
+ PxSweepBufferN() : PxHitBuffer<PxSweepHit>(hits, N) {}
+};
+
+#if !PX_DOXYGEN
+} // namespace physx
+#endif
+
+/** @} */
+#endif