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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/PxPhysicsAPI.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_NXPHYSICS_API
+#define PX_PHYSICS_NXPHYSICS_API
+/** \addtogroup physics
+@{
+*/
+
+/**
+This is the main include header for the Physics SDK, for users who
+want to use a single #include file.
+
+Alternatively, one can instead directly #include a subset of the below files.
+*/
+
+// Foundation SDK
+#include "foundation/Px.h"
+#include "foundation/PxAllocatorCallback.h"
+#include "foundation/PxAssert.h"
+#include "foundation/PxBitAndData.h"
+#include "foundation/PxBounds3.h"
+#include "foundation/PxErrorCallback.h"
+#include "foundation/PxErrors.h"
+#include "foundation/PxFlags.h"
+#include "foundation/PxFoundation.h"
+#include "foundation/PxFoundationVersion.h"
+#include "foundation/PxIntrinsics.h"
+#include "foundation/PxIO.h"
+#include "foundation/PxMat33.h"
+#include "foundation/PxMat44.h"
+#include "foundation/PxMath.h"
+#include "foundation/PxMathUtils.h"
+#include "foundation/PxPlane.h"
+#include "foundation/PxPreprocessor.h"
+#include "foundation/PxQuat.h"
+#include "foundation/PxSimpleTypes.h"
+#include "foundation/PxStrideIterator.h"
+#include "foundation/PxTransform.h"
+#include "foundation/PxUnionCast.h"
+#include "foundation/PxVec2.h"
+#include "foundation/PxVec3.h"
+#include "foundation/PxVec4.h"
+
+//Not physics specific utilities and common code
+#include "common/PxCoreUtilityTypes.h"
+#include "common/PxPhysXCommonConfig.h"
+#include "common/PxRenderBuffer.h"
+#include "common/PxBase.h"
+#include "common/PxTolerancesScale.h"
+#include "common/PxTypeInfo.h"
+#include "common/PxStringTable.h"
+#include "common/PxSerializer.h"
+#include "common/PxMetaData.h"
+#include "common/PxMetaDataFlags.h"
+#include "common/PxSerialFramework.h"
+#include "common/PxPhysicsInsertionCallback.h"
+
+//Task Manager
+#include "task/PxTask.h"
+
+// Cuda Mananger
+#if PX_SUPPORT_GPU_PHYSX
+#include "gpu/PxGpu.h"
+#endif
+
+//Geometry Library
+#include "geometry/PxBoxGeometry.h"
+#include "geometry/PxCapsuleGeometry.h"
+#include "geometry/PxConvexMesh.h"
+#include "geometry/PxConvexMeshGeometry.h"
+#include "geometry/PxGeometry.h"
+#include "geometry/PxGeometryHelpers.h"
+#include "geometry/PxGeometryQuery.h"
+#include "geometry/PxHeightField.h"
+#include "geometry/PxHeightFieldDesc.h"
+#include "geometry/PxHeightFieldFlag.h"
+#include "geometry/PxHeightFieldGeometry.h"
+#include "geometry/PxHeightFieldSample.h"
+#include "geometry/PxMeshQuery.h"
+#include "geometry/PxMeshScale.h"
+#include "geometry/PxPlaneGeometry.h"
+#include "geometry/PxSimpleTriangleMesh.h"
+#include "geometry/PxSphereGeometry.h"
+#include "geometry/PxTriangle.h"
+#include "geometry/PxTriangleMesh.h"
+#include "geometry/PxTriangleMeshGeometry.h"
+
+
+// PhysX Core SDK
+#include "PxActor.h"
+#include "PxAggregate.h"
+#include "PxArticulation.h"
+#include "PxArticulationJoint.h"
+#include "PxArticulationLink.h"
+#include "PxBatchQuery.h"
+#include "PxBatchQueryDesc.h"
+#include "PxClient.h"
+#include "PxConstraint.h"
+#include "PxConstraintDesc.h"
+#include "PxContact.h"
+#include "PxContactModifyCallback.h"
+#include "PxDeletionListener.h"
+#include "PxFiltering.h"
+#include "PxForceMode.h"
+#include "PxLockedData.h"
+#include "PxMaterial.h"
+#include "PxPhysics.h"
+#include "PxPhysicsVersion.h"
+#include "PxPhysXConfig.h"
+#include "PxQueryFiltering.h"
+#include "PxQueryReport.h"
+#include "PxRigidActor.h"
+#include "PxRigidBody.h"
+#include "PxRigidDynamic.h"
+#include "PxRigidStatic.h"
+#include "PxScene.h"
+#include "PxSceneDesc.h"
+#include "PxSceneLock.h"
+#include "PxShape.h"
+#include "PxSimulationEventCallback.h"
+#include "PxSimulationStatistics.h"
+#include "PxSpatialIndex.h"
+#include "PxVisualizationParameter.h"
+#include "PxVolumeCache.h"
+#include "PxPruningStructure.h"
+
+//Character Controller
+#include "characterkinematic/PxBoxController.h"
+#include "characterkinematic/PxCapsuleController.h"
+#include "characterkinematic/PxCharacter.h"
+#include "characterkinematic/PxController.h"
+#include "characterkinematic/PxControllerBehavior.h"
+#include "characterkinematic/PxControllerManager.h"
+#include "characterkinematic/PxControllerObstacles.h"
+#include "characterkinematic/PxExtended.h"
+
+//Cloth Simulation
+#if PX_USE_CLOTH_API
+#include "cloth/PxCloth.h"
+#include "cloth/PxClothCollisionData.h"
+#include "cloth/PxClothFabric.h"
+#include "cloth/PxClothParticleData.h"
+#include "cloth/PxClothTypes.h"
+#endif
+
+//Cooking (data preprocessing)
+#include "cooking/Pxc.h"
+#include "cooking/PxConvexMeshDesc.h"
+#include "cooking/PxCooking.h"
+#include "cooking/PxTriangleMeshDesc.h"
+#include "cooking/PxBVH33MidphaseDesc.h"
+#include "cooking/PxBVH34MidphaseDesc.h"
+#include "cooking/PxMidphaseDesc.h"
+
+//Extensions to the SDK
+#include "extensions/PxDefaultStreams.h"
+#include "extensions/PxDistanceJoint.h"
+#include "extensions/PxExtensionsAPI.h"
+#include "extensions/PxFixedJoint.h"
+#include "extensions/PxJoint.h"
+#include "extensions/PxJointLimit.h"
+#include "extensions/PxParticleExt.h"
+#include "extensions/PxPrismaticJoint.h"
+#include "extensions/PxRevoluteJoint.h"
+#include "extensions/PxRigidBodyExt.h"
+#include "extensions/PxShapeExt.h"
+#include "extensions/PxSimpleFactory.h"
+#include "extensions/PxSmoothNormals.h"
+#include "extensions/PxSphericalJoint.h"
+#include "extensions/PxStringTableExt.h"
+#include "extensions/PxTriangleMeshExt.h"
+#include "extensions/PxConvexMeshExt.h"
+
+//Serialization
+#include "extensions/PxSerialization.h"
+#include "extensions/PxBinaryConverter.h"
+#include "extensions/PxRepXSerializer.h"
+#include "extensions/PxJointRepXSerializer.h"
+
+//Particle Simulation
+#if PX_USE_PARTICLE_SYSTEM_API
+#include "particles/PxParticleBase.h"
+#include "particles/PxParticleBaseFlag.h"
+#include "particles/PxParticleCreationData.h"
+#include "particles/PxParticleFlag.h"
+#include "particles/PxParticleFluid.h"
+#include "particles/PxParticleFluidReadData.h"
+#include "particles/PxParticleReadData.h"
+#include "particles/PxParticleSystem.h"
+#endif
+
+//Vehicle Simulation
+#include "vehicle/PxVehicleComponents.h"
+#include "vehicle/PxVehicleDrive.h"
+#include "vehicle/PxVehicleDrive4W.h"
+#include "vehicle/PxVehicleDriveTank.h"
+#include "vehicle/PxVehicleSDK.h"
+#include "vehicle/PxVehicleShaders.h"
+#include "vehicle/PxVehicleTireFriction.h"
+#include "vehicle/PxVehicleUpdate.h"
+#include "vehicle/PxVehicleUtilControl.h"
+#include "vehicle/PxVehicleUtilSetup.h"
+#include "vehicle/PxVehicleUtilTelemetry.h"
+#include "vehicle/PxVehicleWheels.h"
+#include "vehicle/PxVehicleNoDrive.h"
+#include "vehicle/PxVehicleDriveNW.h"
+
+//Connecting the SDK to Visual Debugger
+#include "pvd/PxPvdSceneClient.h"
+#include "pvd/PxPvd.h"
+#include "pvd/PxPvdTransport.h"
+/** @} */
+#endif