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| author | sschirm <[email protected]> | 2017-02-27 16:40:12 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2017-03-01 18:04:26 +0100 |
| commit | 7840347c32755e94a807f978f1cbb558717ac8cf (patch) | |
| tree | 295cd3ca93a45f8fcc43cf3cbf3887c0e0c5526b /PhysX_3.4/Include/PxPhysics.h | |
| parent | Pre-release comments marking end of beta. (diff) | |
| download | physx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.tar.xz physx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.zip | |
PhysX 3.4, APEX 1.4 final release @21757769v3.4.0-rc-2
Diffstat (limited to 'PhysX_3.4/Include/PxPhysics.h')
| -rw-r--r-- | PhysX_3.4/Include/PxPhysics.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/PxPhysics.h b/PhysX_3.4/Include/PxPhysics.h index de57d988..7f7582b0 100644 --- a/PhysX_3.4/Include/PxPhysics.h +++ b/PhysX_3.4/Include/PxPhysics.h @@ -312,6 +312,9 @@ public: /** \brief Creates a scene. + \note Every scene uses a Thread Local Storage slot. This imposes a platform specific limit on the + number of scenes that can be created. + \param[in] sceneDesc Scene descriptor. See #PxSceneDesc \return The new scene object. |