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authorsschirm <[email protected]>2017-02-27 16:40:12 +0100
committersschirm <[email protected]>2017-03-01 18:04:26 +0100
commit7840347c32755e94a807f978f1cbb558717ac8cf (patch)
tree295cd3ca93a45f8fcc43cf3cbf3887c0e0c5526b /PhysX_3.4/Include/PxPhysics.h
parentPre-release comments marking end of beta. (diff)
downloadphysx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.tar.xz
physx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.zip
PhysX 3.4, APEX 1.4 final release @21757769v3.4.0-rc-2
Diffstat (limited to 'PhysX_3.4/Include/PxPhysics.h')
-rw-r--r--PhysX_3.4/Include/PxPhysics.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/PxPhysics.h b/PhysX_3.4/Include/PxPhysics.h
index de57d988..7f7582b0 100644
--- a/PhysX_3.4/Include/PxPhysics.h
+++ b/PhysX_3.4/Include/PxPhysics.h
@@ -312,6 +312,9 @@ public:
/**
\brief Creates a scene.
+ \note Every scene uses a Thread Local Storage slot. This imposes a platform specific limit on the
+ number of scenes that can be created.
+
\param[in] sceneDesc Scene descriptor. See #PxSceneDesc
\return The new scene object.