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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/PxPhysXConfig.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Include/PxPhysXConfig.h')
| -rw-r--r-- | PhysX_3.4/Include/PxPhysXConfig.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/PxPhysXConfig.h b/PhysX_3.4/Include/PxPhysXConfig.h new file mode 100644 index 00000000..8b6f87b5 --- /dev/null +++ b/PhysX_3.4/Include/PxPhysXConfig.h @@ -0,0 +1,90 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_NX +#define PX_PHYSICS_NX + +/** Configuration include file for PhysX SDK */ + +/** \addtogroup physics +@{ +*/ + +#include "common/PxPhysXCommonConfig.h" + +#if !PX_DOXYGEN +namespace physx +{ +#endif + +// Exposing the ParticleSystem API. Run API meta data generation in Tools/PhysXMetaDataGenerator when changing. +#define PX_USE_PARTICLE_SYSTEM_API 1 + +// Exposing of the Cloth API. Run API meta data generation in Tools/PhysXMetaDataGenerator when changing. +#define PX_USE_CLOTH_API 1 + +class PxPhysics; +class PxShape; + +class PxActor; +class PxRigidActor; +class PxRigidStatic; +class PxRigidDynamic; +class PxConstraint; +class PxConstraintDesc; + +class PxArticulation; +class PxArticulationLink; +class PxArticulationJoint; + +class PxParticleSystem; +class PxParticleFluid; +class PxParticleReadData; +class PxParticleFluidReadData; + +class PxClothFabric; +class PxCloth; +class PxClothParticleData; + + +class PxMaterial; + +class PxScene; +class PxSceneDesc; +class PxTolerancesScale; + +class PxAggregate; + +#if !PX_DOXYGEN +} // namespace physx +#endif + +/** @} */ +#endif |