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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Include/GeomUtils | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Include/GeomUtils')
| -rw-r--r-- | PhysX_3.4/Include/GeomUtils/GuContactBuffer.h | 131 | ||||
| -rw-r--r-- | PhysX_3.4/Include/GeomUtils/GuContactPoint.h | 109 |
2 files changed, 240 insertions, 0 deletions
diff --git a/PhysX_3.4/Include/GeomUtils/GuContactBuffer.h b/PhysX_3.4/Include/GeomUtils/GuContactBuffer.h new file mode 100644 index 00000000..986aa81c --- /dev/null +++ b/PhysX_3.4/Include/GeomUtils/GuContactBuffer.h @@ -0,0 +1,131 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef GU_CONTACTBUFFER_H +#define GU_CONTACTBUFFER_H + +#include "PxPhysXConfig.h" +#include "PxContact.h" +#include "GuContactPoint.h" + +namespace physx +{ +namespace Gu +{ + + struct NarrowPhaseParams + { + PX_FORCE_INLINE NarrowPhaseParams(PxReal contactDistance, PxReal meshContactMargin, PxReal toleranceLength) : + mContactDistance(contactDistance), + mMeshContactMargin(meshContactMargin), + mToleranceLength(toleranceLength) {} + + PxReal mContactDistance; + PxReal mMeshContactMargin; // PT: Margin used to generate mesh contacts. Temp & unclear, should be removed once GJK is default path. + PxReal mToleranceLength; // PT: copy of PxTolerancesScale::length + }; + +//sizeof(SavedContactData)/sizeof(PxU32) = 17, 1088/17 = 64 triangles in the local array +#define LOCAL_CONTACTS_SIZE 1088 + +class ContactBuffer +{ +public: + + static const PxU32 MAX_CONTACTS = 64; + + Gu::ContactPoint contacts[MAX_CONTACTS]; + PxU32 count; + PxU32 pad; + + PX_FORCE_INLINE void reset() + { + count = 0; + } + + PX_FORCE_INLINE bool contact(const PxVec3& worldPoint, + const PxVec3& worldNormalIn, + PxReal separation, + PxU32 faceIndex1 = PXC_CONTACT_NO_FACE_INDEX + ) + { + PX_ASSERT(PxAbs(worldNormalIn.magnitude()-1)<1e-3f); + + if(count>=MAX_CONTACTS) + return false; + + Gu::ContactPoint& p = contacts[count++]; + p.normal = worldNormalIn; + p.point = worldPoint; + p.separation = separation; + p.internalFaceIndex1= faceIndex1; + return true; + } + + PX_FORCE_INLINE bool contact(const PxVec3& worldPoint, + const PxVec3& worldNormalIn, + PxReal separation, + PxU16 internalUsage, + PxU32 faceIndex1 = PXC_CONTACT_NO_FACE_INDEX + ) + { + PX_ASSERT(PxAbs(worldNormalIn.magnitude() - 1)<1e-3f); + + if (count >= MAX_CONTACTS) + return false; + + Gu::ContactPoint& p = contacts[count++]; + p.normal = worldNormalIn; + p.point = worldPoint; + p.separation = separation; + p.internalFaceIndex1 = faceIndex1; + p.forInternalUse = internalUsage; + return true; + } + + PX_FORCE_INLINE bool contact(const Gu::ContactPoint & pt) + { + if(count>=MAX_CONTACTS) + return false; + contacts[count++] = pt; + return true; + } + + PX_FORCE_INLINE Gu::ContactPoint* contact() + { + if(count>=MAX_CONTACTS) + return NULL; + return &contacts[count++]; + } +}; + +} +} + +#endif diff --git a/PhysX_3.4/Include/GeomUtils/GuContactPoint.h b/PhysX_3.4/Include/GeomUtils/GuContactPoint.h new file mode 100644 index 00000000..8b7df758 --- /dev/null +++ b/PhysX_3.4/Include/GeomUtils/GuContactPoint.h @@ -0,0 +1,109 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef GU_CONTACT_POINT_H +#define GU_CONTACT_POINT_H + +/** \addtogroup geomutils +@{ +*/ + +#include "foundation/PxVec3.h" + +namespace physx +{ +namespace Gu +{ + +struct ContactPoint +{ + /** + \brief The normal of the contacting surfaces at the contact point. + + For two shapes s0 and s1, the normal points in the direction that s0 needs to move in to resolve the contact with s1. + */ + PX_ALIGN(16, PxVec3 normal); + /** + \brief The separation of the shapes at the contact point. A negative separation denotes a penetration. + */ + PxReal separation; + + /** + \brief The point of contact between the shapes, in world space. + */ + PX_ALIGN(16, PxVec3 point); + + /** + \brief The max impulse permitted at this point + */ + PxReal maxImpulse; + + PX_ALIGN(16, PxVec3 targetVel); + + /** + \brief The static friction coefficient + */ + PxReal staticFriction; + + /** + \brief Material flags for this contact (eDISABLE_FRICTION, eDISABLE_STRONG_FRICTION). @see PxMaterialFlag + */ + PxU8 materialFlags; + + /** + \brief internal structure used for internal use only + */ + PxU16 forInternalUse; + + /** + \brief The surface index of shape 1 at the contact point. This is used to identify the surface material. + + \note This field is only supported by triangle meshes and heightfields, else it will be set to PXC_CONTACT_NO_FACE_INDEX. + \note This value must be directly after internalFaceIndex0 in memory + */ + + PxU32 internalFaceIndex1; + + /** + \brief The dynamic friction coefficient + */ + PxReal dynamicFriction; + /** + \brief The restitution coefficient + */ + PxReal restitution; + +}; + +} + +} + +/** @} */ +#endif |