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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
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| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
| commit | d1c812f1162e5fdb13c215792725b2591d7428f5 (patch) | |
| tree | 407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PlatformReadme/windows | |
| parent | PhysX 3.4, APEX 1.4 patch release @22121272 (diff) | |
| download | physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip | |
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PlatformReadme/windows')
| -rw-r--r-- | PhysX_3.4/Documentation/PlatformReadme/windows/readme_windows.html | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PlatformReadme/windows/readme_windows.html b/PhysX_3.4/Documentation/PlatformReadme/windows/readme_windows.html new file mode 100644 index 00000000..cf4eb0a5 --- /dev/null +++ b/PhysX_3.4/Documentation/PlatformReadme/windows/readme_windows.html @@ -0,0 +1,62 @@ +<html> + +<head> +<meta http-equiv="Content-Type" +content="text/html; charset=iso-8859-1"> +<title>ReadMe Windows</title> +<link rel="stylesheet" href="stylesheet.css" type="text/css"> +</head> + +<body> +<h1 style="TEXT-ALIGN: center">NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK for Windows ReadMe</h1> + +<blockquote> + <h4>Location of win32 and win64 Binaries:</h4> + <ul> + <li>SDK DLLs: Bin/</li> + <li>SDK LIBs: Lib/</li> + <li>NVTX Profiler DLLs: Bin/</li> + <li>PhysX Device DLLs: Bin/</li> + </ul> + + <h4>Building SDK Source with Visual Studio:</h4> + <ul> + <li>Visual Studio Solutions are in Source/compiler/</li> + </ul> + + <h4>Building Samples with Visual Studio:</h4> + <ul> + <li>Visual Studio Solutions are in Samples/compiler/</li> + </ul> + + <h4>Required packages for building and running the Samples:</h4> + <ul> + <li>PhysX SDK: build as described above.</li> + <li>Microsoft DirectX SDK June 2010 or later</li> + </ul> + + <h4>Building Snippets with Visual Studio:</h4> + <ul> + <li>Visual Studio Solutions are in Snippets/compiler/</li> + <li>It's required to build the PhysX SDK prior to building Snippets, as described above.</li> + </ul> + + <h4>Nsight Profiling Events</h4> + <ul> + <li>All builds excpet the Release build of the SDK emits also NVTX (Nsight) events of the SDK profile zones. Therefore you need the profiler DLLs from Bin/(win32|win64) in your application's working directory.</li> + <li>SDK Source owners can disable this for all builds by removing PX_NVTX from the Visual Studio projects.</li> + </ul> + + <h4>Notes:</h4> + <ul> + <li>The PhysXDevice/64.dll must be redistributed with GPU-enabled applications, and must live in the application directory.</li> + <li>The PhysXCommon/64.dll, nvcuda.dll and PhysXUpdateLoader/64.dll are loaded and checked for the NVIDIA Corporation digital signature. The signature is expected on all NVIDIA Corporation provided dlls. The application will exit if the signature check failed.</li> + </ul> + +</blockquote> + +<p><br> +Copyright (C) 2008-2017 NVIDIA Corporation, 2701 San Thomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <A href="http://www.nvidia.com">www.nvidia.com</A> +</p> +</body> +</html> |