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authorSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
commitd1c812f1162e5fdb13c215792725b2591d7428f5 (patch)
tree407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PlatformReadme/windows
parentPhysX 3.4, APEX 1.4 patch release @22121272 (diff)
downloadphysx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz
physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
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+<html>
+
+<head>
+<meta http-equiv="Content-Type"
+content="text/html; charset=iso-8859-1">
+<title>ReadMe Windows</title>
+<link rel="stylesheet" href="stylesheet.css" type="text/css">
+</head>
+
+<body>
+<h1 style="TEXT-ALIGN: center">NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK for Windows ReadMe</h1>
+
+<blockquote>
+ <h4>Location of win32 and win64 Binaries:</h4>
+ <ul>
+ <li>SDK DLLs: Bin/</li>
+ <li>SDK LIBs: Lib/</li>
+ <li>NVTX Profiler DLLs: Bin/</li>
+ <li>PhysX Device DLLs: Bin/</li>
+ </ul>
+
+ <h4>Building SDK Source with Visual Studio:</h4>
+ <ul>
+ <li>Visual Studio Solutions are in Source/compiler/</li>
+ </ul>
+
+ <h4>Building Samples with Visual Studio:</h4>
+ <ul>
+ <li>Visual Studio Solutions are in Samples/compiler/</li>
+ </ul>
+
+ <h4>Required packages for building and running the Samples:</h4>
+ <ul>
+ <li>PhysX SDK: build as described above.</li>
+ <li>Microsoft DirectX SDK June 2010 or later</li>
+ </ul>
+
+ <h4>Building Snippets with Visual Studio:</h4>
+ <ul>
+ <li>Visual Studio Solutions are in Snippets/compiler/</li>
+ <li>It's required to build the PhysX SDK prior to building Snippets, as described above.</li>
+ </ul>
+
+ <h4>Nsight Profiling Events</h4>
+ <ul>
+ <li>All builds excpet the Release build of the SDK emits also NVTX (Nsight) events of the SDK profile zones. Therefore you need the profiler DLLs from Bin/(win32|win64) in your application's working directory.</li>
+ <li>SDK Source owners can disable this for all builds by removing PX_NVTX from the Visual Studio projects.</li>
+ </ul>
+
+ <h4>Notes:</h4>
+ <ul>
+ <li>The PhysXDevice/64.dll must be redistributed with GPU-enabled applications, and must live in the application directory.</li>
+ <li>The PhysXCommon/64.dll, nvcuda.dll and PhysXUpdateLoader/64.dll are loaded and checked for the NVIDIA Corporation digital signature. The signature is expected on all NVIDIA Corporation provided dlls. The application will exit if the signature check failed.</li>
+ </ul>
+
+</blockquote>
+
+<p><br>
+Copyright (C) 2008-2017 NVIDIA Corporation, 2701 San Thomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <A href="http://www.nvidia.com">www.nvidia.com</A>
+</p>
+</body>
+</html>