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authorSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
commitd1c812f1162e5fdb13c215792725b2591d7428f5 (patch)
tree407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PlatformReadme/ios/readme_ios.html
parentPhysX 3.4, APEX 1.4 patch release @22121272 (diff)
downloadphysx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz
physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
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+<html>
+
+<head>
+<meta http-equiv="Content-Type"
+content="text/html; charset=iso-8859-1">
+<title>NVIDIA PhysX SDK for iOS ReadMe</title>
+<link rel="stylesheet" href="stylesheet.css" type="text/css">
+</head>
+
+<body>
+<h1 style="TEXT-ALIGN: center">NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK for iOS ReadMe</h1>
+
+<blockquote>
+
+ <h4>Building SDK Source with XCode:</h4>
+ <ul>
+ <li>XCode projects are in Source/compiler/(xcode_ios|xcode_ios64)</li>
+ <li>Open PhysX.xcodeproj to build the entire SDK source within XCode</li>
+ <li>Build from command line using e.g.: xcodebuild -project PhysX.xcodeproj -sdk iphoneos -alltargets -configuration (debug|checked|profile|release)</li>
+ </ul>
+
+ <h4>Building and Running Snippets with XCode:</h4>
+ <ul>
+ <li>Open XCode project Snippets/compiler/(xcode_ios|xcode_ios64)/Snippets.xcodeproj</li>
+ <li>Select one of the snippet schemes from the drop down list (e.g. HelloWorld)</li>
+ <li>Make sure the iPad is selected as opposed to the simulator</li>
+ <li>Press "Run" to build and run the snippet</li>
+ <li>In order to build and run release mode you need to select "Edit Scheme..." and change the "Build Configuration" to "release".</li>
+ </ul>
+
+ <h4>Notes:</h4>
+ <ul>
+ <li>No support for building the SDK and Snippets with makefiles</li>
+ <li>No rendering support for Snippets</li>
+ <li>XCode projects target:</li>
+ <ul>
+ <li>XCode version: 8.3</li>
+ <li>Compiler: Apple LLVM version 8.1</li>
+ <li>platforms: armv7, arm64</li>
+ <li>device: iPad</li>
+ </ul>
+ <li>Building for the simulator is not supported</li>
+ </ul>
+
+ <h4>Limitations:</h4>
+ <ul>
+ <li>The maximum number of shapes in each scene must be less than 32767.</li>
+ <li>The maximum number of dynamic actors added to each scene must be less than 65535.</li>
+ <li>The maximum number of broadphase overlap pairs must be less than 65535. Overlap pairs above this limit will be neglected.</li>
+ </ul>
+
+</blockquote>
+
+<p><br>
+Copyright (C) 2008-2017 NVIDIA Corporation, 2701 San Thomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <A href="http://www.nvidia.com">www.nvidia.com</A>
+</p>
+</body>
+</html>