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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
| commit | d1c812f1162e5fdb13c215792725b2591d7428f5 (patch) | |
| tree | 407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PlatformReadme/ios/readme_ios.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @22121272 (diff) | |
| download | physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip | |
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PlatformReadme/ios/readme_ios.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PlatformReadme/ios/readme_ios.html | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PlatformReadme/ios/readme_ios.html b/PhysX_3.4/Documentation/PlatformReadme/ios/readme_ios.html new file mode 100644 index 00000000..76a371eb --- /dev/null +++ b/PhysX_3.4/Documentation/PlatformReadme/ios/readme_ios.html @@ -0,0 +1,58 @@ +<html> + +<head> +<meta http-equiv="Content-Type" +content="text/html; charset=iso-8859-1"> +<title>NVIDIA PhysX SDK for iOS ReadMe</title> +<link rel="stylesheet" href="stylesheet.css" type="text/css"> +</head> + +<body> +<h1 style="TEXT-ALIGN: center">NVIDIA<sup>®</sup> PhysX<sup>®</sup> SDK for iOS ReadMe</h1> + +<blockquote> + + <h4>Building SDK Source with XCode:</h4> + <ul> + <li>XCode projects are in Source/compiler/(xcode_ios|xcode_ios64)</li> + <li>Open PhysX.xcodeproj to build the entire SDK source within XCode</li> + <li>Build from command line using e.g.: xcodebuild -project PhysX.xcodeproj -sdk iphoneos -alltargets -configuration (debug|checked|profile|release)</li> + </ul> + + <h4>Building and Running Snippets with XCode:</h4> + <ul> + <li>Open XCode project Snippets/compiler/(xcode_ios|xcode_ios64)/Snippets.xcodeproj</li> + <li>Select one of the snippet schemes from the drop down list (e.g. HelloWorld)</li> + <li>Make sure the iPad is selected as opposed to the simulator</li> + <li>Press "Run" to build and run the snippet</li> + <li>In order to build and run release mode you need to select "Edit Scheme..." and change the "Build Configuration" to "release".</li> + </ul> + + <h4>Notes:</h4> + <ul> + <li>No support for building the SDK and Snippets with makefiles</li> + <li>No rendering support for Snippets</li> + <li>XCode projects target:</li> + <ul> + <li>XCode version: 8.3</li> + <li>Compiler: Apple LLVM version 8.1</li> + <li>platforms: armv7, arm64</li> + <li>device: iPad</li> + </ul> + <li>Building for the simulator is not supported</li> + </ul> + + <h4>Limitations:</h4> + <ul> + <li>The maximum number of shapes in each scene must be less than 32767.</li> + <li>The maximum number of dynamic actors added to each scene must be less than 65535.</li> + <li>The maximum number of broadphase overlap pairs must be less than 65535. Overlap pairs above this limit will be neglected.</li> + </ul> + +</blockquote> + +<p><br> +Copyright (C) 2008-2017 NVIDIA Corporation, 2701 San Thomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <A href="http://www.nvidia.com">www.nvidia.com</A> +</p> +</body> +</html> |