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authorSheikh Dawood Abdul Ajees <[email protected]>2018-09-25 11:33:48 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2018-09-25 11:33:48 -0500
commitad993f2926db6fe4ba2c75e17c4f099d9d853038 (patch)
tree426f831e7aa870a4704b8dd082538ff292e751f9 /PhysX_3.4/Documentation/PhysXGuide
parentPhysX 3.4, APEX 1.4 patch release @24698370 (diff)
downloadphysx-3.4-ad993f2926db6fe4ba2c75e17c4f099d9d853038.tar.xz
physx-3.4-ad993f2926db6fe4ba2c75e17c4f099d9d853038.zip
PhysX 3.4, APEX 1.4 patch release @24990349
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide')
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Index.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html10
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html4
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html11
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt10
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Startup.txt7
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/VisualDebugger.txt2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/objects.invbin3037 -> 3081 bytes
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/searchindex.js2
10 files changed, 24 insertions, 26 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Index.html b/PhysX_3.4/Documentation/PhysXGuide/Index.html
index c895aa79..43b8d5a1 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Index.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Index.html
@@ -46,7 +46,7 @@
<div class="section" id="nvidia-reg-physx-reg-sdk-release-documentation">
<h1>NVIDIA® PhysX® SDK 3.4.2 Documentation<a class="headerlink" href="#nvidia-reg-physx-reg-sdk-release-documentation" title="Permalink to this headline">¶</a></h1>
<img alt="_images/PhysXlogo.png" src="_images/PhysXlogo.png" />
-<p>Built August 09, 2018</p>
+<p>Built September 24, 2018</p>
<p>Contents:</p>
<div class="toctree-wrapper compound">
<ul>
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html
index 41f5884d..c6eb2105 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html
@@ -389,8 +389,8 @@ The toolkit helper function PxToolkit::createConvexMeshSafe illustrates the most
<col width="50%" />
</colgroup>
<thead valign="bottom">
-<tr class="row-odd"><th class="head">Tesselation flag set</th>
-<th class="head">Tesselation flag not set</th>
+<tr class="row-odd"><th class="head">Tesselation flag not set</th>
+<th class="head">Tesselation flag set</th>
</tr>
</thead>
<tbody valign="top">
@@ -419,7 +419,7 @@ The toolkit helper function PxToolkit::createConvexMeshSafe illustrates the most
<div class="line">0,0,0</div>
</div>
</td>
-<td><img alt="../_images/heightfieldTess1.png" class="first last" src="../_images/heightfieldTess1.png" />
+<td><img alt="../_images/heightfieldTess2.png" class="first last" src="../_images/heightfieldTess2.png" />
</td>
</tr>
<tr class="row-odd"><td><div class="first last line-block">
@@ -428,13 +428,13 @@ The toolkit helper function PxToolkit::createConvexMeshSafe illustrates the most
<div class="line">1,1,1</div>
</div>
</td>
-<td><img alt="../_images/heightfieldTess2.png" class="first last" src="../_images/heightfieldTess2.png" />
+<td><img alt="../_images/heightfieldTess1.png" class="first last" src="../_images/heightfieldTess1.png" />
</td>
</tr>
<tr class="row-even"><td><div class="first last line-block">
-<div class="line">0,1,0</div>
<div class="line">1,0,1</div>
<div class="line">0,1,0</div>
+<div class="line">1,0,1</div>
</div>
</td>
<td><img alt="../_images/heightfieldTess3.png" class="first last" src="../_images/heightfieldTess3.png" />
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
index 9e94be55..834e0494 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
@@ -50,7 +50,7 @@
<div class="section" id="user-s-guide">
<h1>User's Guide<a class="headerlink" href="#user-s-guide" title="Permalink to this headline">¶</a></h1>
<img alt="../_images/PhysXlogo1.png" src="../_images/PhysXlogo1.png" />
-<p>Built August 09, 2018</p>
+<p>Built September 24, 2018</p>
<p>Contents:</p>
<div class="toctree-wrapper compound">
<ul>
@@ -94,7 +94,7 @@
<li class="toctree-l2"><a class="reference internal" href="Startup.html#extensions">Extensions</a></li>
<li class="toctree-l2"><a class="reference internal" href="Startup.html#optional-sdk-components">Optional SDK Components</a></li>
<li class="toctree-l2"><a class="reference internal" href="Startup.html#delay-loading-dlls">Delay-Loading DLLs</a><ul>
-<li class="toctree-l3"><a class="reference internal" href="Startup.html#physxcommon-dll-and-psfoundation-dll-load">PhysXCommon DLL and PsFoundation DLL load</a></li>
+<li class="toctree-l3"><a class="reference internal" href="Startup.html#physxcommon-dll-and-pxfoundation-dll-load">PhysXCommon DLL and PxFoundation DLL load</a></li>
<li class="toctree-l3"><a class="reference internal" href="Startup.html#pxdelayloadhook">PxDelayLoadHook</a></li>
<li class="toctree-l3"><a class="reference internal" href="Startup.html#pxgpuloadhook">PxGpuLoadHook</a></li>
<li class="toctree-l3"><a class="reference internal" href="Startup.html#physxcommon-secure-load">PhysXCommon Secure Load</a></li>
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html
index f882edab..6f9d5acd 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Startup.html
@@ -140,13 +140,13 @@
<div class="section" id="delay-loading-dlls">
<h2>Delay-Loading DLLs<a class="headerlink" href="#delay-loading-dlls" title="Permalink to this headline">¶</a></h2>
<p>The PhysXCommon DLL, PxFoundation DLL and PxPvdSDK DLL are marked as delay-loaded inside of the PhysX, PhysXCooking, PhysXCommon and PxPvdSDK projects. So it is possible to have delay-loaded PxFoundation, PxPvdSDK, PhysXCommon, PhysX and PhysXCooking DLLs.</p>
-<div class="section" id="physxcommon-dll-and-psfoundation-dll-load">
-<h3>PhysXCommon DLL and PsFoundation DLL load<a class="headerlink" href="#physxcommon-dll-and-psfoundation-dll-load" title="Permalink to this headline">¶</a></h3>
+<div class="section" id="physxcommon-dll-and-pxfoundation-dll-load">
+<h3>PhysXCommon DLL and PxFoundation DLL load<a class="headerlink" href="#physxcommon-dll-and-pxfoundation-dll-load" title="Permalink to this headline">¶</a></h3>
<p>The application links against PhysXCommon DLL, and will usually load PxFoundation.dll, PxPvdSDK and PhysXCommon.dll before any other PhysX DLL. The DLL loaded by the application must be the same one that will be used by the PhysX and PhysXCooking DLLs. In the PhysX and PhysXCooking DLLs, the choice of PhysXCommon, PxFoundation and PxPvdSDK is made as follows:</p>
<blockquote>
<div><ul class="simple">
<li>If delay load hook is specified the PhysXCommon name, PxFoundation or PxPvdSDK name provided by user is used</li>
-<li>If delay load hook is not specified, the corresponding PhysXCommon DLL, PsFoundation DLL or PxPvdSDK DLL is used</li>
+<li>If delay load hook is not specified, the corresponding PhysXCommon DLL, PxFoundation DLL or PxPvdSDK DLL is used</li>
</ul>
</div></blockquote>
</div>
@@ -182,10 +182,9 @@
<span class="p">}</span> <span class="n">gDelayLoadHook</span><span class="p">;</span>
</pre></div>
</div>
-<p>Now the hook must be set for PhysX, PhysXCooking, PhysXGpu, PhysXCommon, PxPvdSDK:</p>
+<p>Now the hook must be set for PhysX, PhysXCooking, PhysXCommon, PxPvdSDK:</p>
<div class="highlight-c++"><div class="highlight"><pre><span class="n">PxSetPhysXDelayLoadHook</span><span class="p">(</span><span class="o">&amp;</span><span class="n">gDelayLoadHook</span><span class="p">);</span>
<span class="n">PxSetPhysXCookingDelayLoadHook</span><span class="p">(</span><span class="o">&amp;</span><span class="n">gDelayLoadHook</span><span class="p">);</span>
-<span class="n">PxSetPhysXGpuDelayLoadHook</span><span class="p">(</span><span class="o">&amp;</span><span class="n">gDelayLoadHook</span><span class="p">);</span>
<span class="n">PxSetPhysXCommonDelayLoadHook</span><span class="p">(</span><span class="o">&amp;</span><span class="n">gDelayLoadHook</span><span class="p">);</span>
<span class="n">PxPvdSetFoundationDelayLoadHook</span><span class="p">(</span><span class="o">&amp;</span><span class="n">gDelayLoadHook</span><span class="p">);</span>
</pre></div>
@@ -245,7 +244,7 @@
<li><a class="reference internal" href="#extensions">Extensions</a></li>
<li><a class="reference internal" href="#optional-sdk-components">Optional SDK Components</a></li>
<li><a class="reference internal" href="#delay-loading-dlls">Delay-Loading DLLs</a><ul>
-<li><a class="reference internal" href="#physxcommon-dll-and-psfoundation-dll-load">PhysXCommon DLL and PsFoundation DLL load</a></li>
+<li><a class="reference internal" href="#physxcommon-dll-and-pxfoundation-dll-load">PhysXCommon DLL and PxFoundation DLL load</a></li>
<li><a class="reference internal" href="#pxdelayloadhook">PxDelayLoadHook</a></li>
<li><a class="reference internal" href="#pxgpuloadhook">PxGpuLoadHook</a></li>
<li><a class="reference internal" href="#physxcommon-secure-load">PhysXCommon Secure Load</a></li>
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html
index f2a3ab67..21435508 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/VisualDebugger.html
@@ -57,7 +57,7 @@
<img alt="../_images/PvdScreenshot.png" src="../_images/PvdScreenshot.png" />
</div>
<p>The PhysX Visual Debugger (PVD) provides a graphical view of the PhysX scene and includes various tools to inspect and visualize variables of every PhysX object. Additionally it can also record and visualize memory and timing data.</p>
-<p>PVD can be downloaded from: <a class="reference external" href="http://supportcenteronline.com/ics/support/default.asp?deptID=1949">http://supportcenteronline.com/ics/support/default.asp?deptID=1949</a></p>
+<p>PVD can be downloaded from: <a class="reference external" href="https://developer.nvidia.com/physx-visual-debugger">https://developer.nvidia.com/physx-visual-debugger</a></p>
<p>Questions regarding the usage of the GUI should all be answered by its detailed built-in help.</p>
</div>
<div class="section" id="basic-setup-sdk-side">
diff --git a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt
index 86af8322..dd5b5fce 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt
+++ b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt
@@ -381,7 +381,7 @@ Each sample consists of a 16 bit integer height value, two materials (for the tw
The flag and materials refer to the cell below and to the right of the sample point, and indicate along which diagonal to split it into triangles, and the materials of those triangles. A special predefined material ``PxHeightFieldMaterial::eHOLE`` specifies a hole in the height field. See the reference documentation for *PxHeightFieldSample* for more details.
.. csv-table::
- :header: Tesselation flag set, Tesselation flag not set
+ :header: Tesselation flag not set, Tesselation flag set
.. image:: ../images/heightfieldTriMat1.png, .. image:: ../images/heightfieldTriMat2.png
@@ -390,17 +390,17 @@ Examples:
+-------------------+-------------------------------------------+
| Tesselation flags | Result |
+===================+===========================================+
-| | 0,0,0 | .. image:: ../images/heightfieldTess1.png |
+| | 0,0,0 | .. image:: ../images/heightfieldTess2.png |
| | 0,0,0 | |
| | 0,0,0 | |
+-------------------+-------------------------------------------+
-| | 1,1,1 | .. image:: ../images/heightfieldTess2.png |
+| | 1,1,1 | .. image:: ../images/heightfieldTess1.png |
| | 1,1,1 | |
| | 1,1,1 | |
+-------------------+-------------------------------------------+
-| | 0,1,0 | .. image:: ../images/heightfieldTess3.png |
-| | 1,0,1 | |
+| | 1,0,1 | .. image:: ../images/heightfieldTess3.png |
| | 0,1,0 | |
+| | 1,0,1 | |
+-------------------+-------------------------------------------+
To tell the system the number of sampled heights in each direction, use a descriptor to instantiate a PxHeightField object::
diff --git a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Startup.txt b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Startup.txt
index da518a03..3cb347d1 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Startup.txt
+++ b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Startup.txt
@@ -111,13 +111,13 @@ Delay-Loading DLLs
The PhysXCommon DLL, PxFoundation DLL and PxPvdSDK DLL are marked as delay-loaded inside of the PhysX, PhysXCooking, PhysXCommon and PxPvdSDK projects. So it is possible to have delay-loaded PxFoundation, PxPvdSDK, PhysXCommon, PhysX and PhysXCooking DLLs.
+++++++++++++++++++++++++++++++++++++++++++++++++++
-PhysXCommon DLL and PsFoundation DLL load
+PhysXCommon DLL and PxFoundation DLL load
+++++++++++++++++++++++++++++++++++++++++++++++++++
The application links against PhysXCommon DLL, and will usually load PxFoundation.dll, PxPvdSDK and PhysXCommon.dll before any other PhysX DLL. The DLL loaded by the application must be the same one that will be used by the PhysX and PhysXCooking DLLs. In the PhysX and PhysXCooking DLLs, the choice of PhysXCommon, PxFoundation and PxPvdSDK is made as follows:
* If delay load hook is specified the PhysXCommon name, PxFoundation or PxPvdSDK name provided by user is used
- * If delay load hook is not specified, the corresponding PhysXCommon DLL, PsFoundation DLL or PxPvdSDK DLL is used
+ * If delay load hook is not specified, the corresponding PhysXCommon DLL, PxFoundation DLL or PxPvdSDK DLL is used
+++++++++++++++++++++++++++++++
@@ -154,11 +154,10 @@ The PxDelayLoadHook class supports loading of different versions of PhysXCommon
{ return "PxPvdSDK_x64_Test.dll"; }
} gDelayLoadHook;
-Now the hook must be set for PhysX, PhysXCooking, PhysXGpu, PhysXCommon, PxPvdSDK::
+Now the hook must be set for PhysX, PhysXCooking, PhysXCommon, PxPvdSDK::
PxSetPhysXDelayLoadHook(&gDelayLoadHook);
PxSetPhysXCookingDelayLoadHook(&gDelayLoadHook);
- PxSetPhysXGpuDelayLoadHook(&gDelayLoadHook);
PxSetPhysXCommonDelayLoadHook(&gDelayLoadHook);
PxPvdSetFoundationDelayLoadHook(&gDelayLoadHook);
diff --git a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/VisualDebugger.txt b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/VisualDebugger.txt
index 34e34ea7..2f274fbd 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/VisualDebugger.txt
+++ b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/VisualDebugger.txt
@@ -13,7 +13,7 @@ PVD
The PhysX Visual Debugger (PVD) provides a graphical view of the PhysX scene and includes various tools to inspect and visualize variables of every PhysX object. Additionally it can also record and visualize memory and timing data.
-PVD can be downloaded from: http://supportcenteronline.com/ics/support/default.asp?deptID=1949
+PVD can be downloaded from: https://developer.nvidia.com/physx-visual-debugger
Questions regarding the usage of the GUI should all be answered by its detailed built-in help.
diff --git a/PhysX_3.4/Documentation/PhysXGuide/objects.inv b/PhysX_3.4/Documentation/PhysXGuide/objects.inv
index 14dbc487..b154800b 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/objects.inv
+++ b/PhysX_3.4/Documentation/PhysXGuide/objects.inv
Binary files differ
diff --git a/PhysX_3.4/Documentation/PhysXGuide/searchindex.js b/PhysX_3.4/Documentation/PhysXGuide/searchindex.js
index 902a5dca..42553ef9 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/searchindex.js
+++ b/PhysX_3.4/Documentation/PhysXGuide/searchindex.js
@@ -1 +1 @@
-Search.setIndex({titles:["Scene Queries","NVIDIA\u00ae PhysX\u00ae SDK 3.4.2 Documentation","Scene Origin","Rigid Body Dynamics","Joints","Geometry Queries","Welcome to PhysX","Simulation","Snippets","Advanced Collision Detection","Threading","Best Practices Guide","Articulations","Migrating From PhysX SDK 2.x to 3.x","The PhysX API","Character Controllers","Cloth (deprecated)","Geometry","Vehicles","Migrating From PhysX SDK 3.2 to 3.3","Building with PhysX","Extending Serialization","User's Guide","PhysX Visual Debugger (PVD)","Simulation Statistics","Particles (deprecated)","GPU Rigid Bodies","Debug Visualization","Serialization","Spatial Queries","Rigid Body Collision","Migrating From PhysX SDK 3.3 to 3.4","Rigid Body Overview","Startup and 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\ No newline at end of file
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Serialization","Joints","Migrating From PhysX SDK 2.x to 3.x","Rigid Body Overview","Debug Visualization","Geometry","Best Practices Guide","Simulation Statistics","NVIDIA\u00ae PhysX\u00ae SDK 3.4.2 Documentation","GPU Rigid Bodies","Scene Queries","Rigid Body Dynamics","Snippets","Migrating From PhysX SDK 3.3 to 3.4","Building with PhysX","Spatial Queries","Rigid Body Collision","User's Guide","Migrating From PhysX SDK 3.2 to 3.3","Scene Origin","Startup and Shutdown","Articulations","Geometry Queries","Serialization","Threading","Advanced Collision Detection","PhysX Visual Debugger (PVD)","Welcome to PhysX","Vehicles","Cloth (deprecated)","Particles (deprecated)","The PhysX API","Character Controllers"]}) \ No newline at end of file