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authorSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
commitd1c812f1162e5fdb13c215792725b2591d7428f5 (patch)
tree407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PhysXGuide/_sources
parentPhysX 3.4, APEX 1.4 patch release @22121272 (diff)
downloadphysx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz
physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/_sources')
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Cloth.txt2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/HelloWorld.txt2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/MigrationTo34.txt6
4 files changed, 11 insertions, 1 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Cloth.txt b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Cloth.txt
index fabeef21..44b7406e 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Cloth.txt
+++ b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Cloth.txt
@@ -11,6 +11,8 @@ Cloth
Introduction
====================================================
+**The PhysX clothing feature has been deprecated in PhysX version 3.4.1. The PhysX and APEX clothing features are replaced by the standalone NvCloth library.**
+
Realistic movement of character clothing greatly improves the player experience. The PhysX 3 cloth feature is a complete and high-performance solution to simulate character clothing. It provides local space simulation for high accuracy and stability, new techniques to reduce stretching, collision against a variety of shapes, as well as particle self-collision and inter-collision to avoid the cloth penetrating itself or other cloth instances. The simulation can be offloaded to CUDA capable GPUs for better performance or to run assets at higher resolutions than the CPU is able to handle.
PhysX 3 cloth is a rewrite of the PhysX 2 deformables, tailored towards simulating character cloth. Softbodies, tearing, and two-way interaction have been removed, while behavior and performance for cloth simulation have been improved.
diff --git a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt
index e8a87bbf..08b52f83 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt
+++ b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt
@@ -138,6 +138,8 @@ The user can optionally provide a per-instance PxMeshScale in the PxConvexMeshGe
PxConvexMeshGeometry also contains flags to tweak some aspects of the convex object. By default the system computes approximate (loose) bounds around convex objects. Using PxConvexMeshGeometryFlag::eTIGHT_BOUNDS enables smaller/tighter bounds, which are more expensive to compute but could result in improved simulation performance when a lot of convex objects are interacting with each other.
+PxConvexMeshGeometry also contains a variable called maxMargin. By default, it is set to be 3.4e38f. If the maxMargin is smaller than the margin amount calculcated by the PCM contact gen, it will choose the smallest margin for the shrunk shape to perform incremental update using GJK algorithm. In this case, application might notice some artefacts around the vertex collision. If the maxMargin is set to be a small value, this can reduce the visibility of these artefacts. If maxMargin is set to zero, PCM will use the original shape for the GJK algorithm. This will result in no artefacts for this approach. However, there is a trade off between performance and accuracy.
+
+++++++++++++++++++++++++++++++
Convex Mesh cooking
diff --git a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/HelloWorld.txt b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/HelloWorld.txt
index b15476dc..c742213b 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/HelloWorld.txt
+++ b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/HelloWorld.txt
@@ -12,7 +12,7 @@ concise format, free from the complexity of a sample framework or game engine. T
in the top-level directory of the PhysX SDK, alongside directories for Documentation, Include, Samples, etc.
The folder {SDK Root}/Snippets/compiler/{platform} contains the Snippets solution file, e.g.
- Snippets/compiler/vc10win64/Snippets.sln
+ Snippets/compiler/vc14win64/Snippets.sln
Although a few of the Snippets support rendering, ( Win32, Win64, OSX and Linux only ) most Snippets do not provide rendering, require no input,
and provide only limited output through messages. Although Snippets can be run from a command prompt or by double-clicking the executable
diff --git a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/MigrationTo34.txt b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/MigrationTo34.txt
index 6fc39b0f..7fdd2a82 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/MigrationTo34.txt
+++ b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/MigrationTo34.txt
@@ -32,6 +32,12 @@ PhysX particles
The PhysX particle feature has been deprecated in PhysX version 3.4. The standalone library PhysX FleX is an alternative with a richer feature set.
+++++++++++++++++++++++++++++++++++++++++++++++++
+PhysX cloth
+++++++++++++++++++++++++++++++++++++++++++++++++
+
+The PhysX clothing feature has been deprecated in PhysX version 3.4.1. The PhysX and APEX clothing features are replaced by the standalone NvCloth library.
+
.. _migration_3_4_core_phsx:
=====================================================