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authorsschirm <[email protected]>2017-02-27 16:40:12 +0100
committersschirm <[email protected]>2017-03-01 18:04:26 +0100
commit7840347c32755e94a807f978f1cbb558717ac8cf (patch)
tree295cd3ca93a45f8fcc43cf3cbf3887c0e0c5526b /PhysX_3.4/Documentation/PhysXGuide/_sources
parentPre-release comments marking end of beta. (diff)
downloadphysx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.tar.xz
physx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.zip
PhysX 3.4, APEX 1.4 final release @21757769v3.4.0-rc-2
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/_sources')
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt2
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diff --git a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt
index 9b68f20a..e8a87bbf 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt
+++ b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/Geometry.txt
@@ -192,6 +192,8 @@ The Quickhull algorithm performs these steps:
* Computes mass and inertia tensor assuming density is 1.
* Saves data to stream.
+When the hull is constructed each new vertex added must be further than PxCookingParams::planeTolerance from the hull, if not that vertex is dropped.
+
Inflation Based Incremental Algorithm
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^