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authorSheikh Dawood <[email protected]>2018-08-13 13:37:04 -0500
committerSheikh Dawood <[email protected]>2018-08-13 13:37:04 -0500
commit3f9977d72f8a481e76b6ad643a3d312a8cf9b551 (patch)
tree8dfa563cf2a06498b56b055af133bd066f1f349c /PhysX_3.4/Documentation/PhysXGuide/_sources
parentPhysX 3.4, APEX 1.4 patch release @24214033 (diff)
downloadphysx-3.4-3f9977d72f8a481e76b6ad643a3d312a8cf9b551.tar.xz
physx-3.4-3f9977d72f8a481e76b6ad643a3d312a8cf9b551.zip
PhysX 3.4, APEX 1.4 patch release @24698370
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/_sources')
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/BestPractices.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/BestPractices.txt b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/BestPractices.txt
index 3e845fbf..4fe2cb86 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/BestPractices.txt
+++ b/PhysX_3.4/Documentation/PhysXGuide/_sources/Manual/BestPractices.txt
@@ -323,6 +323,9 @@ Use the scene-query and simulation flags
========================================
If a shape is only used for scene-queries (raycasts, etc), disable its simulation flag. If a shape is only used for simulation (e.g. it will never be raycasted against), disable its scene-query flag. This is good for both memory usage and performance. Please refer to the :ref:`RigidBodyCollision` chapter for details.
+Kill kinematic pairs early
+==========================
+If you do not need them, use PxPairFilteringMode::eKILL to disable kinematic pairs earlier in the pipeline.
=========================