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authorsschirm <[email protected]>2017-01-06 14:45:46 +0100
committersschirm <[email protected]>2017-01-06 14:45:46 +0100
commitc7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch)
tree770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Documentation/PhysXGuide/Manual
parentPhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff)
downloadphysx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz
physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/Manual')
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html2
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html2
2 files changed, 2 insertions, 2 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html
index e8b2bd1e..485f31e1 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html
@@ -179,7 +179,7 @@
<p>This routine can sometimes fail when the source data is geometrically challenging, for example if it contains a lot of vertices close to each-other. If cooking fails, an error is reported to the error stream and the routine returns false.</p>
<p>If PxConvexFlag::eCHECK_ZERO_AREA_TRIANGLES is used, the algorithm does not include triangles with an area less than PxCookingParams::areaTestEpsilon. If the algorithm cannot find 4 initial vertices without a small triangle, PxConvexMeshCookingResult::eZERO_AREA_TEST_FAILED is returned. This means that the provided vertices were in a very small area and the cooker could not produce a valid hull.
The toolkit helper function PxToolkit::createConvexMeshSafe illustrates the most robust strategy for convex mesh cooking. First it tries to create the hull without inflation. If that fails it tries inflation, and if that also fails, uses an AABB or OBB.</p>
-<p>It is recommended to provide vertices around origin and put transformation in PxShape.</p>
+<p>It is recommended to provide vertices around origin and put transformation in PxShape, otherwise addional PxConvexFlag::eSHIFT_VERTICES flag for the mesh computation.</p>
<p>If huge amount of input vertices are provided, it might be useful to quantize the input vertices, in this case use PxConvexFlag::eQUANTIZE_INPUT and set the required PxConvexMeshDesc::quantizedCount.</p>
<p>Convex cooking supports two different algorithms:</p>
<div class="section" id="quickhull-algorithm">
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
index 23597b3c..4bf4109a 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
@@ -50,7 +50,7 @@
<div class="section" id="user-s-guide">
<h1>User's Guide<a class="headerlink" href="#user-s-guide" title="Permalink to this headline">ΒΆ</a></h1>
<img alt="../_images/PhysXlogo1.png" src="../_images/PhysXlogo1.png" />
-<p>Built December 21, 2016</p>
+<p>Built January 05, 2017</p>
<p>Contents:</p>
<div class="toctree-wrapper compound">
<ul>