diff options
| author | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
| commit | b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch) | |
| tree | de67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @23933511 (diff) | |
| download | physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip | |
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html index 14c64f72..dc5550e6 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/RigidBodyDynamics.html @@ -6,7 +6,7 @@ <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - <title>Rigid Body Dynamics — NVIDIA PhysX SDK 3.4.1 Documentation</title> + <title>Rigid Body Dynamics — NVIDIA PhysX SDK 3.4.2 Documentation</title> <link rel="stylesheet" href="../_static/nvidia.css" type="text/css" /> <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> @@ -15,7 +15,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '../', - VERSION: '3.4.1', + VERSION: '3.4.2', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -24,7 +24,7 @@ <script type="text/javascript" src="../_static/jquery.js"></script> <script type="text/javascript" src="../_static/underscore.js"></script> <script type="text/javascript" src="../_static/doctools.js"></script> - <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" /> + <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" /> <link rel="up" title="User's Guide" href="Index.html" /> <link rel="next" title="Simulation" href="Simulation.html" /> <link rel="prev" title="Rigid Body Collision" href="RigidBodyCollision.html" /> @@ -39,7 +39,7 @@ <li class="right" > <a href="RigidBodyCollision.html" title="Rigid Body Collision" accesskey="P">previous</a> |</li> - <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> »</li> + <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> »</li> <li><a href="Index.html" accesskey="U">User's Guide</a> »</li> </ul> </div> @@ -273,7 +273,7 @@ <ul class="simple"> <li>It is important to understand the difference between PxRigidDynamic::setKinematicTarget() and PxRigidActor::setGlobalPose() here. While setGlobalPose() would also move the actor to the desired position, it would not make that actor properly interact with other objects. In particular, with setGlobalPose() the kinematic actor would not push away other dynamic actors in its path, instead it would go right through them. The setGlobalPose() function can still be used though, if one simply wants to teleport a kinematic actor to a new position.</li> <li>A kinematic actor can push away dynamic objects, but nothing pushes it back. As a result, a kinematic can easily squish a dynamic actor against a static actor, or against another kinematic actor. As a result, the squished dynamic object can deeply penetrate the geometry it has been pushed into.</li> -<li>There is no interaction or collision between kinematic actors and static actors. However, it is possible to request contact information for these cases if PxSceneFlag::eENABLE_KINEMATIC_PAIRS or ::eENABLE_KINEMATIC_STATIC_PAIRS gets set.</li> +<li>There is no interaction or collision between kinematic actors and static actors. However, it is possible to request contact information for these cases with the PxSceneDesc::kineKineFilteringMode and PxSceneDesc::staticKineFilteringMode.</li> </ul> </div> <div class="section" id="active-transforms"> @@ -530,12 +530,12 @@ <li class="right" > <a href="RigidBodyCollision.html" title="Rigid Body Collision" >previous</a> |</li> - <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> »</li> + <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> »</li> <li><a href="Index.html" >User's Guide</a> »</li> </ul> </div> <div class="footer"> - © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
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