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| author | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
|---|---|---|
| committer | Sheikh Dawood <[email protected]> | 2018-05-25 09:54:38 -0500 |
| commit | b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch) | |
| tree | de67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @23933511 (diff) | |
| download | physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip | |
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html index d38a0baa..cc6f2072 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html @@ -6,7 +6,7 @@ <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - <title>User's Guide — NVIDIA PhysX SDK 3.4.1 Documentation</title> + <title>User's Guide — NVIDIA PhysX SDK 3.4.2 Documentation</title> <link rel="stylesheet" href="../_static/nvidia.css" type="text/css" /> <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> @@ -15,7 +15,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '../', - VERSION: '3.4.1', + VERSION: '3.4.2', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -24,9 +24,9 @@ <script type="text/javascript" src="../_static/jquery.js"></script> <script type="text/javascript" src="../_static/underscore.js"></script> <script type="text/javascript" src="../_static/doctools.js"></script> - <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" /> + <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" /> <link rel="next" title="Welcome to PhysX" href="Introduction.html" /> - <link rel="prev" title="NVIDIA® PhysX® SDK 3.4.1 Documentation" href="../Index.html" /> + <link rel="prev" title="NVIDIA® PhysX® SDK 3.4.2 Documentation" href="../Index.html" /> </head> <body> <div class="related"> @@ -36,9 +36,9 @@ <a href="Introduction.html" title="Welcome to PhysX" accesskey="N">next</a></li> <li class="right" > - <a href="../Index.html" title="NVIDIA® PhysX® SDK 3.4.1 Documentation" + <a href="../Index.html" title="NVIDIA® PhysX® SDK 3.4.2 Documentation" accesskey="P">previous</a> |</li> - <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> »</li> + <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> »</li> </ul> </div> @@ -50,7 +50,7 @@ <div class="section" id="user-s-guide"> <h1>User's Guide<a class="headerlink" href="#user-s-guide" title="Permalink to this headline">¶</a></h1> <img alt="../_images/PhysXlogo1.png" src="../_images/PhysXlogo1.png" /> -<p>Built April 06, 2018</p> +<p>Built May 22, 2018</p> <p>Contents:</p> <div class="toctree-wrapper compound"> <ul> @@ -509,7 +509,7 @@ <li class="toctree-l2"><a class="reference internal" href="Particles.html#references">References</a></li> </ul> </li> -<li class="toctree-l1"><a class="reference internal" href="Cloth.html">Cloth</a><ul> +<li class="toctree-l1"><a class="reference internal" href="Cloth.html">Cloth (deprecated)</a><ul> <li class="toctree-l2"><a class="reference internal" href="Cloth.html#introduction">Introduction</a></li> <li class="toctree-l2"><a class="reference internal" href="Cloth.html#simulation-algorithm">Simulation Algorithm</a><ul> <li class="toctree-l3"><a class="reference internal" href="Cloth.html#solver-frequency">Solver Frequency</a></li> @@ -635,6 +635,7 @@ <li class="toctree-l3"><a class="reference internal" href="BestPractices.html#use-the-scene-query-and-simulation-flags">Use the scene-query and simulation flags</a></li> <li class="toctree-l3"><a class="reference internal" href="BestPractices.html#tweak-the-dynamic-tree-rebuild-rate">Tweak the dynamic tree rebuild rate</a></li> <li class="toctree-l3"><a class="reference internal" href="BestPractices.html#use-the-insertion-callback-when-cooking-at-runtime">Use the insertion callback when cooking at runtime</a></li> +<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#kill-kinematic-pairs-early">Kill kinematic pairs early</a></li> <li class="toctree-l3"><a class="reference internal" href="BestPractices.html#the-well-of-despair">The "Well of Despair"</a></li> <li class="toctree-l3"><a class="reference internal" href="BestPractices.html#pruner-performance-for-streamed-environments">Pruner Performance for Streamed Environments</a></li> <li class="toctree-l3"><a class="reference internal" href="BestPractices.html#performance-implications-for-multi-threading">Performance Implications for Multi-Threading</a></li> @@ -761,7 +762,7 @@ <div class="sphinxsidebarwrapper"> <h4>Previous topic</h4> <p class="topless"><a href="../Index.html" - title="previous chapter">NVIDIA® PhysX® SDK 3.4.1 Documentation</a></p> + title="previous chapter">NVIDIA® PhysX® SDK 3.4.2 Documentation</a></p> <h4>Next topic</h4> <p class="topless"><a href="Introduction.html" title="next chapter">Welcome to PhysX</a></p> @@ -789,13 +790,13 @@ <a href="Introduction.html" title="Welcome to PhysX" >next</a></li> <li class="right" > - <a href="../Index.html" title="NVIDIA® PhysX® SDK 3.4.1 Documentation" + <a href="../Index.html" title="NVIDIA® PhysX® SDK 3.4.2 Documentation" >previous</a> |</li> - <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> »</li> + <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> »</li> </ul> </div> <div class="footer"> - © Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. + © Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. </div> </body> </html>
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