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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html25
1 files changed, 13 insertions, 12 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
index d38a0baa..cc6f2072 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Index.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>User&#39;s Guide &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>User&#39;s Guide &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,9 +24,9 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="../index.html" />
<link rel="next" title="Welcome to PhysX" href="Introduction.html" />
- <link rel="prev" title="NVIDIA® PhysX® SDK 3.4.1 Documentation" href="../Index.html" />
+ <link rel="prev" title="NVIDIA® PhysX® SDK 3.4.2 Documentation" href="../Index.html" />
</head>
<body>
<div class="related">
@@ -36,9 +36,9 @@
<a href="Introduction.html" title="Welcome to PhysX"
accesskey="N">next</a></li>
<li class="right" >
- <a href="../Index.html" title="NVIDIA® PhysX® SDK 3.4.1 Documentation"
+ <a href="../Index.html" title="NVIDIA® PhysX® SDK 3.4.2 Documentation"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
</ul>
</div>
@@ -50,7 +50,7 @@
<div class="section" id="user-s-guide">
<h1>User's Guide<a class="headerlink" href="#user-s-guide" title="Permalink to this headline">¶</a></h1>
<img alt="../_images/PhysXlogo1.png" src="../_images/PhysXlogo1.png" />
-<p>Built April 06, 2018</p>
+<p>Built May 22, 2018</p>
<p>Contents:</p>
<div class="toctree-wrapper compound">
<ul>
@@ -509,7 +509,7 @@
<li class="toctree-l2"><a class="reference internal" href="Particles.html#references">References</a></li>
</ul>
</li>
-<li class="toctree-l1"><a class="reference internal" href="Cloth.html">Cloth</a><ul>
+<li class="toctree-l1"><a class="reference internal" href="Cloth.html">Cloth (deprecated)</a><ul>
<li class="toctree-l2"><a class="reference internal" href="Cloth.html#introduction">Introduction</a></li>
<li class="toctree-l2"><a class="reference internal" href="Cloth.html#simulation-algorithm">Simulation Algorithm</a><ul>
<li class="toctree-l3"><a class="reference internal" href="Cloth.html#solver-frequency">Solver Frequency</a></li>
@@ -635,6 +635,7 @@
<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#use-the-scene-query-and-simulation-flags">Use the scene-query and simulation flags</a></li>
<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#tweak-the-dynamic-tree-rebuild-rate">Tweak the dynamic tree rebuild rate</a></li>
<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#use-the-insertion-callback-when-cooking-at-runtime">Use the insertion callback when cooking at runtime</a></li>
+<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#kill-kinematic-pairs-early">Kill kinematic pairs early</a></li>
<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#the-well-of-despair">The &quot;Well of Despair&quot;</a></li>
<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#pruner-performance-for-streamed-environments">Pruner Performance for Streamed Environments</a></li>
<li class="toctree-l3"><a class="reference internal" href="BestPractices.html#performance-implications-for-multi-threading">Performance Implications for Multi-Threading</a></li>
@@ -761,7 +762,7 @@
<div class="sphinxsidebarwrapper">
<h4>Previous topic</h4>
<p class="topless"><a href="../Index.html"
- title="previous chapter">NVIDIA® PhysX® SDK 3.4.1 Documentation</a></p>
+ title="previous chapter">NVIDIA® PhysX® SDK 3.4.2 Documentation</a></p>
<h4>Next topic</h4>
<p class="topless"><a href="Introduction.html"
title="next chapter">Welcome to PhysX</a></p>
@@ -789,13 +790,13 @@
<a href="Introduction.html" title="Welcome to PhysX"
>next</a></li>
<li class="right" >
- <a href="../Index.html" title="NVIDIA® PhysX® SDK 3.4.1 Documentation"
+ <a href="../Index.html" title="NVIDIA® PhysX® SDK 3.4.2 Documentation"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file