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authorSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
commitd1c812f1162e5fdb13c215792725b2591d7428f5 (patch)
tree407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html
parentPhysX 3.4, APEX 1.4 patch release @22121272 (diff)
downloadphysx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz
physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html12
1 files changed, 6 insertions, 6 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html
index d0dce782..8263be23 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Snippets &mdash; NVIDIA PhysX SDK 3.4.0 Documentation</title>
+ <title>Snippets &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.0',
+ VERSION: '3.4.1',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.0 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Building with PhysX" href="BuildingWithPhysX.html" />
<link rel="prev" title="Welcome to PhysX" href="Introduction.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="Introduction.html" title="Welcome to PhysX"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.0 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -59,7 +59,7 @@ concise format, free from the complexity of a sample framework or game engine. T
in the top-level directory of the PhysX SDK, alongside directories for Documentation, Include, Samples, etc.</p>
<dl class="docutils">
<dt>The folder {SDK Root}/Snippets/compiler/{platform} contains the Snippets solution file, e.g.</dt>
-<dd>Snippets/compiler/vc10win64/Snippets.sln</dd>
+<dd>Snippets/compiler/vc14win64/Snippets.sln</dd>
</dl>
<p>Although a few of the Snippets support rendering, ( Win32, Win64, OSX and Linux only ) most Snippets do not provide rendering, require no input,
and provide only limited output through messages. Although Snippets can be run from a command prompt or by double-clicking the executable
@@ -132,7 +132,7 @@ the right hand side, while Visual Studio and Snippet Hello World are on the left
<li class="right" >
<a href="Introduction.html" title="Welcome to PhysX"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.0 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>