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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
| commit | d1c812f1162e5fdb13c215792725b2591d7428f5 (patch) | |
| tree | 407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @22121272 (diff) | |
| download | physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip | |
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html index d0dce782..8263be23 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/HelloWorld.html @@ -6,7 +6,7 @@ <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - <title>Snippets — NVIDIA PhysX SDK 3.4.0 Documentation</title> + <title>Snippets — NVIDIA PhysX SDK 3.4.1 Documentation</title> <link rel="stylesheet" href="../_static/nvidia.css" type="text/css" /> <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> @@ -15,7 +15,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '../', - VERSION: '3.4.0', + VERSION: '3.4.1', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -24,7 +24,7 @@ <script type="text/javascript" src="../_static/jquery.js"></script> <script type="text/javascript" src="../_static/underscore.js"></script> <script type="text/javascript" src="../_static/doctools.js"></script> - <link rel="top" title="NVIDIA PhysX SDK 3.4.0 Documentation" href="../index.html" /> + <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" /> <link rel="up" title="User's Guide" href="Index.html" /> <link rel="next" title="Building with PhysX" href="BuildingWithPhysX.html" /> <link rel="prev" title="Welcome to PhysX" href="Introduction.html" /> @@ -39,7 +39,7 @@ <li class="right" > <a href="Introduction.html" title="Welcome to PhysX" accesskey="P">previous</a> |</li> - <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.0 Documentation</a> »</li> + <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> »</li> <li><a href="Index.html" accesskey="U">User's Guide</a> »</li> </ul> </div> @@ -59,7 +59,7 @@ concise format, free from the complexity of a sample framework or game engine. T in the top-level directory of the PhysX SDK, alongside directories for Documentation, Include, Samples, etc.</p> <dl class="docutils"> <dt>The folder {SDK Root}/Snippets/compiler/{platform} contains the Snippets solution file, e.g.</dt> -<dd>Snippets/compiler/vc10win64/Snippets.sln</dd> +<dd>Snippets/compiler/vc14win64/Snippets.sln</dd> </dl> <p>Although a few of the Snippets support rendering, ( Win32, Win64, OSX and Linux only ) most Snippets do not provide rendering, require no input, and provide only limited output through messages. Although Snippets can be run from a command prompt or by double-clicking the executable @@ -132,7 +132,7 @@ the right hand side, while Visual Studio and Snippet Hello World are on the left <li class="right" > <a href="Introduction.html" title="Welcome to PhysX" >previous</a> |</li> - <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.0 Documentation</a> »</li> + <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> »</li> <li><a href="Index.html" >User's Guide</a> »</li> </ul> </div> |