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authorsschirm <[email protected]>2017-02-27 16:40:12 +0100
committersschirm <[email protected]>2017-03-01 18:04:26 +0100
commit7840347c32755e94a807f978f1cbb558717ac8cf (patch)
tree295cd3ca93a45f8fcc43cf3cbf3887c0e0c5526b /PhysX_3.4/Documentation/PhysXGuide/Manual/Geometry.html
parentPre-release comments marking end of beta. (diff)
downloadphysx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.tar.xz
physx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.zip
PhysX 3.4, APEX 1.4 final release @21757769v3.4.0-rc-2
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@@ -195,6 +195,7 @@ The toolkit helper function PxToolkit::createConvexMeshSafe illustrates the most
<li>Computes mass and inertia tensor assuming density is 1.</li>
<li>Saves data to stream.</li>
</ul>
+<p>When the hull is constructed each new vertex added must be further than PxCookingParams::planeTolerance from the hull, if not that vertex is dropped.</p>
</div>
<div class="section" id="inflation-based-incremental-algorithm">
<h5>Inflation Based Incremental Algorithm<a class="headerlink" href="#inflation-based-incremental-algorithm" title="Permalink to this headline">ΒΆ</a></h5>