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authorSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
commitd1c812f1162e5fdb13c215792725b2591d7428f5 (patch)
tree407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html
parentPhysX 3.4, APEX 1.4 patch release @22121272 (diff)
downloadphysx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz
physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html11
1 files changed, 6 insertions, 5 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html
index 91aef963..eff73a5a 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/Cloth.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>Cloth &mdash; NVIDIA PhysX SDK 3.4.0 Documentation</title>
+ <title>Cloth &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
<link rel="stylesheet" href="../_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '3.4.0',
+ VERSION: '3.4.1',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.0 Documentation" href="../index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="../index.html" />
<link rel="up" title="User&#39;s Guide" href="Index.html" />
<link rel="next" title="Debug Visualization" href="DebugVisualization.html" />
<link rel="prev" title="Particles (deprecated)" href="Particles.html" />
@@ -39,7 +39,7 @@
<li class="right" >
<a href="Particles.html" title="Particles (deprecated)"
accesskey="P">previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.0 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
<li><a href="Index.html" accesskey="U">User's Guide</a> &raquo;</li>
</ul>
</div>
@@ -53,6 +53,7 @@
<span id="id1"></span><h1>Cloth<a class="headerlink" href="#cloth" title="Permalink to this headline">¶</a></h1>
<div class="section" id="introduction">
<h2>Introduction<a class="headerlink" href="#introduction" title="Permalink to this headline">¶</a></h2>
+<p><strong>The PhysX clothing feature has been deprecated in PhysX version 3.4.1. The PhysX and APEX clothing features are replaced by the standalone NvCloth library.</strong></p>
<p>Realistic movement of character clothing greatly improves the player experience. The PhysX 3 cloth feature is a complete and high-performance solution to simulate character clothing. It provides local space simulation for high accuracy and stability, new techniques to reduce stretching, collision against a variety of shapes, as well as particle self-collision and inter-collision to avoid the cloth penetrating itself or other cloth instances. The simulation can be offloaded to CUDA capable GPUs for better performance or to run assets at higher resolutions than the CPU is able to handle.</p>
<p>PhysX 3 cloth is a rewrite of the PhysX 2 deformables, tailored towards simulating character cloth. Softbodies, tearing, and two-way interaction have been removed, while behavior and performance for cloth simulation have been improved.</p>
</div>
@@ -540,7 +541,7 @@ Self-collision stiffness defines how strong the separating impulse should be.</p
<li class="right" >
<a href="Particles.html" title="Particles (deprecated)"
>previous</a> |</li>
- <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.0 Documentation</a> &raquo;</li>
+ <li><a href="../Index.html">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
<li><a href="Index.html" >User's Guide</a> &raquo;</li>
</ul>
</div>