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| author | Sheikh Dawood <[email protected]> | 2018-08-13 13:37:04 -0500 |
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| committer | Sheikh Dawood <[email protected]> | 2018-08-13 13:37:04 -0500 |
| commit | 3f9977d72f8a481e76b6ad643a3d312a8cf9b551 (patch) | |
| tree | 8dfa563cf2a06498b56b055af133bd066f1f349c /PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @24214033 (diff) | |
| download | physx-3.4-3f9977d72f8a481e76b6ad643a3d312a8cf9b551.tar.xz physx-3.4-3f9977d72f8a481e76b6ad643a3d312a8cf9b551.zip | |
PhysX 3.4, APEX 1.4 patch release @24698370
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html | 5 |
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diff --git a/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html b/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html index 92f976ad..388090f8 100644 --- a/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html +++ b/PhysX_3.4/Documentation/PhysXGuide/Manual/BestPractices.html @@ -314,6 +314,10 @@ The transformation is performed as follows (in pseudo-code):</p> <h3>Use the scene-query and simulation flags<a class="headerlink" href="#id3" title="Permalink to this headline">¶</a></h3> <p>If a shape is only used for scene-queries (raycasts, etc), disable its simulation flag. If a shape is only used for simulation (e.g. it will never be raycasted against), disable its scene-query flag. This is good for both memory usage and performance. Please refer to the <a class="reference internal" href="RigidBodyCollision.html#rigidbodycollision"><em>Rigid Body Collision</em></a> chapter for details.</p> </div> +<div class="section" id="id4"> +<h3>Kill kinematic pairs early<a class="headerlink" href="#id4" title="Permalink to this headline">¶</a></h3> +<p>If you do not need them, use PxPairFilteringMode::eKILL to disable kinematic pairs earlier in the pipeline.</p> +</div> </div> <div class="section" id="behavior-issues"> <h2>Behavior issues<a class="headerlink" href="#behavior-issues" title="Permalink to this headline">¶</a></h2> @@ -408,6 +412,7 @@ The transformation is performed as follows (in pseudo-code):</p> <li><a class="reference internal" href="#tweak-cooking-parameters">Tweak cooking parameters</a></li> <li><a class="reference internal" href="#share-shape-and-mesh-data">Share shape and mesh data</a></li> <li><a class="reference internal" href="#id3">Use the scene-query and simulation flags</a></li> +<li><a class="reference internal" href="#id4">Kill kinematic pairs early</a></li> </ul> </li> <li><a class="reference internal" href="#behavior-issues">Behavior issues</a><ul> |