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authorSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
committerSheikh Dawood <[email protected]>2018-05-25 09:54:38 -0500
commitb99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1 (patch)
treede67d7adc7cc66d44c3e0a399d94d1db6bcebd0c /PhysX_3.4/Documentation/PhysXGuide/Index.html
parentPhysX 3.4, APEX 1.4 patch release @23933511 (diff)
downloadphysx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.tar.xz
physx-3.4-b99b3783cd7e3fb1bb0a07dc472b2fc000c4cdc1.zip
PhysX 3.4, APEX 1.4 patch release @24214033v3.4.2
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXGuide/Index.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXGuide/Index.html18
1 files changed, 9 insertions, 9 deletions
diff --git a/PhysX_3.4/Documentation/PhysXGuide/Index.html b/PhysX_3.4/Documentation/PhysXGuide/Index.html
index fce6981d..e6a227bc 100644
--- a/PhysX_3.4/Documentation/PhysXGuide/Index.html
+++ b/PhysX_3.4/Documentation/PhysXGuide/Index.html
@@ -6,7 +6,7 @@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <title>NVIDIA® PhysX® SDK 3.4.1 Documentation &mdash; NVIDIA PhysX SDK 3.4.1 Documentation</title>
+ <title>NVIDIA® PhysX® SDK 3.4.2 Documentation &mdash; NVIDIA PhysX SDK 3.4.2 Documentation</title>
<link rel="stylesheet" href="_static/nvidia.css" type="text/css" />
<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
@@ -15,7 +15,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: './',
- VERSION: '3.4.1',
+ VERSION: '3.4.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -24,7 +24,7 @@
<script type="text/javascript" src="_static/jquery.js"></script>
<script type="text/javascript" src="_static/underscore.js"></script>
<script type="text/javascript" src="_static/doctools.js"></script>
- <link rel="top" title="NVIDIA PhysX SDK 3.4.1 Documentation" href="index.html" />
+ <link rel="top" title="NVIDIA PhysX SDK 3.4.2 Documentation" href="index.html" />
<link rel="next" title="User&#39;s Guide" href="Manual/Index.html" />
</head>
<body>
@@ -34,7 +34,7 @@
<li class="right" style="margin-right: 10px">
<a href="Manual/Index.html" title="User&#39;s Guide"
accesskey="N">next</a></li>
- <li><a href="#">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="#">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
</ul>
</div>
@@ -44,9 +44,9 @@
<div class="body">
<div class="section" id="nvidia-reg-physx-reg-sdk-release-documentation">
-<h1>NVIDIA® PhysX® SDK 3.4.1 Documentation<a class="headerlink" href="#nvidia-reg-physx-reg-sdk-release-documentation" title="Permalink to this headline">¶</a></h1>
+<h1>NVIDIA® PhysX® SDK 3.4.2 Documentation<a class="headerlink" href="#nvidia-reg-physx-reg-sdk-release-documentation" title="Permalink to this headline">¶</a></h1>
<img alt="_images/PhysXlogo.png" src="_images/PhysXlogo.png" />
-<p>Built April 06, 2018</p>
+<p>Built May 22, 2018</p>
<p>Contents:</p>
<div class="toctree-wrapper compound">
<ul>
@@ -281,7 +281,7 @@
<li class="toctree-l3"><a class="reference internal" href="Manual/Particles.html#references">References</a></li>
</ul>
</li>
-<li class="toctree-l2"><a class="reference internal" href="Manual/Cloth.html">Cloth</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="Manual/Cloth.html">Cloth (deprecated)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="Manual/Cloth.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="Manual/Cloth.html#simulation-algorithm">Simulation Algorithm</a></li>
<li class="toctree-l3"><a class="reference internal" href="Manual/Cloth.html#best-practices-troubleshooting">Best Practices / Troubleshooting</a></li>
@@ -413,11 +413,11 @@
<li class="right" style="margin-right: 10px">
<a href="Manual/Index.html" title="User&#39;s Guide"
>next</a></li>
- <li><a href="#">NVIDIA PhysX SDK 3.4.1 Documentation</a> &raquo;</li>
+ <li><a href="#">NVIDIA PhysX SDK 3.4.2 Documentation</a> &raquo;</li>
</ul>
</div>
<div class="footer">
- &copy; Copyright 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
+ &copy; Copyright 2008-2018 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
</div>
</body>
</html> \ No newline at end of file