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authorSheikh Dawood Abdul Ajees <[email protected]>2018-01-05 10:51:37 -0600
committerSheikh Dawood Abdul Ajees <[email protected]>2018-01-05 10:51:37 -0600
commit983c93ad16707bd2b092f425725140f145e967aa (patch)
treec5533c94dbffd31a1d179614354ea07dd769062a /PhysX_3.4/Documentation/PhysXAPI/files
parentMerge branch 'master' (diff)
downloadphysx-3.4-983c93ad16707bd2b092f425725140f145e967aa.tar.xz
physx-3.4-983c93ad16707bd2b092f425725140f145e967aa.zip
PhysX 3.4.1, APEX 1.4.1 Release @23307153
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html6
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html2
2 files changed, 4 insertions, 4 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html
index ea77bf4b..d608bd41 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPhysXCommonConfig_8h-source.html
@@ -53,11 +53,11 @@
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="Px_8h.html">foundation/Px.h</a>"</span>
<a name="l00038"></a>00038
-<a name="l00039"></a>00039 <span class="comment">/*Temporary disable support for VS2017 for windows platform, as we wait for compiler fix:</span>
+<a name="l00039"></a>00039 <span class="comment">/*Disable support for VS2017 prior version 15.5.1 for windows platform, because of a compiler bug:</span>
<a name="l00040"></a>00040 <span class="comment">https://developercommunity.visualstudio.com/content/problem/66047/possible-compiler-bug.html</span>
<a name="l00041"></a>00041 <span class="comment">*/</span>
-<a name="l00042"></a>00042 <span class="preprocessor">#if (PX_VC == 15) &amp;&amp; PX_WINDOWS</span>
-<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">#error Visual studio 2017 is not supported because of a compiler bug, support will be enabled once a fix is out.</span>
+<a name="l00042"></a>00042 <span class="preprocessor">#if (PX_VC == 15) &amp;&amp; PX_WINDOWS &amp;&amp; (_MSC_FULL_VER &lt; 191225830)</span>
+<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">#error Visual studio 2017 prior to 15.5.1 is not supported because of a compiler bug.</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="comment">// define API function declaration (public API only needed because of extensions)</span>
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html
index 8666550a..cf3ccd10 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxSceneFlag.html
@@ -198,7 +198,7 @@ Lazily refit the dynamic scene query tree, instead of eagerly refitting in fetch
<p>
By default PhysX refits the dynamic scene query tree during fetchResults. Setting this flag during scene creation suppresses this behavior. Refit will then occur during the first scene query following fetchResults, or may be forced by the method PxScene::flushSceneQueryUpdates()<p>
<dl class="see" compact><dt><b>See also:</b></dt><dd>PxScene::flushSceneQueryUpdates()</dd></dl>
-<b>Default:</b> true </td></tr>
+<b>Default:</b> false </td></tr>
<tr><td valign="top"><em><a class="anchor" name="b4c347372b4433d34d983da780916c53fb55a7dd55b07e2ae234072e88d0b607"></a><!-- doxytag: member="eENABLE_GPU_DYNAMICS" ref="b4c347372b4433d34d983da780916c53fb55a7dd55b07e2ae234072e88d0b607" args="" -->eENABLE_GPU_DYNAMICS</em>&nbsp;</td><td>
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="b4c347372b4433d34d983da780916c53fc106b84674b04718dd78ea4640daf86"></a><!-- doxytag: member="eENABLE_ENHANCED_DETERMINISM" ref="b4c347372b4433d34d983da780916c53fc106b84674b04718dd78ea4640daf86" args="" -->eENABLE_ENHANCED_DETERMINISM</em>&nbsp;</td><td>