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authorSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
commitd1c812f1162e5fdb13c215792725b2591d7428f5 (patch)
tree407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html
parentPhysX 3.4, APEX 1.4 patch release @22121272 (diff)
downloadphysx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz
physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html6
1 files changed, 5 insertions, 1 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html
index abe5754b..4700b7ee 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxRigidBodyFlag.html
@@ -43,7 +43,9 @@
<br>
&nbsp;&nbsp;<a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596c89b33b0290d667f6f2ae69298631d01">eENABLE_POSE_INTEGRATION_PREVIEW</a> = (1 &lt;&lt; 4),
<br>
-&nbsp;&nbsp;<a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596f13d6aa80b364fe2cef81a0039e37d45">eENABLE_SPECULATIVE_CCD</a> = (1 &lt;&lt; 5)
+&nbsp;&nbsp;<a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596f13d6aa80b364fe2cef81a0039e37d45">eENABLE_SPECULATIVE_CCD</a> = (1 &lt;&lt; 5),
+<br>
+&nbsp;&nbsp;<a class="el" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596b2bb4cc4246807076a2103d72bd69e00">eENABLE_CCD_MAX_CONTACT_IMPULSE</a> = (1 &lt;&lt; 6)
<br>
}</td></tr>
@@ -106,6 +108,8 @@ Sometimes it might be advantageous to get access to the new pose of a rigid body
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="5fd4878ae66a98c030a9d976e8ba8596f13d6aa80b364fe2cef81a0039e37d45"></a><!-- doxytag: member="eENABLE_SPECULATIVE_CCD" ref="5fd4878ae66a98c030a9d976e8ba8596f13d6aa80b364fe2cef81a0039e37d45" args="" -->eENABLE_SPECULATIVE_CCD</em>&nbsp;</td><td>
Register a rigid body to dynamicly adjust contact offset based on velocity. This can be used to achieve a CCD effect. </td></tr>
+<tr><td valign="top"><em><a class="anchor" name="5fd4878ae66a98c030a9d976e8ba8596b2bb4cc4246807076a2103d72bd69e00"></a><!-- doxytag: member="eENABLE_CCD_MAX_CONTACT_IMPULSE" ref="5fd4878ae66a98c030a9d976e8ba8596b2bb4cc4246807076a2103d72bd69e00" args="" -->eENABLE_CCD_MAX_CONTACT_IMPULSE</em>&nbsp;</td><td>
+Permit CCD to limit maxContactImpulse. This is useful for use-cases like a destruction system but can cause visual artefacts so is not enabled by default. </td></tr>
</table>
</dl>