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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRaycastHit Struct Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxRaycastHit Struct Reference<br>
+<small>
+[<a class="el" href="group__scenequery.html">Scenequery</a>]</small>
+</h1><!-- doxytag: class="PxRaycastHit" --><!-- doxytag: inherits="PxLocationHit" -->Stores results of raycast queries.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxQueryReport_8h-source.html">PxQueryReport.h</a>&gt;</code>
+<p>
+<div class="dynheader">
+Inheritance diagram for PxRaycastHit:</div>
+<div class="dynsection">
+<p><center><img src="structPxRaycastHit__inherit__graph.png" border="0" usemap="#PxRaycastHit__inherit__map" alt="Inheritance graph"></center>
+<map name="PxRaycastHit__inherit__map">
+<area shape="rect" href="structPxLocationHit.html" title="Scene query hit information for raycasts and sweeps returning hit position and normal..." alt="PxLocationHit" coords="9,155,95,176"><area shape="rect" href="structPxQueryHit.html" title="Scene query hit information." alt="PxQueryHit" coords="15,86,89,107"><area shape="rect" href="structPxActorShape.html" title="collection of set bits defined in PxHitFlag." alt="PxActorShape" coords="7,16,97,38"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+<div class="dynheader">
+Collaboration diagram for PxRaycastHit:</div>
+<div class="dynsection">
+<p><center><img src="structPxRaycastHit__coll__graph.png" border="0" usemap="#PxRaycastHit__coll__map" alt="Collaboration graph"></center>
+<map name="PxRaycastHit__coll__map">
+<area shape="rect" href="structPxLocationHit.html" title="Scene query hit information for raycasts and sweeps returning hit position and normal..." alt="PxLocationHit" coords="139,538,224,560"><area shape="rect" href="structPxQueryHit.html" title="Scene query hit information." alt="PxQueryHit" coords="87,432,161,453"><area shape="rect" href="structPxActorShape.html" title="collection of set bits defined in PxHitFlag." alt="PxActorShape" coords="79,360,169,381"><area shape="rect" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies..." alt="PxRigidActor" coords="32,269,115,290"><area shape="rect" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK." alt="PxActor" coords="61,178,115,200"><area shape="rect" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection." alt="PxBase" coords="97,106,153,128"><area shape="rect" href="classPxShape.html" title="Abstract class for collision shapes." alt="PxShape" coords="125,224,189,245"><area shape="rect" href="classPxFlags.html" title="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" alt="PxFlags\&lt; PxBaseFlag::Enum, PxU16 \&gt;" coords="7,16,244,37"><area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="185,432,239,453"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+
+<p>
+<a href="structPxRaycastHit-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRaycastHit.html#5e1097c8e1265bf67cd92ea6c39122c0">PxRaycastHit</a> ()</td></tr>
+
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRaycastHit.html#798f4daa2ae98dd6144358314520964d">u</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRaycastHit.html#43a429012ce502bac4636be3e5540f29">v</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">barycentric coordinates of hit point, for triangle mesh and height field (flag: <a class="el" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64ac585040db8a8a2839de7104a81a370c" title="&quot;u&quot; and &quot;v&quot; barycentric coordinates of PxQueryHit are valid....">PxHitFlag::eUV</a>) <a href="#43a429012ce502bac4636be3e5540f29"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRaycastHit.html#251f56ec3d168a814467301f61a120c7">padTo16Bytes</a> [3]</td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Stores results of raycast queries.
+<p>
+<a class="el" href="structPxHitFlag.html" title="Scene query and geometry query behavior flags.">PxHitFlag</a> flags can be passed to raycast function, as an optimization, to cause the SDK to only compute specified members of this structure.<p>
+Some members like barycentric coordinates are currently only computed for triangle meshes and height fields, but next versions might provide them in other cases. The client code should check <a class="el" href="structPxLocationHit.html#7a253cb291ae5850342dada5b4dfce34" title="Hit flags specifying which members contain valid values.">flags</a> to make sure returned values are valid.<p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxScene.html#7d7dcd877cee092f8b57c67d79982b50" title="Performs a raycast against objects in the scene, returns results in a PxRaycastBuffer...">PxScene.raycast</a> <a class="el" href="classPxBatchQuery.html#39f64da3f122ff78cbaa1a5a83bc9840" title="Performs a raycast against objects in the scene, returns results in PxBatchQueryMemory::userRaycastR...">PxBatchQuery.raycast</a> <a class="el" href="classPxVolumeCache.html#e9feb4df002ccf6a69f1442689f18186" title="Raycast against objects in the cache, returning results via PxRaycastCallback callback...">PxVolumeCache.raycast</a> </dd></dl>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="5e1097c8e1265bf67cd92ea6c39122c0"></a><!-- doxytag: member="PxRaycastHit::PxRaycastHit" ref="5e1097c8e1265bf67cd92ea6c39122c0" args="()" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PX_INLINE PxRaycastHit::PxRaycastHit </td>
+ <td>(</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [inline]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="251f56ec3d168a814467301f61a120c7"></a><!-- doxytag: member="PxRaycastHit::padTo16Bytes" ref="251f56ec3d168a814467301f61a120c7" args="[3]" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxRaycastHit.html#251f56ec3d168a814467301f61a120c7">PxRaycastHit::padTo16Bytes</a>[3] </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="798f4daa2ae98dd6144358314520964d"></a><!-- doxytag: member="PxRaycastHit::u" ref="798f4daa2ae98dd6144358314520964d" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxReal <a class="el" href="structPxRaycastHit.html#798f4daa2ae98dd6144358314520964d">PxRaycastHit::u</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="43a429012ce502bac4636be3e5540f29"></a><!-- doxytag: member="PxRaycastHit::v" ref="43a429012ce502bac4636be3e5540f29" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxReal <a class="el" href="structPxRaycastHit.html#43a429012ce502bac4636be3e5540f29">PxRaycastHit::v</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+barycentric coordinates of hit point, for triangle mesh and height field (flag: <a class="el" href="structPxHitFlag.html#44c173f6ddf0522ffbd8fa3c585e6b64ac585040db8a8a2839de7104a81a370c" title="&quot;u&quot; and &quot;v&quot; barycentric coordinates of PxQueryHit are valid....">PxHitFlag::eUV</a>)
+<p>
+
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="PxQueryReport_8h-source.html">PxQueryReport.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>