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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html new file mode 100644 index 00000000..a6ba1675 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxParticleBaseFlag.html @@ -0,0 +1,114 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleBaseFlag Struct Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxParticleBaseFlag Struct Reference<br> +<small> +[<a class="el" href="group__particles.html">particles (deprecated)</a>]</small> +</h1><!-- doxytag: class="PxParticleBaseFlag" -->ParticleBase flags (deprecated). +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="PxParticleBaseFlag_8h-source.html">PxParticleBaseFlag.h</a>></code> +<p> + +<p> +<a href="structPxParticleBaseFlag-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Public Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3">Enum</a> { <br> + <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc30817e12f98484201a466eb51c6a97692">eCOLLISION_TWOWAY</a> = (1<<0), +<br> + <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc37defeab986ae5c04a409f5730aab8739">eCOLLISION_WITH_DYNAMIC_ACTORS</a> = (1<<1), +<br> + <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3acef6e308686ab9409c0de51c73e50c7">eENABLED</a> = (1<<2), +<br> + <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3ed395c851b01b7908cf88b498edb24b3">ePROJECT_TO_PLANE</a> = (1<<3), +<br> + <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3f96ef7f12e864006b9fd91677a4da28a">ePER_PARTICLE_REST_OFFSET</a> = (1<<4), +<br> + <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc39ac4b097f59536c3a72e7b7582621618">ePER_PARTICLE_COLLISION_CACHE_HINT</a> = (1<<5), +<br> + <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3d9f63d28dd586061fd0129edaa393357">eGPU</a> = (1<<6) +<br> + }</td></tr> + +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +ParticleBase flags (deprecated). +<p> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000052">Deprecated:</a></b></dt><dd>The PhysX particle feature has been deprecated in PhysX version 3.4 </dd></dl> +<hr><h2>Member Enumeration Documentation</h2> +<a class="anchor" name="133d603af58af35124b6bea1977b5bc3"></a><!-- doxytag: member="PxParticleBaseFlag::Enum" ref="133d603af58af35124b6bea1977b5bc3" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">enum <a class="el" href="structPxParticleBaseFlag.html#133d603af58af35124b6bea1977b5bc3">PxParticleBaseFlag::Enum</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +<dl compact><dt><b>Enumerator: </b></dt><dd> +<table border="0" cellspacing="2" cellpadding="0"> +<tr><td valign="top"><em><a class="anchor" name="133d603af58af35124b6bea1977b5bc30817e12f98484201a466eb51c6a97692"></a><!-- doxytag: member="eCOLLISION_TWOWAY" ref="133d603af58af35124b6bea1977b5bc30817e12f98484201a466eb51c6a97692" args="" -->eCOLLISION_TWOWAY</em> </td><td> +Enable/disable two way collision of particles with the rigid body scene. In either case, particles are influenced by colliding rigid bodies. If eCOLLISION_TWOWAY is not set, rigid bodies are not influenced by colliding particles. Use particleMass to control the strength of the feedback force on rigid bodies. +<p> +<dl class="note" compact><dt><b>Note:</b></dt><dd>Switching this flag while the particle system is part of a scene might have a negative impact on performance. </dd></dl> +</td></tr> +<tr><td valign="top"><em><a class="anchor" name="133d603af58af35124b6bea1977b5bc37defeab986ae5c04a409f5730aab8739"></a><!-- doxytag: member="eCOLLISION_WITH_DYNAMIC_ACTORS" ref="133d603af58af35124b6bea1977b5bc37defeab986ae5c04a409f5730aab8739" args="" -->eCOLLISION_WITH_DYNAMIC_ACTORS</em> </td><td> +Enable/disable collision of particles with dynamic actors. The flag can be turned off as a hint to the sdk to save memory space and execution time. In principle any collisions can be turned off using filters but without or reduced memory and performance benefits. +<p> +<dl class="note" compact><dt><b>Note:</b></dt><dd>Switching this flag while the particle system is part of a scene might have a negative impact on performance. </dd></dl> +</td></tr> +<tr><td valign="top"><em><a class="anchor" name="133d603af58af35124b6bea1977b5bc3acef6e308686ab9409c0de51c73e50c7"></a><!-- doxytag: member="eENABLED" ref="133d603af58af35124b6bea1977b5bc3acef6e308686ab9409c0de51c73e50c7" args="" -->eENABLED</em> </td><td> +Enable/disable execution of particle simulation. </td></tr> +<tr><td valign="top"><em><a class="anchor" name="133d603af58af35124b6bea1977b5bc3ed395c851b01b7908cf88b498edb24b3"></a><!-- doxytag: member="ePROJECT_TO_PLANE" ref="133d603af58af35124b6bea1977b5bc3ed395c851b01b7908cf88b498edb24b3" args="" -->ePROJECT_TO_PLANE</em> </td><td> +Defines whether the particles of this particle system should be projected to a plane. This can be used to build 2D applications, for instance. The projection plane is defined by the parameter projectionPlaneNormal and projectionPlaneDistance. </td></tr> +<tr><td valign="top"><em><a class="anchor" name="133d603af58af35124b6bea1977b5bc3f96ef7f12e864006b9fd91677a4da28a"></a><!-- doxytag: member="ePER_PARTICLE_REST_OFFSET" ref="133d603af58af35124b6bea1977b5bc3f96ef7f12e864006b9fd91677a4da28a" args="" -->ePER_PARTICLE_REST_OFFSET</em> </td><td> +Enable/disable per particle rest offsets. Per particle rest offsets can be used to support particles having different sizes with respect to collision. +<p> +<dl class="note" compact><dt><b>Note:</b></dt><dd>This configuration cannot be changed after the particle system was created. </dd></dl> +</td></tr> +<tr><td valign="top"><em><a class="anchor" name="133d603af58af35124b6bea1977b5bc39ac4b097f59536c3a72e7b7582621618"></a><!-- doxytag: member="ePER_PARTICLE_COLLISION_CACHE_HINT" ref="133d603af58af35124b6bea1977b5bc39ac4b097f59536c3a72e7b7582621618" args="" -->ePER_PARTICLE_COLLISION_CACHE_HINT</em> </td><td> +Ename/disable per particle collision caches. Per particle collision caches improve collision detection performance at the cost of increased memory usage. +<p> +<dl class="note" compact><dt><b>Note:</b></dt><dd>Switching this flag while the particle system is part of a scene might have a negative impact on performance. </dd></dl> +</td></tr> +<tr><td valign="top"><em><a class="anchor" name="133d603af58af35124b6bea1977b5bc3d9f63d28dd586061fd0129edaa393357"></a><!-- doxytag: member="eGPU" ref="133d603af58af35124b6bea1977b5bc3d9f63d28dd586061fd0129edaa393357" args="" -->eGPU</em> </td><td> +Enable/disable GPU acceleration. Enabling GPU acceleration might fail. In this case the eGPU flag is switched off. +<p> +<dl class="note" compact><dt><b>Note:</b></dt><dd>Switching this flag while the particle system is part of a scene might have a negative impact on performance.</dd></dl> +<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxScene.html#6ba76326fc73e3c5b0361568caec9267" title="Removes an actor from this scene.">PxScene.removeActor()</a> <a class="el" href="classPxScene.html#dd384929e3a8a81881f7e616c7a0539b" title="Adds an actor to this scene.">PxScene.addActor()</a> PxParticleGpu </dd></dl> +</td></tr> +</table> +</dl> + +</div> +</div><p> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="PxParticleBaseFlag_8h-source.html">PxParticleBaseFlag.h</a></ul> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |