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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxMeshGeometryFlag Struct Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxMeshGeometryFlag Struct Reference<br>
+<small>
+[<a class="el" href="group__geomutils.html">Geomutils</a>]</small>
+</h1><!-- doxytag: class="PxMeshGeometryFlag" -->Flags controlling the simulated behavior of the triangle mesh geometry.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxTriangleMeshGeometry_8h-source.html">PxTriangleMeshGeometry.h</a>&gt;</code>
+<p>
+
+<p>
+<a href="structPxMeshGeometryFlag-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">enum &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">Enum</a> { <a class="el" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9e50426f8f858ae161427c24276eb3014">eDOUBLE_SIDED</a> = (1&lt;&lt;1)
+ }</td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Flags controlling the simulated behavior of the triangle mesh geometry.
+<p>
+Used in <a class="el" href="group__geomutils.html#gb335a00d0493a23fed5423bc3ea9e463" title="collection of set bits defined in PxMeshGeometryFlag.">PxMeshGeometryFlags</a>. <hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="a4f762855200599fc014b0654f7ce2c9"></a><!-- doxytag: member="PxMeshGeometryFlag::Enum" ref="a4f762855200599fc014b0654f7ce2c9" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">enum <a class="el" href="structPxMeshGeometryFlag.html#a4f762855200599fc014b0654f7ce2c9">PxMeshGeometryFlag::Enum</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+<dl compact><dt><b>Enumerator: </b></dt><dd>
+<table border="0" cellspacing="2" cellpadding="0">
+<tr><td valign="top"><em><a class="anchor" name="a4f762855200599fc014b0654f7ce2c9e50426f8f858ae161427c24276eb3014"></a><!-- doxytag: member="eDOUBLE_SIDED" ref="a4f762855200599fc014b0654f7ce2c9e50426f8f858ae161427c24276eb3014" args="" -->eDOUBLE_SIDED</em>&nbsp;</td><td>
+Meshes with this flag set are treated as double-sided. This flag is currently only used for raycasts and sweeps (it is ignored for overlap queries). For detailed specifications of this flag for meshes and heightfields please refer to the Geometry Query section of the user guide. </td></tr>
+</table>
+</dl>
+
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="PxTriangleMeshGeometry_8h-source.html">PxTriangleMeshGeometry.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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