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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html new file mode 100644 index 00000000..c2b6322e --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxDebugTriangle.html @@ -0,0 +1,199 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxDebugTriangle Struct Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxDebugTriangle Struct Reference<br> +<small> +[<a class="el" href="group__common.html">Common</a>]</small> +</h1><!-- doxytag: class="PxDebugTriangle" -->Used to store a single triangle and colour for debug rendering. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="PxRenderBuffer_8h-source.html">PxRenderBuffer.h</a>></code> +<p> +<div class="dynheader"> +Collaboration diagram for PxDebugTriangle:</div> +<div class="dynsection"> +<p><center><img src="structPxDebugTriangle__coll__graph.png" border="0" usemap="#PxDebugTriangle__coll__map" alt="Collaboration graph"></center> +<map name="PxDebugTriangle__coll__map"> +<area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="35,16,88,37"></map> +<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div> + +<p> +<a href="structPxDebugTriangle-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugTriangle.html#9680024224f24c2e94d0f3be8bad0b02">PxDebugTriangle</a> (const <a class="el" href="classPxVec3.html">PxVec3</a> &p0, const <a class="el" href="classPxVec3.html">PxVec3</a> &p1, const <a class="el" href="classPxVec3.html">PxVec3</a> &p2, const <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> &c)</td></tr> + +<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugTriangle.html#632b01d73e3e231f8162822fbe6083f9">pos0</a></td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugTriangle.html#a8c19d7489972ea160a04f5c10799169">color0</a></td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugTriangle.html#dddc9ebf89a48b41fe386bf9387e9176">pos1</a></td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugTriangle.html#df5c44f8592e65b83e92df71f9349318">color1</a></td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugTriangle.html#693e3df509968b0d2337ae43d460c21f">pos2</a></td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugTriangle.html#a33933d9d754038229c1260d7a5b0450">color2</a></td></tr> + +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Used to store a single triangle and colour for debug rendering. <hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="9680024224f24c2e94d0f3be8bad0b02"></a><!-- doxytag: member="PxDebugTriangle::PxDebugTriangle" ref="9680024224f24c2e94d0f3be8bad0b02" args="(const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2, const PxU32 &c)" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">PxDebugTriangle::PxDebugTriangle </td> + <td>(</td> + <td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> & </td> + <td class="paramname"> <em>p0</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> & </td> + <td class="paramname"> <em>p1</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> & </td> + <td class="paramname"> <em>p2</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">const <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> & </td> + <td class="paramname"> <em>c</em></td><td> </td> + </tr> + <tr> + <td></td> + <td>)</td> + <td></td><td></td><td><code> [inline]</code></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<hr><h2>Member Data Documentation</h2> +<a class="anchor" name="a8c19d7489972ea160a04f5c10799169"></a><!-- doxytag: member="PxDebugTriangle::color0" ref="a8c19d7489972ea160a04f5c10799169" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxDebugTriangle.html#a8c19d7489972ea160a04f5c10799169">PxDebugTriangle::color0</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<a class="anchor" name="df5c44f8592e65b83e92df71f9349318"></a><!-- doxytag: member="PxDebugTriangle::color1" ref="df5c44f8592e65b83e92df71f9349318" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxDebugTriangle.html#df5c44f8592e65b83e92df71f9349318">PxDebugTriangle::color1</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<a class="anchor" name="a33933d9d754038229c1260d7a5b0450"></a><!-- doxytag: member="PxDebugTriangle::color2" ref="a33933d9d754038229c1260d7a5b0450" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxDebugTriangle.html#a33933d9d754038229c1260d7a5b0450">PxDebugTriangle::color2</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<a class="anchor" name="632b01d73e3e231f8162822fbe6083f9"></a><!-- doxytag: member="PxDebugTriangle::pos0" ref="632b01d73e3e231f8162822fbe6083f9" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxDebugTriangle.html#632b01d73e3e231f8162822fbe6083f9">PxDebugTriangle::pos0</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<a class="anchor" name="dddc9ebf89a48b41fe386bf9387e9176"></a><!-- doxytag: member="PxDebugTriangle::pos1" ref="dddc9ebf89a48b41fe386bf9387e9176" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxDebugTriangle.html#dddc9ebf89a48b41fe386bf9387e9176">PxDebugTriangle::pos1</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<a class="anchor" name="693e3df509968b0d2337ae43d460c21f"></a><!-- doxytag: member="PxDebugTriangle::pos2" ref="693e3df509968b0d2337ae43d460c21f" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxDebugTriangle.html#693e3df509968b0d2337ae43d460c21f">PxDebugTriangle::pos2</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> + +</div> +</div><p> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="PxRenderBuffer_8h-source.html">PxRenderBuffer.h</a></ul> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |