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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxCookingParams Struct Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
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+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
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+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxCookingParams Struct Reference<br>
+<small>
+[<a class="el" href="group__cooking.html">Cooking</a>]</small>
+</h1><!-- doxytag: class="PxCookingParams" -->Structure describing parameters affecting mesh cooking.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxCooking_8h-source.html">PxCooking.h</a>&gt;</code>
+<p>
+<div class="dynheader">
+Collaboration diagram for PxCookingParams:</div>
+<div class="dynsection">
+<p><center><img src="structPxCookingParams__coll__graph.png" border="0" usemap="#PxCookingParams__coll__map" alt="Collaboration graph"></center>
+<map name="PxCookingParams__coll__map">
+<area shape="rect" href="classPxMidphaseDesc.html" title="Structure describing parameters affecting midphase mesh structure." alt="PxMidphaseDesc" coords="115,107,227,128"><area shape="rect" href="structPxBVH34MidphaseDesc.html" title="Structure describing parameters affecting BVH34 midphase mesh structure." alt="PxBVH34MidphaseDesc" coords="7,16,159,37"><area shape="rect" href="structPxBVH33MidphaseDesc.html" title="Structure describing parameters affecting BVH33 midphase mesh structure." alt="PxBVH33MidphaseDesc" coords="183,16,335,37"><area shape="rect" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are..." alt="PxTolerancesScale" coords="256,107,376,128"><area shape="rect" href="classPxFlags.html" title="PxFlags\&lt; PxMeshPreprocessingFlag::Enum, PxU32 \&gt;" alt="PxFlags\&lt; PxMeshPreprocessingFlag::Enum, PxU32 \&gt;" coords="400,107,720,128"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+
+<p>
+<a href="structPxCookingParams-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#738bc9799f789da5c453cadae5eaec47">PxCookingParams</a> (const <a class="el" href="classPxTolerancesScale.html">PxTolerancesScale</a> &amp;sc)</td></tr>
+
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structPxPlatform.html#c4cfddf519b366f9ee60bdd78a958015">PxPlatform::Enum</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#90bdebb71061b817755baf22c4d59ac9">targetPlatform</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Target platform. <a href="#90bdebb71061b817755baf22c4d59ac9"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_DEPRECATED float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#645572e949b89821e81278a675e89176">skinWidth</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Skin width for convexes. <a href="#645572e949b89821e81278a675e89176"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#ec2fbb426b8c0bb2daee1e31b8e2adc2">areaTestEpsilon</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Zero-size area epsilon used in convex hull computation. <a href="#ec2fbb426b8c0bb2daee1e31b8e2adc2"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structPxConvexMeshCookingType.html#5a2ae723aca74c185675cd7ba2c9c115">PxConvexMeshCookingType::Enum</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#fbc71c4ade3b80715855125413d58f97">convexMeshCookingType</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convex hull creation algorithm. <a href="#fbc71c4ade3b80715855125413d58f97"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#50426ff06726ccab3f5e0503077778a6">suppressTriangleMeshRemapTable</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">When true, the face remap table is not created. This saves a significant amount of memory, but the SDK will not be able to provide the remap information for internal mesh triangles returned by collisions, sweeps or raycasts hits. <a href="#50426ff06726ccab3f5e0503077778a6"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#aeff18c0f923a7c886bc29bea730c966">buildTriangleAdjacencies</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">When true, the triangle adjacency information is created. You can get the adjacency triangles for a given triangle from getTriangle. <a href="#aeff18c0f923a7c886bc29bea730c966"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#d9c00d38bdcca1c324bba906706d1c63">buildGPUData</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">When true, addigional information required for GPU-accelerated rigid body simulation is created. This can increase memory usage and cooking times for convex meshes and triangle meshes. <a href="#d9c00d38bdcca1c324bba906706d1c63"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxTolerancesScale.html">PxTolerancesScale</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#6a51be76bb79ac1dd9a2788f54569c60">scale</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Tolerance scale is used to check if cooked triangles are not too huge. This check will help with simulation stability. <a href="#6a51be76bb79ac1dd9a2788f54569c60"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxFlags.html">PxMeshPreprocessingFlags</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#6561b14b68f097c135fe6d83f68908ce">meshPreprocessParams</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Mesh pre-processing parameters. Used to control options like whether the mesh cooking performs vertex welding before cooking. <a href="#6561b14b68f097c135fe6d83f68908ce"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_DEPRECATED <br class="typebreak">
+<a class="el" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796">PxMeshCookingHint::Enum</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#3cd5e4ba954507ba48882fcd806f66e3">meshCookingHint</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Mesh cooking hint. Used to specify mesh hierarchy construction preference. <a href="#3cd5e4ba954507ba48882fcd806f66e3"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_DEPRECATED PxF32&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#72e8ee721f648af02c40db8162bb07e8">meshSizePerformanceTradeOff</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Controls the trade-off between mesh size and runtime performance. <a href="#72e8ee721f648af02c40db8162bb07e8"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#19bb7e28765df5c8ec1a86a45004c7b6">meshWeldTolerance</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Mesh weld tolerance. If mesh welding is enabled, this controls the distance at which vertices are welded. If mesh welding is not enabled, this value defines the acceptance distance for mesh validation. Provided no two vertices are within this distance, the mesh is considered to be clean. If not, a warning will be emitted. Having a clean, welded mesh is required to achieve the best possible performance. <a href="#19bb7e28765df5c8ec1a86a45004c7b6"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxMidphaseDesc.html">PxMidphaseDesc</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#8015768aa6024f1283cab006abdb63b5">midphaseDesc</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Controls the desired midphase desc structure for triangle meshes. <a href="#8015768aa6024f1283cab006abdb63b5"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxCookingParams.html#6be147977f9bd24a55dc3cd16ed390bc">gaussMapLimit</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Vertex limit beyond which additional acceleration structures are computed for each convex mesh. Increase that limit to reduce memory usage. Computing the extra structures all the time does not guarantee optimal performance. There is a per-platform break-even point below which the extra structures actually hurt performance. <a href="#6be147977f9bd24a55dc3cd16ed390bc"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Structure describing parameters affecting mesh cooking.
+<p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd>PxSetCookingParams() PxGetCookingParams() </dd></dl>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="738bc9799f789da5c453cadae5eaec47"></a><!-- doxytag: member="PxCookingParams::PxCookingParams" ref="738bc9799f789da5c453cadae5eaec47" args="(const PxTolerancesScale &amp;sc)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxCookingParams::PxCookingParams </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classPxTolerancesScale.html">PxTolerancesScale</a> &amp;&nbsp;</td>
+ <td class="paramname"> <em>sc</em> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [inline]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+<p>References <a class="el" href="PxCooking_8h-source.html#l00059">PxPlatform::eARM</a>, <a class="el" href="PxCooking_8h-source.html#l00058">PxPlatform::ePC</a>, and <a class="el" href="PxCooking_8h-source.html#l00063">PxGetGaussMapVertexLimitForPlatform()</a>.</p>
+
+</div>
+</div><p>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="ec2fbb426b8c0bb2daee1e31b8e2adc2"></a><!-- doxytag: member="PxCookingParams::areaTestEpsilon" ref="ec2fbb426b8c0bb2daee1e31b8e2adc2" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float <a class="el" href="structPxCookingParams.html#ec2fbb426b8c0bb2daee1e31b8e2adc2">PxCookingParams::areaTestEpsilon</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Zero-size area epsilon used in convex hull computation.
+<p>
+If the area of a triangle of the hull is below this value, the triangle will be rejected. This test is done only if <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b612c7c442cadd1e3474fc613944981c44" title="Checks and removes almost zero-area triangles during convex hull computation. The...">PxConvexFlag::eCHECK_ZERO_AREA_TRIANGLES</a> is used.<p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b612c7c442cadd1e3474fc613944981c44" title="Checks and removes almost zero-area triangles during convex hull computation. The...">PxConvexFlag::eCHECK_ZERO_AREA_TRIANGLES</a></dd></dl>
+<b>Default value:</b> 0.06f*PxTolerancesScale.length*PxTolerancesScale.length<p>
+<b>Range:</b> (0.0f, PX_MAX_F32)
+</div>
+</div><p>
+<a class="anchor" name="d9c00d38bdcca1c324bba906706d1c63"></a><!-- doxytag: member="PxCookingParams::buildGPUData" ref="d9c00d38bdcca1c324bba906706d1c63" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool <a class="el" href="structPxCookingParams.html#d9c00d38bdcca1c324bba906706d1c63">PxCookingParams::buildGPUData</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+When true, addigional information required for GPU-accelerated rigid body simulation is created. This can increase memory usage and cooking times for convex meshes and triangle meshes.
+<p>
+<b>Default value:</b> false
+</div>
+</div><p>
+<a class="anchor" name="aeff18c0f923a7c886bc29bea730c966"></a><!-- doxytag: member="PxCookingParams::buildTriangleAdjacencies" ref="aeff18c0f923a7c886bc29bea730c966" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool <a class="el" href="structPxCookingParams.html#aeff18c0f923a7c886bc29bea730c966">PxCookingParams::buildTriangleAdjacencies</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+When true, the triangle adjacency information is created. You can get the adjacency triangles for a given triangle from getTriangle.
+<p>
+<b>Default value:</b> false
+</div>
+</div><p>
+<a class="anchor" name="fbc71c4ade3b80715855125413d58f97"></a><!-- doxytag: member="PxCookingParams::convexMeshCookingType" ref="fbc71c4ade3b80715855125413d58f97" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="structPxConvexMeshCookingType.html#5a2ae723aca74c185675cd7ba2c9c115">PxConvexMeshCookingType::Enum</a> <a class="el" href="structPxCookingParams.html#fbc71c4ade3b80715855125413d58f97">PxCookingParams::convexMeshCookingType</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Convex hull creation algorithm.
+<p>
+<b>Default value:</b> <a class="el" href="structPxConvexMeshCookingType.html#5a2ae723aca74c185675cd7ba2c9c11518916173251aae02128c79b69af46906" title="The Quickhull algorithm constructs the hull from the given input points. The resulting...">PxConvexMeshCookingType::eQUICKHULL</a><p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxConvexMeshCookingType.html" title="Enumeration for convex mesh cooking algorithms.">PxConvexMeshCookingType</a> </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="6be147977f9bd24a55dc3cd16ed390bc"></a><!-- doxytag: member="PxCookingParams::gaussMapLimit" ref="6be147977f9bd24a55dc3cd16ed390bc" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="el" href="structPxCookingParams.html#6be147977f9bd24a55dc3cd16ed390bc">PxCookingParams::gaussMapLimit</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Vertex limit beyond which additional acceleration structures are computed for each convex mesh. Increase that limit to reduce memory usage. Computing the extra structures all the time does not guarantee optimal performance. There is a per-platform break-even point below which the extra structures actually hurt performance.
+<p>
+<b>Default value:</b> 32
+</div>
+</div><p>
+<a class="anchor" name="3cd5e4ba954507ba48882fcd806f66e3"></a><!-- doxytag: member="PxCookingParams::meshCookingHint" ref="3cd5e4ba954507ba48882fcd806f66e3" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PX_DEPRECATED <a class="el" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796">PxMeshCookingHint::Enum</a> <a class="el" href="structPxCookingParams.html#3cd5e4ba954507ba48882fcd806f66e3">PxCookingParams::meshCookingHint</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Mesh cooking hint. Used to specify mesh hierarchy construction preference.
+<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>Deprecated in 3.4, parameter moved to <a class="el" href="structPxBVH33MidphaseDesc.html" title="Structure describing parameters affecting BVH33 midphase mesh structure.">PxBVH33MidphaseDesc</a>.</dd></dl>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxBVH33MidphaseDesc.html" title="Structure describing parameters affecting BVH33 midphase mesh structure.">PxBVH33MidphaseDesc</a>, PxMidphaseDescUnion</dd></dl>
+<b>Default value:</b> <a class="el" href="structPxMeshCookingHint.html#f88f4aeeaffd545c26bc9b5215303796769f30972561dba7eef24120f4f9f7b3" title="Default value. Favors higher quality hierarchy with higher runtime performance over...">PxMeshCookingHint::eSIM_PERFORMANCE</a>
+</div>
+</div><p>
+<a class="anchor" name="6561b14b68f097c135fe6d83f68908ce"></a><!-- doxytag: member="PxCookingParams::meshPreprocessParams" ref="6561b14b68f097c135fe6d83f68908ce" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxFlags.html">PxMeshPreprocessingFlags</a> <a class="el" href="structPxCookingParams.html#6561b14b68f097c135fe6d83f68908ce">PxCookingParams::meshPreprocessParams</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Mesh pre-processing parameters. Used to control options like whether the mesh cooking performs vertex welding before cooking.
+<p>
+<b>Default value:</b> 0
+</div>
+</div><p>
+<a class="anchor" name="72e8ee721f648af02c40db8162bb07e8"></a><!-- doxytag: member="PxCookingParams::meshSizePerformanceTradeOff" ref="72e8ee721f648af02c40db8162bb07e8" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PX_DEPRECATED PxF32 <a class="el" href="structPxCookingParams.html#72e8ee721f648af02c40db8162bb07e8">PxCookingParams::meshSizePerformanceTradeOff</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Controls the trade-off between mesh size and runtime performance.
+<p>
+Using a value of 1.0 will produce a larger cooked mesh with generally higher runtime performance, using 0.0 will produce a smaller cooked mesh, with generally lower runtime performance.<p>
+Values outside of [0,1] range will be clamped and cause a warning when any mesh gets cooked.<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>Deprecated in 3.4, parameter moved to <a class="el" href="structPxBVH33MidphaseDesc.html" title="Structure describing parameters affecting BVH33 midphase mesh structure.">PxBVH33MidphaseDesc</a>.</dd></dl>
+<b>Default value:</b> 0.55 <b>Range:</b> [0.0f, 1.0f]
+</div>
+</div><p>
+<a class="anchor" name="19bb7e28765df5c8ec1a86a45004c7b6"></a><!-- doxytag: member="PxCookingParams::meshWeldTolerance" ref="19bb7e28765df5c8ec1a86a45004c7b6" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxReal <a class="el" href="structPxCookingParams.html#19bb7e28765df5c8ec1a86a45004c7b6">PxCookingParams::meshWeldTolerance</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Mesh weld tolerance. If mesh welding is enabled, this controls the distance at which vertices are welded. If mesh welding is not enabled, this value defines the acceptance distance for mesh validation. Provided no two vertices are within this distance, the mesh is considered to be clean. If not, a warning will be emitted. Having a clean, welded mesh is required to achieve the best possible performance.
+<p>
+The default vertex welding uses a snap-to-grid approach. This approach effectively truncates each vertex to integer values using meshWeldTolerance. Once these snapped vertices are produced, all vertices that snap to a given vertex on the grid are remapped to reference a single vertex. Following this, all triangles' indices are remapped to reference this subset of clean vertices. It should be noted that the vertices that we do not alter the position of the vertices; the snap-to-grid is only performed to identify nearby vertices.<p>
+The mesh validation approach also uses the same snap-to-grid approach to identify nearby vertices. If more than one vertex snaps to a given grid coordinate, we ensure that the distance between the vertices is at least meshWeldTolerance. If this is not the case, a warning is emitted.<p>
+<b>Default value:</b> 0.0
+</div>
+</div><p>
+<a class="anchor" name="8015768aa6024f1283cab006abdb63b5"></a><!-- doxytag: member="PxCookingParams::midphaseDesc" ref="8015768aa6024f1283cab006abdb63b5" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxMidphaseDesc.html">PxMidphaseDesc</a> <a class="el" href="structPxCookingParams.html#8015768aa6024f1283cab006abdb63b5">PxCookingParams::midphaseDesc</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Controls the desired midphase desc structure for triangle meshes.
+<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>If <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f44d8e09539bc0a01c8ffd1b8bae24cbf1" title="Invalid mesh midphase.">PxMeshMidPhase::eINVALID</a> is used, the default <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f4a791bfd986fc6edb77db2928e3c5e529" title="Default midphase mesh structure, as used up to PhysX 3.3.">PxMeshMidPhase::eBVH33</a> is used and the deprecated parameters <a class="el" href="structPxCookingParams.html#3cd5e4ba954507ba48882fcd806f66e3" title="Mesh cooking hint. Used to specify mesh hierarchy construction preference.">PxCookingParams::meshCookingHint</a> and <a class="el" href="structPxCookingParams.html#72e8ee721f648af02c40db8162bb07e8" title="Controls the trade-off between mesh size and runtime performance.">PxCookingParams::meshSizePerformanceTradeOff</a> are used.</dd></dl>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxBVH33MidphaseDesc.html" title="Structure describing parameters affecting BVH33 midphase mesh structure.">PxBVH33MidphaseDesc</a>, <a class="el" href="structPxBVH34MidphaseDesc.html" title="Structure describing parameters affecting BVH34 midphase mesh structure.">PxBVH34MidphaseDesc</a>, <a class="el" href="classPxMidphaseDesc.html" title="Structure describing parameters affecting midphase mesh structure.">PxMidphaseDesc</a></dd></dl>
+<b>Default value:</b> <a class="el" href="structPxMeshMidPhase.html#49f740883fbfb1a49631c28818c219f44d8e09539bc0a01c8ffd1b8bae24cbf1" title="Invalid mesh midphase.">PxMeshMidPhase::eINVALID</a>
+</div>
+</div><p>
+<a class="anchor" name="6a51be76bb79ac1dd9a2788f54569c60"></a><!-- doxytag: member="PxCookingParams::scale" ref="6a51be76bb79ac1dd9a2788f54569c60" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxTolerancesScale.html">PxTolerancesScale</a> <a class="el" href="structPxCookingParams.html#6a51be76bb79ac1dd9a2788f54569c60">PxCookingParams::scale</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Tolerance scale is used to check if cooked triangles are not too huge. This check will help with simulation stability.
+<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>The <a class="el" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> values have to match the values used when creating a <a class="el" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a> or <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a> instance.</dd></dl>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> </dd></dl>
+
+</div>
+</div><p>
+<a class="anchor" name="645572e949b89821e81278a675e89176"></a><!-- doxytag: member="PxCookingParams::skinWidth" ref="645572e949b89821e81278a675e89176" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PX_DEPRECATED float <a class="el" href="structPxCookingParams.html#645572e949b89821e81278a675e89176">PxCookingParams::skinWidth</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Skin width for convexes.
+<p>
+Specifies the amount to inflate the convex mesh when the inflation algorithm is used.<p>
+The value is used for moving planes outward, and beveling sharp edges. This helps the hull generator code produce more stable convexes for collision detection. Please note that the resulting hull will increase its size, so contact generation may produce noticeable separation between shapes. The separation distance can be reduced by decreasing the contactOffset and restOffset. See the user's manual on 'Shapes - Tuning Shape Collision Behavior' for details.<p>
+Change the value if the produced hulls are too thin or improper for your usage. Increasing the value too much will result in incorrect hull size and a large separation between shapes.<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>skinWidth is only used when PxConvexMeshCookingType::eINFLATION_INCREMENTAL_HULL is enabled.</dd></dl>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxConvexMeshCookingType.html" title="Enumeration for convex mesh cooking algorithms.">PxConvexMeshCookingType</a> <a class="el" href="structPxConvexFlag.html#4b7bd21fa96c72b320a39e880208b4b6136d6a29364af41ef1af645f698d54d1" title="Inflates the convex points according to skin width.">PxConvexFlag::eINFLATE_CONVEX</a></dd></dl>
+<b>Default value:</b> 0.025f*PxTolerancesScale.length<p>
+<b>Range:</b> (0.0f, PX_MAX_F32)
+</div>
+</div><p>
+<a class="anchor" name="50426ff06726ccab3f5e0503077778a6"></a><!-- doxytag: member="PxCookingParams::suppressTriangleMeshRemapTable" ref="50426ff06726ccab3f5e0503077778a6" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool <a class="el" href="structPxCookingParams.html#50426ff06726ccab3f5e0503077778a6">PxCookingParams::suppressTriangleMeshRemapTable</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+When true, the face remap table is not created. This saves a significant amount of memory, but the SDK will not be able to provide the remap information for internal mesh triangles returned by collisions, sweeps or raycasts hits.
+<p>
+<b>Default value:</b> false
+</div>
+</div><p>
+<a class="anchor" name="90bdebb71061b817755baf22c4d59ac9"></a><!-- doxytag: member="PxCookingParams::targetPlatform" ref="90bdebb71061b817755baf22c4d59ac9" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="structPxPlatform.html#c4cfddf519b366f9ee60bdd78a958015">PxPlatform::Enum</a> <a class="el" href="structPxCookingParams.html#90bdebb71061b817755baf22c4d59ac9">PxCookingParams::targetPlatform</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Target platform.
+<p>
+Should be set to the platform which you intend to load the cooked mesh data on. This allows the SDK to optimize the mesh data in an appropriate way for the platform and make sure that endianness issues are accounted for correctly.<p>
+<b>Default value:</b> Same as the platform on which the SDK is running.
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="PxCooking_8h-source.html">PxCooking.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>