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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothParticleSeparationConstraint Struct Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxClothParticleSeparationConstraint Struct Reference<br>
+<small>
+[<a class="el" href="group__cloth.html">Cloth</a>]</small>
+</h1><!-- doxytag: class="PxClothParticleSeparationConstraint" -->Separation constraints for cloth particle movement.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxClothTypes_8h-source.html">PxClothTypes.h</a>&gt;</code>
+<p>
+<div class="dynheader">
+Collaboration diagram for PxClothParticleSeparationConstraint:</div>
+<div class="dynsection">
+<p><center><img src="structPxClothParticleSeparationConstraint__coll__graph.png" border="0" usemap="#PxClothParticleSeparationConstraint__coll__map" alt="Collaboration graph"></center>
+<map name="PxClothParticleSeparationConstraint__coll__map">
+<area shape="rect" href="classPxVec3.html" title="3 Element vector class." alt="PxVec3" coords="89,16,143,37"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+
+<p>
+<a href="structPxClothParticleSeparationConstraint-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothParticleSeparationConstraint.html#f005d1595e3341242d4f1f982432da44">PxClothParticleSeparationConstraint</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor, performs no initialization. <a href="#f005d1595e3341242d4f1f982432da44"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothParticleSeparationConstraint.html#aa8647668965055b7201b1a6c88aa875">PxClothParticleSeparationConstraint</a> (const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;p, PxReal r)</td></tr>
+
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothParticleSeparationConstraint.html#9b37dcedf5e6523acfdf9a332fada420">pos</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Center of the constraint sphere (in cloth local space). <a href="#9b37dcedf5e6523acfdf9a332fada420"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PxReal&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothParticleSeparationConstraint.html#24b98cdda050e735326bd00f35fd7b51">radius</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Radius of the constraint sphere such that the particle stay outside of this sphere. <a href="#24b98cdda050e735326bd00f35fd7b51"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Separation constraints for cloth particle movement.
+<p>
+Defines a spherical volume such that corresponding particles should stay outside. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxCloth.html#8cdc9a3c9faebf80d20e6e821c83834b" title="Updates separation constraints (position and radius of the constraint sphere).">PxCloth.setSeparationConstraints()</a> </dd></dl>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="f005d1595e3341242d4f1f982432da44"></a><!-- doxytag: member="PxClothParticleSeparationConstraint::PxClothParticleSeparationConstraint" ref="f005d1595e3341242d4f1f982432da44" args="()" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxClothParticleSeparationConstraint::PxClothParticleSeparationConstraint </td>
+ <td>(</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [inline]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Default constructor, performs no initialization.
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="aa8647668965055b7201b1a6c88aa875"></a><!-- doxytag: member="PxClothParticleSeparationConstraint::PxClothParticleSeparationConstraint" ref="aa8647668965055b7201b1a6c88aa875" args="(const PxVec3 &amp;p, PxReal r)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxClothParticleSeparationConstraint::PxClothParticleSeparationConstraint </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;&nbsp;</td>
+ <td class="paramname"> <em>p</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">PxReal&nbsp;</td>
+ <td class="paramname"> <em>r</em></td><td>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td><td><code> [inline]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="9b37dcedf5e6523acfdf9a332fada420"></a><!-- doxytag: member="PxClothParticleSeparationConstraint::pos" ref="9b37dcedf5e6523acfdf9a332fada420" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> <a class="el" href="structPxClothParticleSeparationConstraint.html#9b37dcedf5e6523acfdf9a332fada420">PxClothParticleSeparationConstraint::pos</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Center of the constraint sphere (in cloth local space).
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="24b98cdda050e735326bd00f35fd7b51"></a><!-- doxytag: member="PxClothParticleSeparationConstraint::radius" ref="24b98cdda050e735326bd00f35fd7b51" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxReal <a class="el" href="structPxClothParticleSeparationConstraint.html#24b98cdda050e735326bd00f35fd7b51">PxClothParticleSeparationConstraint::radius</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Radius of the constraint sphere such that the particle stay outside of this sphere.
+<p>
+
+</div>
+</div><p>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="PxClothTypes_8h-source.html">PxClothTypes.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>