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authorSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
commitd1c812f1162e5fdb13c215792725b2591d7428f5 (patch)
tree407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
parentPhysX 3.4, APEX 1.4 patch release @22121272 (diff)
downloadphysx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz
physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html7
1 files changed, 4 insertions, 3 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
index a9ee8559..7a0ece4a 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxClothFlag.html
@@ -51,8 +51,9 @@
<hr><a name="_details"></a><h2>Detailed Description</h2>
flag for behaviors of the cloth solver
<p>
-Defines flags to turn on/off features of the cloth solver. The flag can be set during the cloth object construction (<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxPhysics.html#73f5ca62e703a94f378e851b6b84f63c" title="Creates a cloth.">PxPhysics.createCloth()</a> ), or individually after the <a class="el" href="group__cloth.html">Cloth</a> has been created (<p>
-<a class="el" href="classPxCloth.html#3d3ee58e3b3960efb9d1e22422806c9d" title="Sets cloth flags (e.g. use GPU for simulation, enable CCD, collide against scene)...">PxCloth.setClothFlag()</a> ). </dd></dl>
+Defines flags to turn on/off features of the cloth solver. The flag can be set during the cloth object construction (<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxPhysics.html#1aa15d80d32aa15a3fdcd9c26fb3f3eb" title="Creates a cloth.">PxPhysics.createCloth()</a> ), or individually after the <a class="el" href="group__cloth.html">Cloth</a> has been created (<p>
+<a class="el" href="classPxCloth.html#3d3ee58e3b3960efb9d1e22422806c9d" title="Sets cloth flags (e.g. use GPU for simulation, enable CCD, collide against scene)...">PxCloth.setClothFlag()</a> ).</dd></dl>
+<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000067">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="e53797ea68710df0ee906aea21693fe2"></a><!-- doxytag: member="PxClothFlag::Enum" ref="e53797ea68710df0ee906aea21693fe2" args="" -->
<div class="memitem">
@@ -73,7 +74,7 @@ default value </td></tr>
<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe28b54a7339f8bf3afe3552bbc2455ad9d"></a><!-- doxytag: member="eCUDA" ref="e53797ea68710df0ee906aea21693fe28b54a7339f8bf3afe3552bbc2455ad9d" args="" -->eCUDA</em>&nbsp;</td><td>
use CUDA to simulate cloth </td></tr>
<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe2fb660bd2c54e242a887094ded0a17faf"></a><!-- doxytag: member="PX_DEPRECATED" ref="e53797ea68710df0ee906aea21693fe2fb660bd2c54e242a887094ded0a17faf" args="" -->PX_DEPRECATED</em>&nbsp;</td><td>
-<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000041">Deprecated:</a></b></dt><dd>Deprecated, use eCUDA instead </dd></dl>
+<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000071">Deprecated:</a></b></dt><dd>Deprecated, use eCUDA instead </dd></dl>
</td></tr>
<tr><td valign="top"><em><a class="anchor" name="e53797ea68710df0ee906aea21693fe2359d023e02d30616011e3f5a569b81e5"></a><!-- doxytag: member="eSWEPT_CONTACT" ref="e53797ea68710df0ee906aea21693fe2359d023e02d30616011e3f5a569b81e5" args="" -->eSWEPT_CONTACT</em>&nbsp;</td><td>
use swept contact (continuous collision) </td></tr>