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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html new file mode 100644 index 00000000..24773d17 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/structPxBatchQueryMemory-members.html @@ -0,0 +1,44 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxBatchQueryMemory Member List</h1>This is the complete list of members for <a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a>, including all inherited members.<p><table> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#e523dd2ef2c496b345025b4590085e6c">getMaxOverlapsPerExecute</a>() const </td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [inline]</code></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#2ad4bb92877ec0b806899ab27d961e4c">getMaxRaycastsPerExecute</a>() const </td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [inline]</code></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#1ed285c23ac6bf41370f5e46cdd433b5">getMaxSweepsPerExecute</a>() const </td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [inline]</code></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#286b0f9772987d23cc48ec93e6685e0c">overlapResultBufferSize</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [protected]</code></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#616e1cecbc5a60da039420f47177fdbb">overlapTouchBufferSize</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#048b4eea81e88e96e8c7b74445a1020d">PxBatchQueryMemory</a>(PxU32 raycastResultBufferSize_, PxU32 sweepResultBufferSize_, PxU32 overlapResultBufferSize_)</td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [inline]</code></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#3067c6b6dab1322f7b57276cafe6a728">raycastResultBufferSize</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [protected]</code></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#1e0836786e4a016c11d45f4c60d6d715">raycastTouchBufferSize</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#fb455a9a8278054c6408b9a4ed4178bb">sweepResultBufferSize</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td><code> [protected]</code></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#57b0f16109279424ab23826905086a10">sweepTouchBufferSize</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#7c54ac68c7049897accaa4520c418d1e">userOverlapResultBuffer</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#1240fda3a2829ac7502a513366bc692f">userOverlapTouchBuffer</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#194b1ad50e68760d9499e253151c7d31">userRaycastResultBuffer</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#91e8d574145421cd4d722d1a3d3aa189">userRaycastTouchBuffer</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#21e15901b0b7e88fe8f59ea06dcff69e">userSweepResultBuffer</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="structPxBatchQueryMemory.html#f38a1a9598d64f6dedd9db17308e0cb8">userSweepTouchBuffer</a></td><td><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a></td><td></td></tr> +</table></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. 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