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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Class Members - Functions</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+ <div class="tabs">
+ <ul>
+ <li><a href="functions.html"><span>All</span></a></li>
+ <li class="current"><a href="functions_func.html"><span>Functions</span></a></li>
+ <li><a href="functions_vars.html"><span>Variables</span></a></li>
+ <li><a href="functions_type.html"><span>Typedefs</span></a></li>
+ <li><a href="functions_enum.html"><span>Enumerations</span></a></li>
+ <li><a href="functions_eval.html"><span>Enumerator</span></a></li>
+ <li><a href="functions_rela.html"><span>Related&nbsp;Functions</span></a></li>
+ </ul>
+ </div>
+ <div class="tabs">
+ <ul>
+ <li><a href="functions_func.html#index_a"><span>a</span></a></li>
+ <li><a href="functions_func_0x62.html#index_b"><span>b</span></a></li>
+ <li><a href="functions_func_0x63.html#index_c"><span>c</span></a></li>
+ <li><a href="functions_func_0x64.html#index_d"><span>d</span></a></li>
+ <li><a href="functions_func_0x65.html#index_e"><span>e</span></a></li>
+ <li><a href="functions_func_0x66.html#index_f"><span>f</span></a></li>
+ <li><a href="functions_func_0x67.html#index_g"><span>g</span></a></li>
+ <li><a href="functions_func_0x68.html#index_h"><span>h</span></a></li>
+ <li><a href="functions_func_0x69.html#index_i"><span>i</span></a></li>
+ <li class="current"><a href="functions_func_0x6c.html#index_l"><span>l</span></a></li>
+ <li><a href="functions_func_0x6d.html#index_m"><span>m</span></a></li>
+ <li><a href="functions_func_0x6e.html#index_n"><span>n</span></a></li>
+ <li><a href="functions_func_0x6f.html#index_o"><span>o</span></a></li>
+ <li><a href="functions_func_0x70.html#index_p"><span>p</span></a></li>
+ <li><a href="functions_func_0x72.html#index_r"><span>r</span></a></li>
+ <li><a href="functions_func_0x73.html#index_s"><span>s</span></a></li>
+ <li><a href="functions_func_0x74.html#index_t"><span>t</span></a></li>
+ <li><a href="functions_func_0x75.html#index_u"><span>u</span></a></li>
+ <li><a href="functions_func_0x76.html#index_v"><span>v</span></a></li>
+ <li><a href="functions_func_0x77.html#index_w"><span>w</span></a></li>
+ <li><a href="functions_func_0x7a.html#index_z"><span>z</span></a></li>
+ <li><a href="functions_func_0x7e.html#index_~"><span>~</span></a></li>
+ </ul>
+ </div>
+<div class="contents">
+&nbsp;
+<p>
+<h3><a class="anchor" name="index_l">- l -</a></h3><ul>
+<li>launchCopyKernel()
+: <a class="el" href="classphysx_1_1PxGpuDispatcher.html#7dbc8264abbffb8075f37e2d61205671">physx::PxGpuDispatcher</a>
+<li>launchInstance()
+: <a class="el" href="classphysx_1_1PxGpuTask.html#b49d589153d349e8176c1cd82404edee">physx::PxGpuTask</a>
+<li>linearSweepMultiple()
+: <a class="el" href="classPxRigidBodyExt.html#dfc2b24aa3d9207ce6af21094151aede">PxRigidBodyExt</a>
+<li>linearSweepSingle()
+: <a class="el" href="classPxRigidBodyExt.html#bff916a23a3b9f0e362d1ba2345f45dd">PxRigidBodyExt</a>
+<li>lock()
+: <a class="el" href="classPxPvdTransport.html#be35ed2fab8ee24cc75fa5ae4923125e">PxPvdTransport</a>
+<li>lockParticleData()
+: <a class="el" href="classPxCloth.html#0c83dba214052e54d00da85a5971cd36">PxCloth</a>
+<li>lockParticleFluidReadData()
+: <a class="el" href="classPxParticleFluid.html#a00477b4e0b5621d7c9d584ad1f97191">PxParticleFluid</a>
+<li>lockParticleReadData()
+: <a class="el" href="classPxParticleBase.html#83e1673959b4e6f954173368a6c78ef6">PxParticleBase</a>
+<li>lockRead()
+: <a class="el" href="classPxScene.html#088a9978be5b160b79665d4fb471ec81">PxScene</a>
+<li>lockWrite()
+: <a class="el" href="classPxScene.html#89d45878685fa31bb2684c096d2c6918">PxScene</a>
+</ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>