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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMeshDesc Class Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxTriangleMeshDesc Class Reference<br>
+<small>
+[<a class="el" href="group__cooking.html">Cooking</a>]</small>
+</h1><!-- doxytag: class="PxTriangleMeshDesc" --><!-- doxytag: inherits="PxSimpleTriangleMesh" -->Descriptor class for <a class="el" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxTriangleMeshDesc_8h-source.html">PxTriangleMeshDesc.h</a>&gt;</code>
+<p>
+<div class="dynheader">
+Inheritance diagram for PxTriangleMeshDesc:</div>
+<div class="dynsection">
+<p><center><img src="classPxTriangleMeshDesc__inherit__graph.png" border="0" usemap="#PxTriangleMeshDesc__inherit__map" alt="Inheritance graph"></center>
+<map name="PxTriangleMeshDesc__inherit__map">
+<area shape="rect" href="classPxSimpleTriangleMesh.html" title="A structure describing a triangle mesh." alt="PxSimpleTriangleMesh" coords="7,16,153,37"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+<div class="dynheader">
+Collaboration diagram for PxTriangleMeshDesc:</div>
+<div class="dynsection">
+<p><center><img src="classPxTriangleMeshDesc__coll__graph.png" border="0" usemap="#PxTriangleMeshDesc__coll__map" alt="Collaboration graph"></center>
+<map name="PxTriangleMeshDesc__coll__map">
+<area shape="rect" href="classPxSimpleTriangleMesh.html" title="A structure describing a triangle mesh." alt="PxSimpleTriangleMesh" coords="97,195,244,216"><area shape="rect" href="classPxFlags.html" title="PxFlags\&lt; PxMeshFlag::Enum, PxU16 \&gt;" alt="PxFlags\&lt; PxMeshFlag::Enum, PxU16 \&gt;" coords="7,88,247,109"><area shape="rect" href="structPxBoundedData.html" title="PxBoundedData" alt="PxBoundedData" coords="271,88,375,109"><area shape="rect" href="structPxStridedData.html" title="PxStridedData" alt="PxStridedData" coords="276,16,369,37"><area shape="rect" href="structPxTypedStridedData.html" title="PxTypedStridedData\&lt; PxMaterialTableIndex \&gt;" alt="PxTypedStridedData\&lt; PxMaterialTableIndex \&gt;" coords="268,195,545,216"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+
+<p>
+<a href="classPxTriangleMeshDesc-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cooking.html#g15d3050ac143dfb67ad43a8682c7b569">PxTriangleMeshDesc</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor sets to default. <a href="group__cooking.html#g15d3050ac143dfb67ad43a8682c7b569"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cooking.html#gfd882da42844238f9a91e5754694391e">setToDefault</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">(re)sets the structure to the default. <a href="group__cooking.html#gfd882da42844238f9a91e5754694391e"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_INLINE bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cooking.html#gb15c89f8d8d8723d3697cce47ef24b01">isValid</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns true if the descriptor is valid. <a href="group__cooking.html#gb15c89f8d8d8723d3697cce47ef24b01"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structPxTypedStridedData.html">PxTypedStridedData</a><br class="typebreak">
+&lt; <a class="el" href="group__common.html#gc816bc62a68a52f01bf21f963295e822">PxMaterialTableIndex</a> &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxTriangleMeshDesc.html#138ca14d6cad6d86484c8ecd9f96d46f">materialIndices</a></td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Descriptor class for <a class="el" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a>.
+<p>
+Note that this class is derived from <a class="el" href="classPxSimpleTriangleMesh.html" title="A structure describing a triangle mesh.">PxSimpleTriangleMesh</a> which contains the members that describe the basic mesh. The mesh data is *copied* when an <a class="el" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a> object is created from this descriptor. After the call the user may discard the triangle data.<p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxTriangleMesh.html" title="A triangle mesh, also called a &#39;polygon soup&#39;.">PxTriangleMesh</a> <a class="el" href="classPxTriangleMeshGeometry.html" title="Triangle mesh geometry class.">PxTriangleMeshGeometry</a> <a class="el" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a> </dd></dl>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="138ca14d6cad6d86484c8ecd9f96d46f"></a><!-- doxytag: member="PxTriangleMeshDesc::materialIndices" ref="138ca14d6cad6d86484c8ecd9f96d46f" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="structPxTypedStridedData.html">PxTypedStridedData</a>&lt;<a class="el" href="group__common.html#gc816bc62a68a52f01bf21f963295e822">PxMaterialTableIndex</a>&gt; <a class="el" href="classPxTriangleMeshDesc.html#138ca14d6cad6d86484c8ecd9f96d46f">PxTriangleMeshDesc::materialIndices</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Optional pointer to first material index, or NULL. There are PxSimpleTriangleMesh::numTriangles indices in total. Caller may add materialIndexStride bytes to the pointer to access the next triangle.<p>
+When a triangle mesh collides with another object, a material is required at the collision point. If materialIndices is NULL, then the material of the <a class="el" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a> instance is used. Otherwise, if the point of contact is on a triangle with index i, then the material index is determined as: PxMaterialTableIndex index = *(PxMaterialTableIndex *)(((PxU8*)materialIndices) + materialIndexStride * i);<p>
+If the contact point falls on a vertex or an edge, a triangle adjacent to the vertex or edge is selected, and its index used to look up a material. The selection is arbitrary but consistent over time.<p>
+<b>Default:</b> NULL<p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd>materialIndexStride </dd></dl>
+
+<p>Referenced by <a class="el" href="PxTriangleMeshDesc_8h-source.html#l00103">isValid()</a>.</p>
+
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="PxTriangleMeshDesc_8h-source.html">PxTriangleMeshDesc.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>