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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSceneWriteLock Class Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxSceneWriteLock Class Reference<br>
+<small>
+[<a class="el" href="group__physics.html">Physics</a>]</small>
+</h1><!-- doxytag: class="PxSceneWriteLock" -->RAII wrapper for the <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a> write lock.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxSceneLock_8h-source.html">PxSceneLock.h</a>&gt;</code>
+<p>
+<div class="dynheader">
+Collaboration diagram for PxSceneWriteLock:</div>
+<div class="dynsection">
+<p><center><img src="classPxSceneWriteLock__coll__graph.png" border="0" usemap="#PxSceneWriteLock__coll__map" alt="Collaboration graph"></center>
+<map name="PxSceneWriteLock__coll__map">
+<area shape="rect" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact..." alt="PxScene" coords="35,16,96,37"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+
+<p>
+<a href="classPxSceneWriteLock-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneWriteLock.html#3171b8380aa5aecf8f80fcffb347290a">PxSceneWriteLock</a> (<a class="el" href="classPxScene.html">PxScene</a> &amp;scene, const char *file=NULL, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> line=0)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#3171b8380aa5aecf8f80fcffb347290a"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneWriteLock.html#35e6e8dc88be6e7dfcc1567181af09d3">~PxSceneWriteLock</a> ()</td></tr>
+
+<tr><td colspan="2"><br><h2>Private Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneWriteLock.html#79dfa45a702ade06c4ca4af9de6ea160">PxSceneWriteLock</a> (const <a class="el" href="classPxSceneWriteLock.html">PxSceneWriteLock</a> &amp;)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxSceneWriteLock.html">PxSceneWriteLock</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneWriteLock.html#09e6d3e1544bf51e7f60ed43b2a60909">operator=</a> (const <a class="el" href="classPxSceneWriteLock.html">PxSceneWriteLock</a> &amp;)</td></tr>
+
+<tr><td colspan="2"><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxScene.html">PxScene</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxSceneWriteLock.html#ce8fdd1122b661e18b2bcec225ede3a9">mScene</a></td></tr>
+
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+RAII wrapper for the <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a> write lock.
+<p>
+Use this class as follows to lock the scene for writing by the current thread for the duration of the enclosing scope:<p>
+<a class="el" href="classPxSceneWriteLock.html" title="RAII wrapper for the PxScene write lock.">PxSceneWriteLock</a> lock(sceneRef);<p>
+<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxScene.html#89d45878685fa31bb2684c096d2c6918" title="Lock the scene for writing from this thread.">PxScene::lockWrite()</a>, <a class="el" href="classPxScene.html#f2fa25d740641e78ae934c0488f17a4d" title="Unlock the scene from writing.">PxScene::unlockWrite()</a>, <a class="el" href="structPxSceneFlag.html#b4c347372b4433d34d983da780916c5397a4bafb1db3bba4b8ff373e16d67c5b" title="Require scene-level locking.">PxSceneFlag::eREQUIRE_RW_LOCK</a> </dd></dl>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="79dfa45a702ade06c4ca4af9de6ea160"></a><!-- doxytag: member="PxSceneWriteLock::PxSceneWriteLock" ref="79dfa45a702ade06c4ca4af9de6ea160" args="(const PxSceneWriteLock &amp;)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxSceneWriteLock::PxSceneWriteLock </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classPxSceneWriteLock.html">PxSceneWriteLock</a> &amp;&nbsp;</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [private]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<a class="anchor" name="3171b8380aa5aecf8f80fcffb347290a"></a><!-- doxytag: member="PxSceneWriteLock::PxSceneWriteLock" ref="3171b8380aa5aecf8f80fcffb347290a" args="(PxScene &amp;scene, const char *file=NULL, PxU32 line=0)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxSceneWriteLock::PxSceneWriteLock </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="classPxScene.html">PxScene</a> &amp;&nbsp;</td>
+ <td class="paramname"> <em>scene</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const char *&nbsp;</td>
+ <td class="paramname"> <em>file</em> = <code>NULL</code>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a>&nbsp;</td>
+ <td class="paramname"> <em>line</em> = <code>0</code></td><td>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td><td><code> [inline]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Constructor.
+<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign="top"></td><td valign="top"><em>scene</em>&nbsp;</td><td>The scene to lock for writing </td></tr>
+ <tr><td valign="top"></td><td valign="top"><em>file</em>&nbsp;</td><td>Optional string for debugging purposes </td></tr>
+ <tr><td valign="top"></td><td valign="top"><em>line</em>&nbsp;</td><td>Optional line number for debugging purposes </td></tr>
+ </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="35e6e8dc88be6e7dfcc1567181af09d3"></a><!-- doxytag: member="PxSceneWriteLock::~PxSceneWriteLock" ref="35e6e8dc88be6e7dfcc1567181af09d3" args="()" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxSceneWriteLock::~PxSceneWriteLock </td>
+ <td>(</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [inline]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="09e6d3e1544bf51e7f60ed43b2a60909"></a><!-- doxytag: member="PxSceneWriteLock::operator=" ref="09e6d3e1544bf51e7f60ed43b2a60909" args="(const PxSceneWriteLock &amp;)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxSceneWriteLock.html">PxSceneWriteLock</a>&amp; PxSceneWriteLock::operator= </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classPxSceneWriteLock.html">PxSceneWriteLock</a> &amp;&nbsp;</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [private]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="ce8fdd1122b661e18b2bcec225ede3a9"></a><!-- doxytag: member="PxSceneWriteLock::mScene" ref="ce8fdd1122b661e18b2bcec225ede3a9" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxScene.html">PxScene</a>&amp; <a class="el" href="classPxSceneWriteLock.html#ce8fdd1122b661e18b2bcec225ede3a9">PxSceneWriteLock::mScene</a><code> [private]</code> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="PxSceneLock_8h-source.html">PxSceneLock.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>