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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html new file mode 100644 index 00000000..6f696d73 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneQueryExt-members.html @@ -0,0 +1,36 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxSceneQueryExt Member List</h1>This is the complete list of members for <a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a>, including all inherited members.<p><table> + <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#3c58a83de3d9b9466fc02bfcbc76dfe5">overlapAny</a>(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, PxOverlapHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#d7cba62429567c107a61c09dc378b21a">overlapMultiple</a>(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, PxOverlapHit *hitBuffer, PxU32 hitBufferSize, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#685f0c17b10451f04067db3b0daa3e9b">raycastAny</a>(const PxScene &scene, const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#7e644b6bea879d44e1e67b7912fdaf68">raycastMultiple</a>(const PxScene &scene, const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit *hitBuffer, PxU32 hitBufferSize, bool &blockingHit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#357ee12cdbb45a9d2e495b0018da9222">raycastSingle</a>(const PxScene &scene, const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxRaycastHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#e1f498d024c8072f1d5036ca34412f84">sweepAny</a>(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags queryFlags, PxSceneQueryHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT, PxReal inflation=0.0f)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#2e55cf2e513a120d96e594e516d3e62c">sweepMultiple</a>(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit *hitBuffer, PxU32 hitBufferSize, bool &blockingHit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT, PxReal inflation=0.0f)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneQueryExt.html#eda6bdd24336f093a8bd7bc76aa82ad8">sweepSingle</a>(const PxScene &scene, const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSceneQueryFlags outputFlags, PxSweepHit &hit, const PxSceneQueryFilterData &filterData=PxSceneQueryFilterData(), PxSceneQueryFilterCallback *filterCall=NULL, const PxSceneQueryCache *cache=NULL, PX_DEPRECATED PxClientID queryClient=PX_DEFAULT_CLIENT, PxReal inflation=0.0f)</td><td><a class="el" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></td><td><code> [static]</code></td></tr> +</table></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |