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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html new file mode 100644 index 00000000..db84a0f5 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneLimits-members.html @@ -0,0 +1,40 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxSceneLimits Member List</h1>This is the complete list of members for <a class="el" href="classPxSceneLimits.html">PxSceneLimits</a>, including all inherited members.<p><table> + <tr class="memlist"><td><a class="el" href="group__physics.html#g0fdb519fc67615aed0a8548b8f6fcab1">isValid</a>() const </td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#f0a6bbbff2a3c1ce5cf80d2ef3666cf5">maxNbActors</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#d44cb62b261514d8937077f75b40c5cc">maxNbAggregates</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#d0eaee83c330232159c791093abc0f4c">maxNbBodies</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#8f662dce363bf4b21782a0d33b309446">maxNbBroadPhaseOverlaps</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#4226fb580e6cf704af33208a931bfd0e">maxNbConstraints</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#2657acecc1cc484fc48a1263f4fc0427">maxNbDynamicShapes</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#098be54fe1199d3a31c9cb91f2eec003">maxNbObjectsPerRegion</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#c629764140a510c999a83e1b65e796af">maxNbRegions</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneLimits.html#5269e317c229389fc49ed658d60f1a7e">maxNbStaticShapes</a></td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="group__physics.html#gd36024f1760b55b0947dc0d91e080bd7">PxSceneLimits</a>()</td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="group__physics.html#ge673c050f15b0fc912860adbb3394e34">setToDefault</a>()</td><td><a class="el" href="classPxSceneLimits.html">PxSceneLimits</a></td><td></td></tr> +</table></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |