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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html new file mode 100644 index 00000000..56d314ee --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxSceneDesc-members.html @@ -0,0 +1,63 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxSceneDesc Member List</h1>This is the complete list of members for <a class="el" href="classPxSceneDesc.html">PxSceneDesc</a>, including all inherited members.<p><table> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#bc7769532392c8e47ec4580677145e34">bounceThresholdVelocity</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#ee15ebe1d7155c19866972ecf5cbdd91">broadPhaseCallback</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#3c27c85987bc2be98578f0130f455157">broadPhaseType</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#ae577616d3e898347924de90e16188bb">ccdContactModifyCallback</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#65aa4ceefbbd6aebd75ea879d7c385f9">ccdMaxPasses</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#74dc6e8ebde591ca823a3ea4807fca33">ccdMaxSeparation</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#2000ccfa6287d160b88967769de34b90">contactModifyCallback</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#02d696140e9828477c8aa493a048f48a">contactReportStreamBufferSize</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#c74f5f6c12d72b873716f82c2225b725">cpuDispatcher</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#038ba820b16315ea55c6e12a3cbe2b7f">dynamicStructure</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#c3270ea72968fc446cacb81a7ce683d3">dynamicTreeRebuildRateHint</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#f7b94475075eb9b43ca32650cd169cc1">filterCallback</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#9410287c6ea926dad9e2b2374541ad38">filterShader</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#d9ceb142127cc259aa2f5d322a1494e2">filterShaderData</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#710c03915bbaaa9bdf23925d535c3883">filterShaderDataSize</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#9510b1233fb0ab03e9c1d5be44ff5a38">flags</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#f707e0c97624aaf6fa9ab2e82aadbecf">frictionOffsetThreshold</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#b1f18b0666adb645d92fc2f53373b1e9">frictionType</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#c02177181688e06f18f504e3ba6327a7">gpuComputeVersion</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#e3e78a948f61b9b2d3cd47c62205bccc">gpuDispatcher</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#b90ebca71afa21639bd99693df30e197">gpuDynamicsConfig</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#3673610cdfbcb84103e2c3840754ecac">gpuMaxNumPartitions</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#9b0de35c38c43b8aeff6e6f29bf0db20">gravity</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="group__physics.html#g67b3ce67bea6cdb19619bed61f9e7641">isValid</a>() const </td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#b996312333ef4fdf5f77fcc16b84923e">limits</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#8791132cbe8cce32f051e5eaab774d35">maxNbContactDataBlocks</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#625cdbae7d2149a9df472fb4f9c06f83">nbContactDataBlocks</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="group__physics.html#g8c083fd86a8c52ff269aa4dd3407127b">PxSceneDesc</a>(const PxTolerancesScale &scale)</td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#8d6ba51fe74a6c5ea4a46709abb89168">sanityBounds</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="group__physics.html#ga7375184ba494172fa7677dae44bd9a8">setToDefault</a>(const PxTolerancesScale &scale)</td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#71a00536a56d40fe031de2ced1834941">simulationEventCallback</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#26b321b928708c10a047b38ec9127797">solverBatchSize</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#00495fa3240d1087d38cf33eebc313a7">staticStructure</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#63d40516cfbbe7d167d89e6fe55e3834">userData</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> + <tr class="memlist"><td><a class="el" href="classPxSceneDesc.html#79e2c9c06f711272a48d7f07451117b7">wakeCounterResetValue</a></td><td><a class="el" href="classPxSceneDesc.html">PxSceneDesc</a></td><td></td></tr> +</table></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 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